Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
comparison FrmAddEquipment.cs @ 51:dafbd432ca23
Re #60: Add UI to add/remove/edit weapons in GTK
* Start to implement Add functionality using a new abstraction concept that keeps the UI dumb and keeps the logic in a cross-toolkit controller
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 21 Aug 2010 20:00:03 +0000 |
parents | |
children | 4bad8cb3f889 |
comparison
equal
deleted
inserted
replaced
50:d2f4fcc28254 | 51:dafbd432ca23 |
---|---|
1 // This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard | |
2 // | |
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. | |
4 using System; | |
5 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; | |
6 using IBBoard.WarFoundry.API.Objects; | |
7 namespace IBBoard.WarFoundry.GUI.GTK | |
8 { | |
9 public partial class FrmAddEquipment : Gtk.Dialog, IAddEquipmentUI | |
10 { | |
11 public FrmAddEquipment() | |
12 { | |
13 this.Build(); | |
14 } | |
15 | |
16 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; | |
17 | |
18 public void SetUnitEquipmentItems(UnitEquipmentItem[] items) | |
19 { | |
20 throw new NotImplementedException(); | |
21 } | |
22 | |
23 public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) | |
24 { | |
25 throw new NotImplementedException(); | |
26 } | |
27 | |
28 public void SetUnitEquipmentLimitsEnabled(bool isEnabled) | |
29 { | |
30 throw new NotImplementedException(); | |
31 } | |
32 | |
33 public void ShowControl() | |
34 { | |
35 throw new NotImplementedException(); | |
36 } | |
37 } | |
38 } | |
39 |