Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate FrmAddEquipment.cs @ 51:dafbd432ca23
Re #60: Add UI to add/remove/edit weapons in GTK
* Start to implement Add functionality using a new abstraction concept that keeps the UI dumb and keeps the logic in a cross-toolkit controller
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 21 Aug 2010 20:00:03 +0000 |
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children | 4bad8cb3f889 |
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51
dafbd432ca23
Re #60: Add UI to add/remove/edit weapons in GTK
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1 // This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
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Re #60: Add UI to add/remove/edit weapons in GTK
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2 // |
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Re #60: Add UI to add/remove/edit weapons in GTK
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
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4 using System; |
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Re #60: Add UI to add/remove/edit weapons in GTK
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5 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; |
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6 using IBBoard.WarFoundry.API.Objects; |
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7 namespace IBBoard.WarFoundry.GUI.GTK |
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8 { |
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9 public partial class FrmAddEquipment : Gtk.Dialog, IAddEquipmentUI |
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10 { |
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11 public FrmAddEquipment() |
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12 { |
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13 this.Build(); |
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14 } |
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15 |
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16 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; |
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17 |
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18 public void SetUnitEquipmentItems(UnitEquipmentItem[] items) |
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19 { |
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20 throw new NotImplementedException(); |
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21 } |
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22 |
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23 public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) |
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24 { |
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25 throw new NotImplementedException(); |
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26 } |
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27 |
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28 public void SetUnitEquipmentLimitsEnabled(bool isEnabled) |
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29 { |
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30 throw new NotImplementedException(); |
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31 } |
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32 |
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33 public void ShowControl() |
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34 { |
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35 throw new NotImplementedException(); |
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36 } |
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37 } |
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38 } |
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39 |