Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view UIControl/EditEquipmentUIControl.cs @ 139:d4b726cec12c
Fixes #326: Make army names and sizes modifiable after creation
* Only invoke command on change
* Make use of new "generate default name" function for consistency
* Commit missed auto-generated code file
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 12 Oct 2011 20:36:02 +0100 |
parents | 4b82515586ac |
children |
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// This file (EditEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard // // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Util; using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; using IBBoard.WarFoundry.API.Commands; using CustomMath = IBBoard.CustomMath; using IBBoard.Lang; using IBBoard.WarFoundry.GUI.GTK; namespace IBBoard.WarFoundry.GUI.GTK.UIControl { public class EditEquipmentUIControl : AbstractBaseEquipmentUIControl<IEditEquipmentUI> { public EditEquipmentUIControl(Unit unit, UnitEquipmentItem item, CommandStack commandStack) : base(unit, commandStack) { this.equipItem = item; } //TODO Make abstract protected override IEditEquipmentUI CreateEquipmentUI() { return new FrmEditEquipment(); } protected override void CompleteUISetup() { SetUnitEquipmentLimits(equipItem); SetUnitEquipmentValuesFromEquipment(equipItem); ui.SetEquipmentAmountType(UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equipItem)); } protected override void DoProcessing() { if (isRatioAmount) { commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount)); } else { commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)equipmentAmount)); } } } }