Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view FrmAddEquipment.cs @ 51:dafbd432ca23
Re #60: Add UI to add/remove/edit weapons in GTK
* Start to implement Add functionality using a new abstraction concept that keeps the UI dumb and keeps the logic in a cross-toolkit controller
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 21 Aug 2010 20:00:03 +0000 |
parents | |
children | 4bad8cb3f889 |
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// This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.GUI.GTK { public partial class FrmAddEquipment : Gtk.Dialog, IAddEquipmentUI { public FrmAddEquipment() { this.Build(); } public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; public void SetUnitEquipmentItems(UnitEquipmentItem[] items) { throw new NotImplementedException(); } public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) { throw new NotImplementedException(); } public void SetUnitEquipmentLimitsEnabled(bool isEnabled) { throw new NotImplementedException(); } public void ShowControl() { throw new NotImplementedException(); } } }