Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
annotate FrmMain.cs @ 25:041f05e56496
Re #90: Stop new units showing up twice
* Pass ArmyCategory to CreateAndAddUnitCommand
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 27 Jun 2009 19:40:29 +0000 |
parents | b8de17271084 |
children | 526fefefb16b |
rev | line source |
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1 // This file (FrmMain.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
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4 |
0 | 5 using System; |
6 using System.Drawing; | |
7 using System.Drawing.Drawing2D; | |
8 using System.Collections; | |
9 using System.ComponentModel; | |
10 using System.Windows.Forms; | |
11 using System.Data; | |
10
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12 using System.IO; |
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13 using System.Threading; |
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14 using log4net; |
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15 using IBBoard; |
0 | 16 using IBBoard.CustomMath; |
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17 using IBBoard.Commands; |
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18 using IBBoard.IO; |
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19 using IBBoard.Lang; |
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20 using IBBoard.Windows.Forms; |
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21 using IBBoard.Windows.Forms.I18N; |
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22 using IBBoard.Xml; |
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23 using IBBoard.WarFoundry.API; |
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24 using IBBoard.WarFoundry.API.Commands; |
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25 using IBBoard.WarFoundry.API.Objects; |
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26 using IBBoard.WarFoundry.API.Savers; |
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27 using IBBoard.WarFoundry.API.Factories; |
7 | 28 using IBBoard.WarFoundry.API.Factories.Xml; |
0 | 29 |
30 namespace IBBoard.WarFoundry | |
31 { | |
32 /// <summary> | |
33 /// Summary description for Form1. | |
34 /// </summary> | |
35 public class FrmMain : System.Windows.Forms.Form | |
36 { | |
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37 private static readonly string AppTitle = "WarFoundry"; |
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38 const string DefaultDataDir = "data"; |
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39 |
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40 private Preferences preferences; |
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41 protected readonly ILog logger = LogManager.GetLogger(typeof(FrmMain)); |
0 | 42 |
43 private CommandStack commandStack; | |
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44 private ToolBarButton[] categoryButtons; |
0 | 45 |
46 public ObjectAddDelegate UnitAddedMethod; | |
47 public ObjectRemoveDelegate UnitRemovedMethod; | |
48 public DoubleValChangedDelegate PointsValueChangedMethod; | |
49 //public FailedUnitRequirementDelegate FailedUnitRequirementMethod; | |
50 | |
51 private FrmArmyTree armyTree; | |
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52 private FrmDebugOutput debugWindow; |
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53 private string loadedFilePath; |
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54 |
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55 private System.ComponentModel.IContainer components; |
0 | 56 private System.Windows.Forms.ToolBar toolBar; |
57 private IBBoard.Windows.Forms.IBBToolBarButton bttnNewArmy; | |
58 private System.Windows.Forms.ImageList buttonIcons; | |
59 private IBBoard.Windows.Forms.IBBToolBarButton bttnSaveArmy; | |
60 private System.Windows.Forms.OpenFileDialog openArmyDialog; | |
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61 private System.Windows.Forms.SaveFileDialog saveArmyDialog; |
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62 private IBBoard.Windows.Forms.IBBToolBarButton bttnOpenArmy; |
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63 private IBBoard.Windows.Forms.IBBToolBarButton bttnSep1; |
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64 private IBBoard.Windows.Forms.IBBToolBarButton bttnUndo; |
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65 private IBBoard.Windows.Forms.IBBToolBarButton bttnRedo; |
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66 private System.Windows.Forms.MainMenu mainMenu; |
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67 private IBBoard.Windows.Forms.IBBMenuItem menuFile; |
0 | 68 private IBBoard.Windows.Forms.IBBMenuItem miNewArmy; |
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69 private IBBoard.Windows.Forms.IBBMenuItem miOpenArmy; |
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70 private IBBoard.Windows.Forms.IBBMenuItem miCloseArmy; |
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71 private IBBoard.Windows.Forms.IBBMenuItem miSaveArmy; |
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72 private IBBoard.Windows.Forms.IBBMenuItem miSaveArmyAs; |
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73 private System.Windows.Forms.MenuItem miSep2; |
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74 private IBBoard.Windows.Forms.IBBMenuItem miChangeSystem; |
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75 private System.Windows.Forms.MenuItem miSep1; |
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76 private IBBoard.Windows.Forms.IBBMenuItem miReloadFiles; |
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77 private System.Windows.Forms.MenuItem miSep3; |
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78 private IBBoard.Windows.Forms.IBBMenuItem miExit; |
0 | 79 private IBBoard.Windows.Forms.IBBMenuItem menuEdit; |
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80 private IBBoard.Windows.Forms.IBBMenuItem miUndo; |
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81 private IBBoard.Windows.Forms.IBBMenuItem miRedo; |
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82 private IBBoard.Windows.Forms.IBBMenuItem menuHelp; |
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83 private IBBoard.Windows.Forms.IBBMenuItem miDebugWindow; |
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84 private IBBoard.Windows.Forms.IBBMenuItem miAbout; |
0 | 85 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbMainPanel; |
86 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbErrorPanel; | |
87 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbPointsPanel; | |
88 private System.Windows.Forms.ContextMenu undoMenu; | |
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89 private System.Windows.Forms.ContextMenu redoMenu; |
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90 private IBBoard.Windows.Forms.ColorableStatusBar statusBar; |
0 | 91 private System.Windows.Forms.Timer statusBarTimer; |
92 private System.Windows.Forms.Panel pnlRight; | |
93 | |
94 public FrmMain(string[] args) | |
95 { | |
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96 this.Closing+=new CancelEventHandler(FrmMain_Closing); |
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97 CommandStack.CommandStackUpdated += new MethodInvoker(commandStack_CommandStackUpdated); |
0 | 98 |
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99 InitializeComponent(); |
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100 |
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101 Preferences = new Preferences("WarFoundry"); |
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102 try |
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103 { |
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104 Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString()); |
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105 } |
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106 catch (TranslationLoadException ex) |
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107 { |
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108 logger.Error(ex); |
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109 MessageBox.Show(this, "Translation loading failed for language " + Preferences["language"].ToString(), "Translation failure", MessageBoxButtons.OK, MessageBoxIcon.Error); |
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110 } |
0 | 111 |
112 //pnlRight.Left = ClientSize.Width - pnlRight.Width - 2; | |
113 //pnlRight.Top = toolBar.Height + 5; | |
114 //pnlRight.Height = ClientRectangle.Bottom - statusBar.Height - pnlRight.Top - 3; | |
115 | |
116 foreach (Control ctrl in Controls) | |
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117 { |
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118 ControlTranslator.TranslateControl(ctrl); |
0 | 119 } |
120 | |
121 foreach(Component comp in components.Components) | |
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122 { |
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123 ControlTranslator.TranslateComponent(comp); |
0 | 124 } |
125 | |
126 foreach (IBBMenuItem mi in Menu.MenuItems) | |
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127 { |
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128 ControlTranslator.TranslateComponent(mi); |
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129 } |
0 | 130 |
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131 ControlTranslator.TranslateComponent(openArmyDialog); |
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132 ControlTranslator.TranslateComponent(saveArmyDialog); |
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133 |
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134 WarFoundryCore.GameSystemChanged+= new GameSystemChangedDelegate(FrmMain_GameSystemChanged); |
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135 WarFoundryCore.ArmyChanged += new ArmyChangedDelegate(FrmMain_ArmyChanged); |
0 | 136 UnitAddedMethod = new ObjectAddDelegate(FrmMain_UnitAddedMethod); |
137 UnitRemovedMethod = new ObjectRemoveDelegate(FrmMain_UnitRemovedMethod); | |
138 PointsValueChangedMethod = new DoubleValChangedDelegate(FrmMain_PointsValueChangedMethod); | |
139 //FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(FrmMain_FailedUnitRequirement); | |
140 | |
141 sbErrorPanel.Color = Color.Red; | |
142 | |
143 armyTree = new FrmArmyTree(CommandStack); | |
144 armyTree.MdiParent = this; | |
145 armyTree.Show(); | |
146 armyTree.StartPosition = FormStartPosition.Manual; | |
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147 armyTree.Location = new Point(this.DisplayRectangle.Width - armyTree.Width - 10, 10); |
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148 ControlTranslator.TranslateControl(armyTree); |
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149 |
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150 // hack to load default files |
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151 WarFoundryLoader.GetDefault().AddLoadDirectory(new DirectoryInfo(Constants.ExecutablePath + Constants.DirectoryString + DefaultDataDir)); |
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152 |
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153 IWarFoundryFactory factory = WarFoundryFactoryFactory.GetFactoryFactory().GetFactory(typeof(WarFoundryXmlFactory)); |
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154 |
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155 if (factory != null && factory is WarFoundryXmlFactory) |
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156 { |
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157 WarFoundryLoader.GetDefault().RegisterFactory((WarFoundryXmlFactory)factory); |
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158 } |
0 | 159 |
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160 /* |
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161 if (args.Length == 1) |
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162 { |
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163 logger.Debug("Attempting to load from file"); |
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164 FileInfo file = new FileInfo(args[0]); |
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165 |
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166 try |
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167 { |
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168 if (file.Extension.Equals("."+Factory.GetArmyFileExtension())) |
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169 { |
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170 WarFoundryCore.CurrentArmy = Factory.CreateArmyFromFile(file); |
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171 logger.InfoFormat("Loaded army from {0}", file.FullName); |
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172 } |
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173 else if (file.Extension.Equals("."+Factory.GetSystemFileExtension())) |
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174 { |
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175 WarFoundryCore.CurrentGameSystem = Factory.CreateGameSystemFromFile(file); |
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176 logger.InfoFormat("Loaded game system from {0}", file.FullName); |
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177 } |
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178 } |
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179 catch (InvalidFileException ex) |
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180 { |
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181 MessageBox.Show(Translation.GetTranslation("InvalidFileLoadError", "The file loaded ({0}) was not a valid WarFoundry file", file.FullName), Translation.GetTranslation("InvalidFileLoadTitle", "Invalid data file", null), MessageBoxButtons.OK, MessageBoxIcon.Error); |
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182 logger.Error(ex); |
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183 } |
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184 } |
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185 else |
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186 { |
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187 string gameSystemID = Preferences.GetStringProperty("currSystem"); |
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188 |
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189 if (gameSystemID!=null && !"".Equals(gameSystemID)) |
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190 { |
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191 logger.Debug("Attempting to load current game system from properties"); |
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192 GameSystem sys = Factory.GetGameSystem(gameSystemID); |
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193 |
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194 if (sys!=null) |
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195 { |
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196 WarFoundryCore.CurrentGameSystem = sys; |
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197 logger.InfoFormat("Loaded game system {0} from properties", gameSystemID); |
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198 } |
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199 } |
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200 }*/ |
0 | 201 } |
202 | |
203 public static string DataPath | |
204 { | |
205 get { return Constants.ExecutablePath+Constants.DirectoryChar+"data"; } | |
206 } | |
207 | |
208 public static String ArmiesPath | |
209 { | |
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210 get { return Constants.UserDataPath+Constants.DirectoryChar+"armies"; } |
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211 } |
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212 |
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213 public Preferences Preferences |
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214 { |
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215 get { return preferences; } |
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216 set { preferences = value; } |
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217 } |
0 | 218 |
219 public CommandStack CommandStack | |
220 { | |
221 get | |
222 { | |
223 if (commandStack == null) | |
224 { | |
225 commandStack = new CommandStack(); | |
226 } | |
227 | |
228 return commandStack; | |
229 } | |
230 } | |
231 | |
232 /// <summary> | |
233 /// Clean up any resources being used. | |
234 /// </summary> | |
235 protected override void Dispose( bool disposing ) | |
236 { | |
237 if( disposing ) | |
238 { | |
239 if (components != null) | |
240 { | |
241 components.Dispose(); | |
242 } | |
243 } | |
244 base.Dispose( disposing ); | |
245 } | |
246 | |
247 #region Windows Form Designer generated code | |
248 /// <summary> | |
249 /// Required method for Designer support - do not modify | |
250 /// the contents of this method with the code editor. | |
251 /// </summary> | |
252 private void InitializeComponent() | |
10
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253 { |
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254 this.components = new System.ComponentModel.Container(); |
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255 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmMain)); |
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256 this.statusBar = new IBBoard.Windows.Forms.ColorableStatusBar(); |
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257 this.sbMainPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); |
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258 this.sbErrorPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); |
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259 this.sbPointsPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); |
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260 this.toolBar = new System.Windows.Forms.ToolBar(); |
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261 this.bttnNewArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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262 this.bttnOpenArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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263 this.bttnSaveArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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264 this.bttnSep1 = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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265 this.bttnUndo = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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266 this.undoMenu = new System.Windows.Forms.ContextMenu(); |
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267 this.bttnRedo = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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268 this.redoMenu = new System.Windows.Forms.ContextMenu(); |
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269 this.buttonIcons = new System.Windows.Forms.ImageList(this.components); |
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270 this.mainMenu = new System.Windows.Forms.MainMenu(this.components); |
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271 this.menuFile = new IBBoard.Windows.Forms.IBBMenuItem(); |
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272 this.miNewArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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273 this.miOpenArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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274 this.miSaveArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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275 this.miSaveArmyAs = new IBBoard.Windows.Forms.IBBMenuItem(); |
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276 this.miCloseArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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277 this.miSep1 = new System.Windows.Forms.MenuItem(); |
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278 this.miChangeSystem = new IBBoard.Windows.Forms.IBBMenuItem(); |
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279 this.miSep2 = new System.Windows.Forms.MenuItem(); |
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280 this.miReloadFiles = new IBBoard.Windows.Forms.IBBMenuItem(); |
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281 this.miSep3 = new System.Windows.Forms.MenuItem(); |
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282 this.miExit = new IBBoard.Windows.Forms.IBBMenuItem(); |
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283 this.menuEdit = new IBBoard.Windows.Forms.IBBMenuItem(); |
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284 this.miUndo = new IBBoard.Windows.Forms.IBBMenuItem(); |
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285 this.miRedo = new IBBoard.Windows.Forms.IBBMenuItem(); |
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286 this.menuHelp = new IBBoard.Windows.Forms.IBBMenuItem(); |
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287 this.miAbout = new IBBoard.Windows.Forms.IBBMenuItem(); |
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288 this.miDebugWindow = new IBBoard.Windows.Forms.IBBMenuItem(); |
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289 this.openArmyDialog = new System.Windows.Forms.OpenFileDialog(); |
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290 this.saveArmyDialog = new System.Windows.Forms.SaveFileDialog(); |
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291 this.pnlRight = new System.Windows.Forms.Panel(); |
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292 this.statusBarTimer = new System.Windows.Forms.Timer(this.components); |
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293 ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).BeginInit(); |
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294 ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).BeginInit(); |
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295 ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).BeginInit(); |
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296 this.SuspendLayout(); |
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297 // |
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298 // statusBar |
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299 // |
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300 this.statusBar.Location = new System.Drawing.Point(0, 548); |
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301 this.statusBar.Name = "statusBar"; |
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302 this.statusBar.Panels.AddRange(new System.Windows.Forms.StatusBarPanel[] { |
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303 this.sbMainPanel, |
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304 this.sbErrorPanel, |
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305 this.sbPointsPanel}); |
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306 this.statusBar.ShowPanels = true; |
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307 this.statusBar.Size = new System.Drawing.Size(792, 22); |
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308 this.statusBar.TabIndex = 1; |
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309 this.statusBar.PanelClick += new System.Windows.Forms.StatusBarPanelClickEventHandler(this.statusBar_PanelClick); |
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310 this.statusBar.DrawItem += new System.Windows.Forms.StatusBarDrawItemEventHandler(this.statusBar_DrawItem); |
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311 // |
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312 // sbMainPanel |
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313 // |
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314 this.sbMainPanel.AutoSize = System.Windows.Forms.StatusBarPanelAutoSize.Spring; |
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315 this.sbMainPanel.Color = System.Drawing.SystemColors.WindowText; |
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316 this.sbMainPanel.Name = "sbMainPanel"; |
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317 this.sbMainPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; |
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318 this.sbMainPanel.Width = 475; |
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319 // |
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320 // sbErrorPanel |
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321 // |
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322 this.sbErrorPanel.Color = System.Drawing.SystemColors.WindowText; |
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323 this.sbErrorPanel.Name = "sbErrorPanel"; |
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324 this.sbErrorPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; |
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325 this.sbErrorPanel.Width = 150; |
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326 // |
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327 // sbPointsPanel |
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328 // |
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329 this.sbPointsPanel.Color = System.Drawing.SystemColors.WindowText; |
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330 this.sbPointsPanel.Name = "sbPointsPanel"; |
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331 this.sbPointsPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; |
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332 this.sbPointsPanel.ToolTipText = "Current Points Total"; |
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333 this.sbPointsPanel.Width = 150; |
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334 // |
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335 // toolBar |
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336 // |
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337 this.toolBar.Appearance = System.Windows.Forms.ToolBarAppearance.Flat; |
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338 this.toolBar.Buttons.AddRange(new System.Windows.Forms.ToolBarButton[] { |
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339 this.bttnNewArmy, |
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340 this.bttnOpenArmy, |
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341 this.bttnSaveArmy, |
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342 this.bttnSep1, |
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343 this.bttnUndo, |
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344 this.bttnRedo}); |
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345 this.toolBar.ButtonSize = new System.Drawing.Size(16, 16); |
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346 this.toolBar.DropDownArrows = true; |
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347 this.toolBar.ImageList = this.buttonIcons; |
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348 this.toolBar.Location = new System.Drawing.Point(0, 0); |
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349 this.toolBar.Name = "toolBar"; |
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350 this.toolBar.ShowToolTips = true; |
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351 this.toolBar.Size = new System.Drawing.Size(792, 28); |
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352 this.toolBar.TabIndex = 2; |
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353 this.toolBar.ButtonClick += new System.Windows.Forms.ToolBarButtonClickEventHandler(this.toolBar_ButtonClick); |
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354 // |
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355 // bttnNewArmy |
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356 // |
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357 this.bttnNewArmy.Enabled = false; |
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358 this.bttnNewArmy.ImageIndex = 0; |
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359 this.bttnNewArmy.Name = "bttnNewArmy"; |
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360 // |
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361 // bttnOpenArmy |
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362 // |
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363 this.bttnOpenArmy.ImageIndex = 2; |
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364 this.bttnOpenArmy.Name = "bttnOpenArmy"; |
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365 // |
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366 // bttnSaveArmy |
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367 // |
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368 this.bttnSaveArmy.Enabled = false; |
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369 this.bttnSaveArmy.ImageIndex = 1; |
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370 this.bttnSaveArmy.Name = "bttnSaveArmy"; |
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371 // |
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372 // bttnSep1 |
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373 // |
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374 this.bttnSep1.Name = ""; |
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375 this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator; |
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376 // |
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377 // bttnUndo |
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378 // |
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379 this.bttnUndo.DropDownMenu = this.undoMenu; |
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380 this.bttnUndo.Enabled = false; |
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381 this.bttnUndo.ImageIndex = 3; |
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382 this.bttnUndo.Name = "bttnUndo"; |
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383 this.bttnUndo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; |
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384 // |
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385 // bttnRedo |
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386 // |
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387 this.bttnRedo.DropDownMenu = this.redoMenu; |
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388 this.bttnRedo.Enabled = false; |
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389 this.bttnRedo.ImageIndex = 4; |
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390 this.bttnRedo.Name = "bttnRedo"; |
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391 this.bttnRedo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; |
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392 // |
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393 // buttonIcons |
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394 // |
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395 this.buttonIcons.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("buttonIcons.ImageStream"))); |
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396 this.buttonIcons.TransparentColor = System.Drawing.Color.Transparent; |
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397 this.buttonIcons.Images.SetKeyName(0, ""); |
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398 this.buttonIcons.Images.SetKeyName(1, ""); |
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399 this.buttonIcons.Images.SetKeyName(2, ""); |
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400 this.buttonIcons.Images.SetKeyName(3, ""); |
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401 this.buttonIcons.Images.SetKeyName(4, ""); |
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402 this.buttonIcons.Images.SetKeyName(5, ""); |
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403 this.buttonIcons.Images.SetKeyName(6, ""); |
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404 // |
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405 // mainMenu |
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406 // |
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407 this.mainMenu.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
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408 this.menuFile, |
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409 this.menuEdit, |
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410 this.menuHelp}); |
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411 // |
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412 // menuFile |
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413 // |
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414 this.menuFile.Index = 0; |
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415 this.menuFile.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
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416 this.miNewArmy, |
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417 this.miOpenArmy, |
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418 this.miSaveArmy, |
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419 this.miSaveArmyAs, |
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420 this.miCloseArmy, |
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421 this.miSep1, |
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422 this.miChangeSystem, |
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423 this.miSep2, |
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424 this.miReloadFiles, |
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425 this.miSep3, |
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426 this.miExit}); |
23 | 427 this.menuFile.Text = "&file"; |
22 | 428 this.menuFile.Name = "menuFile"; |
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429 // |
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430 // miNewArmy |
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431 // |
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432 this.miNewArmy.Enabled = false; |
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433 this.miNewArmy.Index = 0; |
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434 this.miNewArmy.Text = "&new army"; |
23 | 435 this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click); |
22 | 436 this.miNewArmy.Name = "miNewArmy"; |
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437 // |
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438 // miOpenArmy |
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439 // |
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440 this.miOpenArmy.Index = 1; |
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441 this.miOpenArmy.Text = "&open army"; |
23 | 442 this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click); |
22 | 443 this.miOpenArmy.Name = "miOpenArmy"; |
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444 // |
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445 // miSaveArmy |
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446 // |
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447 this.miSaveArmy.Enabled = false; |
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448 this.miSaveArmy.Index = 2; |
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449 this.miSaveArmy.Text = "&save army"; |
23 | 450 this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click); |
22 | 451 this.miSaveArmy.Name = "miSaveArmy"; |
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452 // |
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453 // miSaveArmyAs |
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454 // |
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455 this.miSaveArmyAs.Enabled = false; |
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456 this.miSaveArmyAs.Index = 3; |
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457 this.miSaveArmyAs.Text = "save army &as..."; |
23 | 458 this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click); |
22 | 459 this.miSaveArmyAs.Name = "miSaveArmyAs"; |
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460 // |
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461 // miCloseArmy |
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462 // |
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463 this.miCloseArmy.Enabled = false; |
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464 this.miCloseArmy.Index = 4; |
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465 this.miCloseArmy.Text = "&close army"; |
23 | 466 this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click); |
22 | 467 this.miCloseArmy.Name = "miCloseArmy"; |
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468 // |
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469 // miSep1 |
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470 // |
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471 this.miSep1.Index = 5; |
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472 this.miSep1.Text = "-"; |
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473 // |
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474 // miChangeSystem |
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475 // |
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476 this.miChangeSystem.Index = 6; |
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477 this.miChangeSystem.Text = "change &game system"; |
23 | 478 this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click); |
22 | 479 this.miChangeSystem.Name = "miChangeSystem"; |
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480 // |
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481 // miSep2 |
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482 // |
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483 this.miSep2.Index = 7; |
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484 this.miSep2.Text = "-"; |
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485 // |
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486 // miReloadFiles |
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487 // |
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488 this.miReloadFiles.Index = 8; |
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489 this.miReloadFiles.Text = "&reload files"; |
23 | 490 this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click); |
22 | 491 this.miReloadFiles.Name = "miReloadFiles"; |
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492 // |
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493 // miSep3 |
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494 // |
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495 this.miSep3.Index = 9; |
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496 this.miSep3.Text = "-"; |
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497 // |
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498 // miExit |
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499 // |
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500 this.miExit.Index = 10; |
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501 this.miExit.Text = "e&xit"; |
23 | 502 this.miExit.Click += new System.EventHandler(this.miExit_Click); |
22 | 503 this.miExit.Name = "miExit"; |
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504 // |
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505 // menuEdit |
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506 // |
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507 this.menuEdit.Index = 1; |
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508 this.menuEdit.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
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509 this.miUndo, |
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510 this.miRedo}); |
23 | 511 this.menuEdit.Text = "&edit"; |
22 | 512 this.menuEdit.Name = "menuEdit"; |
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513 // |
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514 // miUndo |
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515 // |
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516 this.miUndo.Enabled = false; |
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517 this.miUndo.Index = 0; |
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518 this.miUndo.Text = "&undo"; |
23 | 519 this.miUndo.Click += new System.EventHandler(this.miUndo_Click); |
22 | 520 this.miUndo.Name = "miUndo"; |
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521 // |
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522 // miRedo |
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523 // |
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524 this.miRedo.Enabled = false; |
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525 this.miRedo.Index = 1; |
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526 this.miRedo.Text = "&redo"; |
23 | 527 this.miRedo.Click += new System.EventHandler(this.miRedo_Click); |
22 | 528 this.miRedo.Name = "miRedo"; |
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529 // |
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530 // menuHelp |
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531 // |
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532 this.menuHelp.Index = 2; |
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533 this.menuHelp.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
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534 this.miAbout, |
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535 this.miDebugWindow}); |
23 | 536 this.menuHelp.Text = "&help"; |
22 | 537 this.menuHelp.Name = "menuHelp"; |
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538 // |
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539 // miAbout |
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540 // |
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541 this.miAbout.Enabled = false; |
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542 this.miAbout.Index = 0; |
23 | 543 this.miAbout.Text = "&about"; |
22 | 544 this.miAbout.Name = "miAbout"; |
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545 // |
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546 // miDebugWindow |
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547 // |
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548 this.miDebugWindow.Index = 1; |
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549 this.miDebugWindow.Text = "&debug"; |
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550 this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click); |
22 | 551 this.miDebugWindow.Name = "miDebugWindow"; |
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552 // |
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553 // saveArmyDialog |
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554 // |
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555 this.saveArmyDialog.Title = "Translatable:saveArmyDialog"; |
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556 // |
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557 // pnlRight |
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558 // |
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559 this.pnlRight.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) |
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560 | System.Windows.Forms.AnchorStyles.Right))); |
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561 this.pnlRight.BackColor = System.Drawing.SystemColors.AppWorkspace; |
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562 this.pnlRight.Location = new System.Drawing.Point(726, 30); |
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563 this.pnlRight.Name = "pnlRight"; |
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564 this.pnlRight.Size = new System.Drawing.Size(64, 516); |
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565 this.pnlRight.TabIndex = 4; |
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566 this.pnlRight.Visible = false; |
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567 this.pnlRight.Paint += new System.Windows.Forms.PaintEventHandler(this.pnlRight_Paint); |
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568 // |
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569 // statusBarTimer |
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570 // |
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571 this.statusBarTimer.Interval = 5000; |
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572 this.statusBarTimer.Tick += new System.EventHandler(this.statusBarTimer_Tick); |
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573 // |
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574 // FrmMain |
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575 // |
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576 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
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577 this.ClientSize = new System.Drawing.Size(792, 570); |
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578 this.Controls.Add(this.pnlRight); |
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579 this.Controls.Add(this.toolBar); |
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580 this.Controls.Add(this.statusBar); |
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581 this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); |
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582 this.IsMdiContainer = true; |
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583 this.Menu = this.mainMenu; |
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584 this.Name = "FrmMain"; |
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585 this.Text = "WarFoundry"; |
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586 ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).EndInit(); |
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587 ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).EndInit(); |
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588 ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).EndInit(); |
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589 this.ResumeLayout(false); |
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590 this.PerformLayout(); |
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591 |
0 | 592 } |
593 #endregion | |
594 | |
595 /// <summary> | |
596 /// The main entry point for the application. | |
597 /// </summary> | |
598 [STAThread] | |
599 static void Main(string[] args) | |
600 { | |
601 try | |
602 { | |
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603 Application.EnableVisualStyles(); |
0 | 604 Application.Run(new FrmMain(args)); |
605 } | |
606 catch(Exception ex) | |
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607 { |
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608 LogManager.GetLogger(typeof(FrmMain)).Fatal(ex); |
0 | 609 MessageBox.Show(null, "A major, unexpected and fatal error ocurred while starting the application: \r\n\r\n"+ex.Message+"\r\n\r\n"+ex.StackTrace, "Fatal error", MessageBoxButtons.OK, MessageBoxIcon.Error); |
610 } | |
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611 } |
0 | 612 |
613 private void miExit_Click(object sender, System.EventArgs e) | |
614 { | |
615 Application.Exit(); | |
616 } | |
617 | |
618 private void miNewArmy_Click(object sender, System.EventArgs e) | |
619 { | |
620 createNewArmy(); | |
621 } | |
622 | |
623 private void createNewArmy() | |
624 { | |
625 if (closeCurrentArmy()) | |
626 { | |
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627 FrmNewArmy newArmy = new FrmNewArmy(CurrentGameSystem); |
0 | 628 DialogResult dr = newArmy.ShowDialog(); |
629 | |
630 if (dr == DialogResult.OK) | |
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631 { |
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632 CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize); |
0 | 633 } |
634 } | |
635 } | |
636 | |
637 private bool openArmy() | |
638 { | |
639 if (closeCurrentArmy()) | |
640 { | |
641 if (openArmyDialog.Filter=="") | |
642 { | |
643 string savePath = ArmiesPath; | |
644 | |
645 if (!Directory.Exists(savePath)) | |
646 { | |
647 Directory.CreateDirectory(savePath); | |
648 } | |
649 | |
650 openArmyDialog.InitialDirectory = savePath; | |
651 openArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; | |
652 openArmyDialog.Title = Translation.GetTranslation("openArmyDialog"); | |
653 | |
654 } | |
655 | |
656 DialogResult dr = openArmyDialog.ShowDialog(this); | |
657 | |
658 if (dr == DialogResult.OK) | |
659 { | |
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660 /* |
0 | 661 try |
662 { | |
663 CurrentArmy = Factory.LoadArmy(openArmyDialog.FileName); | |
664 return true; | |
665 } | |
666 catch (InvalidFileException ex) | |
667 { | |
668 logger.Error(ex); | |
669 MessageBox.Show(this, ex.Message, Translation.GetTranslation("InvalidFileBoxTitle", "Invalid data file"), MessageBoxButtons.OK, MessageBoxIcon.Error); | |
670 return false; | |
671 } | |
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672 * */ |
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673 return false; |
0 | 674 } |
675 else | |
676 { | |
677 return false; | |
678 } | |
679 } | |
680 else | |
681 { | |
682 return false; | |
683 } | |
684 } | |
685 | |
686 private bool closeCurrentArmy() | |
687 { | |
688 if (CurrentArmy!=null) | |
689 { | |
690 bool canClose = false; | |
691 | |
692 if (CommandStack.IsDirty()) | |
693 { | |
694 DialogResult dr = MessageBox.Show(this, "The army \""+CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?", "Unsaved changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button3); | |
695 | |
696 if (dr == DialogResult.Yes) | |
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697 { |
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698 canClose = SaveCurrentArmy(); |
0 | 699 } |
700 else if (dr == DialogResult.No) | |
701 { | |
702 canClose = true; | |
703 } | |
704 //else they said cancel and we default to "canClose = false" so do nothing | |
705 } | |
706 else | |
707 { | |
708 canClose = true; | |
709 } | |
710 | |
711 if (canClose) | |
712 { | |
713 //do close | |
714 disableCategoryButtons(); | |
715 CurrentArmy = null; | |
716 return true; | |
717 } | |
718 else | |
719 { | |
720 return false; | |
721 } | |
722 } | |
723 else | |
724 { | |
725 disableCategoryButtons(); | |
726 //pretend we succeeded | |
727 return true; | |
728 } | |
729 } | |
730 | |
731 private void undoLastAction() | |
732 { | |
733 if (commandStack.CanUndo()) | |
734 { | |
735 commandStack.Undo(); | |
736 } | |
737 } | |
738 | |
739 private void redoAction() | |
740 { | |
741 if (commandStack.CanRedo()) | |
742 { | |
743 commandStack.Redo(); | |
744 } | |
745 } | |
746 | |
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747 private bool SaveCurrentArmy() |
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748 { |
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749 bool saved = false; |
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750 |
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751 if (loadedFilePath != null || PromptForFilePath()) |
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752 { |
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753 saved = SaveCurrentArmyToFile(); |
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754 } |
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755 |
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756 return saved; |
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757 } |
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758 |
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759 private bool SaveCurrentArmyAs() |
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760 { |
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761 bool saved = false; |
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762 |
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763 if (PromptForFilePath()) |
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764 { |
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765 saved = SaveCurrentArmyToFile(); |
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766 } |
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767 |
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768 return saved; |
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769 } |
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770 |
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771 private bool SaveCurrentArmyToFile() |
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772 { |
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773 if (WarFoundrySaver.GetSaver().Save(CurrentArmy, loadedFilePath)) |
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774 { |
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775 miSaveArmy.Enabled = false; |
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776 bttnSaveArmy.Enabled = false; |
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777 CommandStack.setCleanMark(); |
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778 return true; |
0 | 779 } |
780 else | |
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781 { |
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782 loadedFilePath = null; |
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783 MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error); |
0 | 784 return false; |
785 } | |
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786 } |
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787 |
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788 private bool PromptForFilePath() |
0 | 789 { |
790 if (saveArmyDialog.Filter == "") | |
791 { | |
792 string savePath = ArmiesPath; | |
793 | |
794 if (!Directory.Exists(savePath)) | |
795 { | |
796 Directory.CreateDirectory(savePath); | |
797 } | |
798 | |
799 saveArmyDialog.InitialDirectory = savePath; | |
800 saveArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; | |
801 saveArmyDialog.Title = Translation.GetTranslation("saveArmyDialog"); | |
802 } | |
803 | |
804 DialogResult dr = saveArmyDialog.ShowDialog(this); | |
805 | |
806 if (dr == DialogResult.OK) | |
807 { | |
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808 loadedFilePath = saveArmyDialog.FileName; |
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809 return true; |
0 | 810 } |
811 else | |
812 { | |
813 return false; | |
814 } | |
815 } | |
816 | |
817 private void toolBar_ButtonClick(object sender, System.Windows.Forms.ToolBarButtonClickEventArgs e) | |
818 { | |
819 if (e.Button == bttnUndo) | |
820 { | |
821 undoLastAction(); | |
822 } | |
823 else if (e.Button == bttnRedo) | |
824 { | |
825 redoAction(); | |
826 } | |
827 else if (e.Button == bttnNewArmy) | |
828 { | |
829 createNewArmy(); | |
830 } | |
831 else if (e.Button == bttnOpenArmy) | |
832 { | |
833 openArmy(); | |
834 } | |
835 else if (e.Button == bttnSaveArmy) | |
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836 { |
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837 SaveCurrentArmy(); |
0 | 838 } |
839 else | |
840 { | |
841 //it must be one of our extra buttons for the categories | |
842 addUnitFromCategory((Category)e.Button.Tag); | |
843 } | |
844 } | |
845 | |
846 private GameSystem CurrentGameSystem | |
847 { | |
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848 get { return WarFoundryCore.CurrentGameSystem; } |
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849 set { WarFoundryCore.CurrentGameSystem = value; } |
0 | 850 } |
851 | |
852 private static Army CurrentArmy | |
853 { | |
854 get { return WarFoundryCore.CurrentArmy; } | |
855 set { WarFoundryCore.CurrentArmy = value; } | |
856 } | |
857 | |
858 private void SelectGameSystem() | |
859 { | |
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860 FrmSelectSystem selectSystem = new FrmSelectSystem(); |
0 | 861 DialogResult dr = selectSystem.ShowDialog(this); |
862 | |
863 if (dr==DialogResult.OK) | |
864 { | |
865 closeCurrentArmy(); | |
866 CurrentGameSystem = selectSystem.GameSystem; | |
867 } | |
868 } | |
869 | |
870 private void miChangeSystem_Click(object sender, System.EventArgs e) | |
871 { | |
872 SelectGameSystem(); | |
873 } | |
874 | |
875 private void FrmMain_GameSystemChanged(GameSystem oldSystem, GameSystem newSystem) | |
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876 { |
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877 miNewArmy.Enabled = newSystem != null; |
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878 bttnNewArmy.Enabled = newSystem != null; |
0 | 879 setAppTitle(); |
880 removeCategoryButtons(); | |
881 addCategoryButtons(); | |
882 } | |
883 | |
884 private void FrmMain_ArmyChanged(Army oldArmy, Army newArmy) | |
885 { | |
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886 setAppTitle(); |
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887 |
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888 if (oldArmy != null) |
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889 { |
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890 oldArmy.UnitAdded += UnitAddedMethod; |
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891 oldArmy.UnitRemoved += UnitRemovedMethod; |
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892 oldArmy.PointsValueChanged += PointsValueChangedMethod; |
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893 } |
0 | 894 |
895 if (CurrentArmy==null) | |
896 { | |
897 miSaveArmyAs.Enabled = false; | |
898 miCloseArmy.Enabled = false; | |
899 disableCategoryButtons(); | |
900 } | |
901 else | |
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902 { |
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903 newArmy.UnitAdded += UnitAddedMethod; |
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904 newArmy.UnitRemoved += UnitRemovedMethod; |
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905 newArmy.PointsValueChanged += PointsValueChangedMethod; |
0 | 906 //TODO: Clear all buttons |
907 miSaveArmyAs.Enabled = true; | |
908 miCloseArmy.Enabled = true; | |
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909 enableCategoryButtons(); |
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910 |
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911 if (newArmy.Race.HasCategoryOverrides()) |
0 | 912 { |
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913 removeCategoryButtons(); |
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914 addCategoryButtons(newArmy.Race.Categories); |
0 | 915 } |
916 } | |
917 | |
918 CommandStack.Reset(); | |
919 | |
920 miSaveArmy.Enabled = false; | |
921 bttnSaveArmy.Enabled = false; | |
922 | |
923 setPointsPanelText(); | |
924 } | |
925 | |
926 private void addCategoryButtons() | |
927 { | |
928 if (CurrentGameSystem!=null) | |
929 { | |
930 addCategoryButtons(CurrentGameSystem.Categories); | |
931 } | |
932 } | |
933 | |
934 private void addCategoryButtons(Category[] cats) | |
935 { | |
936 int catCount = cats.Length; | |
937 Category cat; | |
938 categoryButtons = new ToolBarButton[catCount+1]; | |
939 | |
940 ToolBarButton sep = new ToolBarButton(); | |
941 sep.Style = ToolBarButtonStyle.Separator; | |
942 categoryButtons[0] = sep; | |
943 | |
944 IBBToolBarButton button; | |
945 | |
946 for (int i = 0; i<catCount; i++) | |
947 { | |
948 cat = cats[i]; | |
949 button = new IBBToolBarButton(); | |
950 ///button.Name = "bttnAddCategory" + cat.Name[0].ToString(); | |
951 button.Text = cat.Name.ToString();//String.Format(Translation.GetTranslation("bttnAddCategory"), cat.Name); | |
952 button.Tag = cat; | |
953 button.ImageIndex = 6; | |
954 button.Enabled = false; | |
955 categoryButtons[i+1] = button; | |
956 } | |
957 | |
958 this.Invoke(new ToolBarButtonRangeDelegate(toolBar.Buttons.AddRange), new object[]{categoryButtons}); | |
959 } | |
960 | |
961 private void removeCategoryButtons() | |
962 { | |
963 if (categoryButtons!=null) | |
964 { | |
965 for (int i = 0; i<categoryButtons.Length; i++) | |
966 { | |
967 this.Invoke(new ToolBarButtonDelegate(toolBar.Buttons.Remove), new object[]{categoryButtons[i]}); | |
968 } | |
969 } | |
970 } | |
971 | |
972 private void enableCategoryButtons() | |
973 { | |
974 setCategoryButtonState(true); | |
975 } | |
976 | |
977 private void disableCategoryButtons() | |
978 { | |
979 setCategoryButtonState(false); | |
980 } | |
981 | |
982 private void setCategoryButtonState(bool state) | |
983 { | |
984 if (categoryButtons!=null) | |
985 { | |
986 for (int i = 0; i<categoryButtons.Length; i++) | |
987 { | |
988 categoryButtons[i].Enabled = state; | |
989 } | |
990 } | |
991 } | |
992 | |
993 private void miSaveArmyAs_Click(object sender, System.EventArgs e) | |
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994 { |
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995 SaveCurrentArmyAs(); |
0 | 996 } |
997 | |
998 private void commandStack_CommandStackUpdated() | |
999 { | |
1000 bttnUndo.Enabled = commandStack.CanUndo(); | |
1001 miUndo.Enabled = bttnUndo.Enabled; | |
1002 bttnRedo.Enabled = commandStack.CanRedo(); | |
1003 miRedo.Enabled = bttnRedo.Enabled; | |
1004 MenuItem[] menuItems = null; | |
1005 int redoLength = commandStack.RedoLength; | |
1006 int maxRedo = Math.Min(10, redoLength); | |
1007 | |
1008 if (redoLength > 0) | |
1009 { | |
1010 menuItems = new MenuItem[maxRedo]; | |
1011 Command com; | |
1012 MenuItem mi; | |
1013 | |
1014 for (int i = 0; i < maxRedo; i++) | |
1015 { | |
1016 com = commandStack.PeekRedoCommand(i+1); | |
1017 | |
1018 if (com == null) | |
1019 { | |
1020 break; | |
1021 } | |
1022 | |
1023 mi = new MenuItem(com.Description); | |
1024 mi.Click+=new EventHandler(redoMenu_Click); | |
1025 menuItems[i] = mi; | |
1026 } | |
1027 } | |
1028 | |
1029 redoMenu.MenuItems.Clear(); | |
1030 | |
1031 if (menuItems!=null && menuItems[0]!=null) | |
1032 { | |
1033 bttnRedo.ToolTipText = menuItems[0].Text; | |
1034 redoMenu.MenuItems.AddRange(menuItems); | |
1035 } | |
1036 | |
1037 int undoLength = commandStack.UndoLength; | |
1038 int maxUndo = Math.Min(10, undoLength); | |
1039 MenuItem[] menuItemsUndo = null; | |
1040 | |
1041 if (undoLength > 0) | |
1042 { | |
1043 menuItemsUndo = new MenuItem[maxUndo]; | |
1044 Command com; | |
1045 MenuItem mi; | |
1046 | |
1047 for (int i = 0; i < maxUndo; i++) | |
1048 { | |
1049 com = commandStack.PeekUndoCommand(i+1); | |
1050 | |
1051 if (com == null) | |
1052 { | |
1053 break; | |
1054 } | |
1055 | |
1056 mi = new MenuItem(com.UndoDescription); | |
1057 mi.Click+=new EventHandler(undoMenu_Click); | |
1058 menuItemsUndo[i] = mi; | |
1059 } | |
1060 } | |
1061 | |
1062 undoMenu.MenuItems.Clear(); | |
1063 | |
1064 if (menuItemsUndo!=null && menuItemsUndo[0]!=null) | |
1065 { | |
1066 bttnUndo.ToolTipText = menuItemsUndo[0].Text; | |
1067 undoMenu.MenuItems.AddRange(menuItemsUndo); | |
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1068 } |
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1069 |
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1070 bool canSave = loadedFilePath != null; |
0 | 1071 bttnSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; |
1072 miSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; | |
1073 } | |
1074 | |
1075 private void miSaveArmy_Click(object sender, System.EventArgs e) | |
1076 { | |
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1077 SaveCurrentArmy(); |
0 | 1078 } |
1079 | |
1080 private void setAppTitle() | |
1081 { | |
1082 string str = AppTitle; | |
1083 | |
1084 if (CurrentGameSystem!=null) | |
1085 { | |
1086 str+= " - "+CurrentGameSystem.Name; | |
1087 } | |
1088 | |
1089 if (CurrentArmy!=null) | |
1090 { | |
1091 str+= " - "+CurrentArmy.Name; | |
1092 } | |
1093 | |
1094 this.Text = str; | |
1095 } | |
1096 | |
1097 private void addUnitFromCategory(Category cat) | |
1098 { | |
1099 FrmNewUnit newUnit = new FrmNewUnit(CurrentArmy.Race, cat, CurrentArmy); | |
1100 DialogResult dr = newUnit.ShowDialog(this); | |
1101 | |
1102 if (dr == DialogResult.OK) | |
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1103 { |
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1104 CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, CurrentArmy.GetCategory(cat)); |
0 | 1105 commandStack.Execute(cmd); |
1106 } | |
1107 } | |
1108 | |
1109 private void FrmMain_UnitAddedMethod(object unitObj) | |
1110 { | |
1111 if (unitObj is Unit) | |
1112 { | |
1113 Unit unit = (Unit)unitObj; | |
1114 sbErrorPanel.Text = ""; | |
1115 } | |
1116 } | |
1117 | |
1118 private void FrmMain_UnitRemovedMethod(object unitObj) | |
1119 { | |
1120 if (unitObj is Unit) | |
1121 { | |
1122 Unit unit = (Unit)unitObj; | |
1123 sbErrorPanel.Text = ""; | |
1124 | |
1125 //check if window is open, and close it if it is | |
1126 foreach (Form frm in this.MdiChildren) | |
1127 { | |
1128 if (frm is FrmUnit) | |
1129 { | |
1130 if (((FrmUnit)frm).Unit == unit) | |
1131 { | |
1132 frm.Close(); | |
1133 break; | |
1134 } | |
1135 } | |
1136 } | |
1137 } | |
1138 } | |
1139 | |
1140 /*private void FrmMain_FailedUnitRequirement(FailedUnitRequirement failedRequirement) | |
1141 { | |
1142 sbErrorPanel.Text = Translation.GetTranslation("UnitRequirementFailed", "Unit Requirement Failed"); | |
1143 sbErrorPanel.Tag = failedRequirement.Description; | |
1144 }*/ | |
1145 | |
1146 /*public void MdiChildMoved() | |
1147 { | |
1148 Point mouseAt = PointToClient(ActiveMdiChild.Location); | |
1149 | |
1150 if (Comparisons.ValueWithinAmount(pnlRight.Right, ActiveMdiChild.Right, 10)) | |
1151 { | |
1152 pnlRight.Visible = true; | |
1153 //pnlRight.Container.Add(ActiveMdiChild); | |
1154 } | |
1155 else | |
1156 { | |
1157 pnlRight.Visible = false; | |
1158 } | |
1159 }*/ | |
1160 | |
1161 public void pnlRight_Paint(object sender, System.Windows.Forms.PaintEventArgs e) | |
1162 { | |
1163 HatchBrush dockCueBrush = new HatchBrush(HatchStyle.LightDownwardDiagonal, Color.White, Color.Gray); | |
1164 Pen dockCuePen = new Pen(dockCueBrush, 10); | |
1165 e.Graphics.DrawRectangle(dockCuePen, new Rectangle(pnlRight.Left, pnlRight.Top, pnlRight.Width, pnlRight.Height)); | |
1166 } | |
1167 | |
1168 private void miUndo_Click(object sender, System.EventArgs e) | |
1169 { | |
1170 undoLastAction(); | |
1171 } | |
1172 | |
1173 private void miRedo_Click(object sender, System.EventArgs e) | |
1174 { | |
1175 redoAction(); | |
1176 } | |
1177 | |
1178 private void miCloseArmy_Click(object sender, EventArgs e) | |
1179 { | |
1180 closeCurrentArmy(); | |
1181 } | |
1182 | |
1183 private void miOpenArmy_Click(object sender, EventArgs e) | |
1184 { | |
1185 openArmy(); | |
1186 } | |
1187 | |
1188 private void FrmMain_PointsValueChangedMethod(WarFoundryObject obj, double oldVal, double newVal) | |
1189 { | |
1190 if (obj is Army) | |
1191 { | |
1192 setPointsPanelText(); | |
1193 } | |
1194 } | |
1195 | |
1196 private void setPointsPanelText() | |
1197 { | |
1198 if (CurrentArmy==null) | |
1199 { | |
1200 sbPointsPanel.Text = ""; | |
1201 sbPointsPanel.ResetColor(); | |
1202 } | |
1203 else | |
1204 { | |
1205 sbPointsPanel.Text = String.Format(Translation.GetTranslation("statusPanelPoints"), CurrentArmy.PointsTotal, CurrentArmy.MaxPoints); | |
1206 | |
1207 if (CurrentArmy.PointsTotal>CurrentArmy.MaxPoints) | |
1208 { | |
1209 sbPointsPanel.Color = Color.Red; | |
1210 } | |
1211 else | |
1212 { | |
1213 sbPointsPanel.ResetColor(); | |
1214 } | |
1215 } | |
1216 } | |
1217 | |
1218 private void redoMenu_Click(object sender, EventArgs e) | |
1219 { | |
1220 if (sender is MenuItem) | |
1221 { | |
1222 MenuItem mi = (MenuItem)sender; | |
1223 | |
1224 if (mi.Parent == redoMenu) | |
1225 { | |
1226 //we know it's an redo menu item so find it's index and redo everything | |
1227 int max = mi.Index; | |
1228 | |
1229 for (int i = 0; i <= max; i++) | |
1230 { | |
1231 commandStack.Redo(); | |
1232 } | |
1233 } | |
1234 } | |
1235 } | |
1236 | |
1237 private void undoMenu_Click(object sender, EventArgs e) | |
1238 { | |
1239 if (sender is MenuItem) | |
1240 { | |
1241 MenuItem mi = (MenuItem)sender; | |
1242 | |
1243 if (mi.Parent == undoMenu) | |
1244 { | |
1245 //we know it's an undo menu item so find it's index and undo everything | |
1246 int max = mi.Index; | |
1247 for (int i = 0; i <= max; i++) | |
1248 { | |
1249 commandStack.Undo(); | |
1250 } | |
1251 } | |
1252 } | |
1253 } | |
1254 | |
1255 private void statusBar_DrawItem(object sender, System.Windows.Forms.StatusBarDrawItemEventArgs sbdevent) | |
1256 { | |
1257 statusBar.ColorableStatusBarDrawItem(sender, sbdevent); | |
1258 } | |
1259 | |
1260 private void miDebugWindow_Click(object sender, EventArgs e) | |
1261 { | |
1262 if (debugWindow == null || debugWindow.IsDisposed) | |
1263 { | |
1264 debugWindow = new FrmDebugOutput(); | |
1265 } | |
1266 | |
1267 debugWindow.Show(); | |
1268 debugWindow.Focus(); | |
1269 } | |
1270 | |
1271 private void FrmMain_Closing(object sender, CancelEventArgs e) | |
1272 { | |
1273 if (!closeCurrentArmy()) | |
1274 { | |
1275 e.Cancel = true; | |
1276 } | |
1277 } | |
1278 | |
1279 private void miReloadFiles_Click(object sender, System.EventArgs e) | |
1280 { | |
1
42cf06b8f897
Re #8 - Get a working Windows WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
0
diff
changeset
|
1281 WarFoundryLoader.GetDefault().LoadFiles(); |
0 | 1282 sbMainPanel.Text = Translation.GetTranslation("GameSystemFilesReloaded", "Game system and race files reloaded"); |
1283 statusBarTimer.Enabled = true; | |
1284 } | |
1285 | |
1286 private void statusBarTimer_Tick(object sender, System.EventArgs e) | |
1287 { | |
1288 sbMainPanel.Text = ""; | |
1289 statusBarTimer.Enabled = false; | |
1290 } | |
1291 | |
1292 private void statusBar_PanelClick(object sender, StatusBarPanelClickEventArgs e) | |
1293 { | |
1294 if (e.StatusBarPanel == sbErrorPanel && sbErrorPanel.Text!="") | |
1295 { | |
1296 MessageBox.Show(this, sbErrorPanel.TagString, Translation.GetTranslation("FailedRequirementMessage"), MessageBoxButtons.OK, MessageBoxIcon.Warning); | |
1297 } | |
1298 } | |
1299 } | |
1300 } |