comparison FrmAddEquipment.cs @ 51:dafbd432ca23

Re #60: Add UI to add/remove/edit weapons in GTK * Start to implement Add functionality using a new abstraction concept that keeps the UI dumb and keeps the logic in a cross-toolkit controller
author IBBoard <dev@ibboard.co.uk>
date Sat, 21 Aug 2010 20:00:03 +0000
parents
children 4bad8cb3f889
comparison
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50:d2f4fcc28254 51:dafbd432ca23
1 // This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
2 //
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
4 using System;
5 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
6 using IBBoard.WarFoundry.API.Objects;
7 namespace IBBoard.WarFoundry.GUI.GTK
8 {
9 public partial class FrmAddEquipment : Gtk.Dialog, IAddEquipmentUI
10 {
11 public FrmAddEquipment()
12 {
13 this.Build();
14 }
15
16 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged;
17
18 public void SetUnitEquipmentItems(UnitEquipmentItem[] items)
19 {
20 throw new NotImplementedException();
21 }
22
23 public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber)
24 {
25 throw new NotImplementedException();
26 }
27
28 public void SetUnitEquipmentLimitsEnabled(bool isEnabled)
29 {
30 throw new NotImplementedException();
31 }
32
33 public void ShowControl()
34 {
35 throw new NotImplementedException();
36 }
37 }
38 }
39