annotate FrmNewArmy.cs @ 215:a0df71b24972 xml-export-ui

Added basic exception handling (a one case fits all)
author Dan.Kulinski@dank-laptop.Global.Local
date Thu, 18 Aug 2011 21:59:19 -0600
parents 70575ace029b
children b3a47b712a8b
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1 // This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Drawing;
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7 using System.ComponentModel;
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8 using System.Windows.Forms;
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9 using IBBoard;
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10 using IBBoard.Lang;
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11 using IBBoard.Windows.Forms;
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12 using IBBoard.WarFoundry.API;
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13 using IBBoard.WarFoundry.API.Objects;
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14 using IBBoard.Windows.Forms.I18N;
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15
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16 namespace IBBoard.WarFoundry.GUI.WinForms
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17 {
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18 /// <summary>
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19 /// Summary description for FrmNewArmy.
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20 /// </summary>
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21 public class FrmNewArmy : IBBForm
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22 {
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23
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24 private IContainer components;
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25 private IBBoard.Windows.Forms.IBBButton bttnCancel;
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26 private IBBoard.Windows.Forms.IBBLabel lblRaceList;
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27 private IBBoard.Windows.Forms.IBBButton bttnSelectRace;
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28 private System.Windows.Forms.ListBox lstRaces;
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29 private IBBoard.Windows.Forms.IBBLabel lblArmyName;
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30 private IBBoard.Windows.Forms.IBBLabel lblArmySize;
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31 private System.Windows.Forms.NumericUpDown armySize;
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32 private IBBLabel lblGameSystem;
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33 private ComboBox gameSystems;
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34 private System.Windows.Forms.TextBox txtArmyName;
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35
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36 private GameSystem system;
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37 private Race race;
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38 private string armyName;
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39 public bool isDefaultArmyName;
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40 private ToolTip gameSystemToolTip;
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41 private int maxPoints;
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42
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43 public FrmNewArmy(GameSystem system)
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44 {
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45 InitializeComponent();
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46
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47 ControlTranslator.TranslateControl(this);
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48
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49 foreach (GameSystem gameSystem in WarFoundryLoader.GetDefault().GetGameSystems())
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50 {
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51 gameSystems.Items.Add(gameSystem);
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52 }
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53
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54 if (gameSystems.Items.Count > 0)
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55 {
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56 gameSystems.Enabled = true;
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57 lblGameSystem.Image = null;
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58 }
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59 else
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60 {
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61 gameSystems.Enabled = false;
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62 gameSystemToolTip.SetToolTip(lblGameSystem, Translation.GetTranslation("newArmyNoGameSystems", "could not load data for game systems - please check logs"));
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63 }
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64
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65 if (system != null)
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66 {
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67 gameSystems.SelectedItem = system;
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68 }
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69 else if (gameSystems.Items.Count == 1)
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70 {
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71 gameSystems.SelectedIndex = 0;
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72 }
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73 }
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74
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75 private void SetRaces(GameSystem system)
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76 {
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77 foreach (Race race in WarFoundryLoader.GetDefault().GetRaces(system))
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78 {
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79 lstRaces.Items.Add(race);
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80 }
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81 }
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82
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83 /// <summary>
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84 /// Clean up any resources being used.
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85 /// </summary>
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86 protected override void Dispose( bool disposing )
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87 {
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88 if( disposing )
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89 {
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90 if(components != null)
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91 {
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92 components.Dispose();
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93 }
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94 }
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95 base.Dispose( disposing );
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96 }
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97
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98 #region Windows Form Designer generated code
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99 /// <summary>
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100 /// Required method for Designer support - do not modify
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101 /// the contents of this method with the code editor.
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102 /// </summary>
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103 private void InitializeComponent()
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104 {
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105 this.components = new System.ComponentModel.Container();
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106 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmNewArmy));
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107 this.lstRaces = new System.Windows.Forms.ListBox();
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108 this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
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109 this.lblRaceList = new IBBoard.Windows.Forms.IBBLabel();
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110 this.bttnSelectRace = new IBBoard.Windows.Forms.IBBButton();
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111 this.lblArmyName = new IBBoard.Windows.Forms.IBBLabel();
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112 this.txtArmyName = new System.Windows.Forms.TextBox();
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113 this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel();
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114 this.armySize = new System.Windows.Forms.NumericUpDown();
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115 this.gameSystems = new System.Windows.Forms.ComboBox();
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116 this.lblGameSystem = new IBBoard.Windows.Forms.IBBLabel();
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117 this.gameSystemToolTip = new System.Windows.Forms.ToolTip(this.components);
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118 ((System.ComponentModel.ISupportInitialize)(this.armySize)).BeginInit();
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119 this.SuspendLayout();
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120 //
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121 // lstRaces
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122 //
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123 this.lstRaces.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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124 | System.Windows.Forms.AnchorStyles.Right)));
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125 this.lstRaces.DisplayMember = "Name";
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126 this.lstRaces.Enabled = false;
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127 this.lstRaces.Location = new System.Drawing.Point(141, 33);
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128 this.lstRaces.Name = "lstRaces";
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129 this.lstRaces.Size = new System.Drawing.Size(265, 121);
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130 this.lstRaces.TabIndex = 7;
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131 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged);
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132 //
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133 // bttnCancel
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134 //
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135 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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136 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
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diff changeset
137 this.bttnCancel.Location = new System.Drawing.Point(12, 231);
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diff changeset
138 this.bttnCancel.Name = "bttnCancel";
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diff changeset
139 this.bttnCancel.Size = new System.Drawing.Size(80, 24);
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diff changeset
140 this.bttnCancel.TabIndex = 6;
106
3fae39208d06 Fixes #179: Make sure that translations are used throughout UI
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diff changeset
141 this.bttnCancel.Text = "cancel";
54
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diff changeset
142 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
176
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diff changeset
143 //
54
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diff changeset
144 // lblRaceList
176
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diff changeset
145 //
54
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diff changeset
146 this.lblRaceList.Location = new System.Drawing.Point(12, 33);
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diff changeset
147 this.lblRaceList.Name = "lblRaceList";
138
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diff changeset
148 this.lblRaceList.Size = new System.Drawing.Size(123, 80);
54
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diff changeset
149 this.lblRaceList.TabIndex = 5;
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150 this.lblRaceList.Text = "race list";
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diff changeset
151 this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight;
176
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parents: 171
diff changeset
152 //
54
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diff changeset
153 // bttnSelectRace
176
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diff changeset
154 //
171
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diff changeset
155 this.bttnSelectRace.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
138
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diff changeset
156 | System.Windows.Forms.AnchorStyles.Right)));
54
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diff changeset
157 this.bttnSelectRace.Enabled = false;
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diff changeset
158 this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System;
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diff changeset
159 this.bttnSelectRace.Location = new System.Drawing.Point(254, 231);
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diff changeset
160 this.bttnSelectRace.Name = "bttnSelectRace";
138
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diff changeset
161 this.bttnSelectRace.Size = new System.Drawing.Size(152, 24);
54
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diff changeset
162 this.bttnSelectRace.TabIndex = 4;
106
3fae39208d06 Fixes #179: Make sure that translations are used throughout UI
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parents: 100
diff changeset
163 this.bttnSelectRace.Text = "create army";
54
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diff changeset
164 this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click);
176
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parents: 171
diff changeset
165 //
54
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diff changeset
166 // lblArmyName
176
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diff changeset
167 //
54
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diff changeset
168 this.lblArmyName.Location = new System.Drawing.Point(12, 163);
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diff changeset
169 this.lblArmyName.Name = "lblArmyName";
138
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diff changeset
170 this.lblArmyName.Size = new System.Drawing.Size(123, 17);
54
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diff changeset
171 this.lblArmyName.TabIndex = 8;
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diff changeset
172 this.lblArmyName.Text = "army name";
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diff changeset
173 this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight;
176
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parents: 171
diff changeset
174 //
54
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diff changeset
175 // txtArmyName
176
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parents: 171
diff changeset
176 //
171
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diff changeset
177 this.txtArmyName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
138
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diff changeset
178 | System.Windows.Forms.AnchorStyles.Right)));
171
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parents: 138
diff changeset
179 this.txtArmyName.Enabled = false;
138
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diff changeset
180 this.txtArmyName.Location = new System.Drawing.Point(141, 160);
54
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diff changeset
181 this.txtArmyName.Name = "txtArmyName";
138
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parents: 110
diff changeset
182 this.txtArmyName.Size = new System.Drawing.Size(265, 20);
54
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diff changeset
183 this.txtArmyName.TabIndex = 9;
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diff changeset
184 this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged);
176
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parents: 171
diff changeset
185 //
54
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diff changeset
186 // lblArmySize
176
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parents: 171
diff changeset
187 //
54
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diff changeset
188 this.lblArmySize.Location = new System.Drawing.Point(12, 188);
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parents: 46
diff changeset
189 this.lblArmySize.Name = "lblArmySize";
138
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parents: 110
diff changeset
190 this.lblArmySize.Size = new System.Drawing.Size(123, 18);
54
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diff changeset
191 this.lblArmySize.TabIndex = 10;
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diff changeset
192 this.lblArmySize.Text = "army size";
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diff changeset
193 this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight;
176
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parents: 171
diff changeset
194 //
54
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diff changeset
195 // armySize
176
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parents: 171
diff changeset
196 //
171
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parents: 138
diff changeset
197 this.armySize.Enabled = false;
54
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diff changeset
198 this.armySize.Increment = new decimal(new int[] {
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diff changeset
199 50,
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parents: 46
diff changeset
200 0,
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parents: 46
diff changeset
201 0,
d6ff354a5d84 Re #166: Move game system changing to part of army creation
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diff changeset
202 0});
138
18d607b0249b Re #203: Translate to multiple languages
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parents: 110
diff changeset
203 this.armySize.Location = new System.Drawing.Point(141, 186);
54
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parents: 46
diff changeset
204 this.armySize.Maximum = new decimal(new int[] {
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diff changeset
205 1000000,
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parents: 46
diff changeset
206 0,
d6ff354a5d84 Re #166: Move game system changing to part of army creation
IBBoard <dev@ibboard.co.uk>
parents: 46
diff changeset
207 0,
d6ff354a5d84 Re #166: Move game system changing to part of army creation
IBBoard <dev@ibboard.co.uk>
parents: 46
diff changeset
208 0});
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parents: 46
diff changeset
209 this.armySize.Name = "armySize";
84
1e85a0687e4d Re #88: Complete initial WinForms UI
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parents: 80
diff changeset
210 this.armySize.Size = new System.Drawing.Size(99, 20);
54
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parents: 46
diff changeset
211 this.armySize.TabIndex = 11;
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parents: 46
diff changeset
212 this.armySize.ThousandsSeparator = true;
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diff changeset
213 this.armySize.Value = new decimal(new int[] {
d6ff354a5d84 Re #166: Move game system changing to part of army creation
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parents: 46
diff changeset
214 2000,
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parents: 46
diff changeset
215 0,
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parents: 46
diff changeset
216 0,
d6ff354a5d84 Re #166: Move game system changing to part of army creation
IBBoard <dev@ibboard.co.uk>
parents: 46
diff changeset
217 0});
188
bbf391b31b3e Re #98: Default army size papercut
snowblizz
parents: 187
diff changeset
218 this.armySize.ValueChanged += new System.EventHandler(this.armySize_ValueChanged);
bbf391b31b3e Re #98: Default army size papercut
snowblizz
parents: 187
diff changeset
219 //
54
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parents: 46
diff changeset
220 // gameSystems
176
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parents: 171
diff changeset
221 //
171
0e17097db8e5 Fixes #300: WinForms UI doesn't make it obvious why nothing is listed on first run
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parents: 138
diff changeset
222 this.gameSystems.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
138
18d607b0249b Re #203: Translate to multiple languages
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parents: 110
diff changeset
223 | System.Windows.Forms.AnchorStyles.Right)));
56
11e81ba85684 Fixes #166: Move game system changing to part of army creation
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parents: 54
diff changeset
224 this.gameSystems.DisplayMember = "Name";
54
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parents: 46
diff changeset
225 this.gameSystems.FormattingEnabled = true;
138
18d607b0249b Re #203: Translate to multiple languages
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parents: 110
diff changeset
226 this.gameSystems.Location = new System.Drawing.Point(141, 6);
54
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parents: 46
diff changeset
227 this.gameSystems.Name = "gameSystems";
138
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parents: 110
diff changeset
228 this.gameSystems.Size = new System.Drawing.Size(265, 21);
54
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diff changeset
229 this.gameSystems.TabIndex = 13;
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parents: 46
diff changeset
230 this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged);
176
0e39412353c4 Fixes #153: Default name for armies
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parents: 171
diff changeset
231 //
171
0e17097db8e5 Fixes #300: WinForms UI doesn't make it obvious why nothing is listed on first run
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parents: 138
diff changeset
232 // lblGameSystem
176
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parents: 171
diff changeset
233 //
171
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IBBoard <dev@ibboard.co.uk>
parents: 138
diff changeset
234 this.lblGameSystem.Image = global::IBBoard.WarFoundry.GUI.WinForms.Properties.Resources.warning_sml;
0e17097db8e5 Fixes #300: WinForms UI doesn't make it obvious why nothing is listed on first run
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parents: 138
diff changeset
235 this.lblGameSystem.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft;
0e17097db8e5 Fixes #300: WinForms UI doesn't make it obvious why nothing is listed on first run
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parents: 138
diff changeset
236 this.lblGameSystem.Location = new System.Drawing.Point(12, 9);
0e17097db8e5 Fixes #300: WinForms UI doesn't make it obvious why nothing is listed on first run
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parents: 138
diff changeset
237 this.lblGameSystem.Name = "lblGameSystem";
0e17097db8e5 Fixes #300: WinForms UI doesn't make it obvious why nothing is listed on first run
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parents: 138
diff changeset
238 this.lblGameSystem.Size = new System.Drawing.Size(123, 18);
0e17097db8e5 Fixes #300: WinForms UI doesn't make it obvious why nothing is listed on first run
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parents: 138
diff changeset
239 this.lblGameSystem.TabIndex = 12;
0e17097db8e5 Fixes #300: WinForms UI doesn't make it obvious why nothing is listed on first run
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parents: 138
diff changeset
240 this.lblGameSystem.Text = "game system";
0e17097db8e5 Fixes #300: WinForms UI doesn't make it obvious why nothing is listed on first run
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parents: 138
diff changeset
241 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight;
176
0e39412353c4 Fixes #153: Default name for armies
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parents: 171
diff changeset
242 //
54
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IBBoard <dev@ibboard.co.uk>
parents: 46
diff changeset
243 // FrmNewArmy
176
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IBBoard <dev@ibboard.co.uk>
parents: 171
diff changeset
244 //
54
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parents: 46
diff changeset
245 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
138
18d607b0249b Re #203: Translate to multiple languages
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parents: 110
diff changeset
246 this.ClientSize = new System.Drawing.Size(418, 267);
54
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parents: 46
diff changeset
247 this.Controls.Add(this.gameSystems);
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diff changeset
248 this.Controls.Add(this.lblGameSystem);
d6ff354a5d84 Re #166: Move game system changing to part of army creation
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diff changeset
249 this.Controls.Add(this.armySize);
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parents: 46
diff changeset
250 this.Controls.Add(this.lblArmySize);
d6ff354a5d84 Re #166: Move game system changing to part of army creation
IBBoard <dev@ibboard.co.uk>
parents: 46
diff changeset
251 this.Controls.Add(this.txtArmyName);
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IBBoard <dev@ibboard.co.uk>
parents: 46
diff changeset
252 this.Controls.Add(this.lblArmyName);
d6ff354a5d84 Re #166: Move game system changing to part of army creation
IBBoard <dev@ibboard.co.uk>
parents: 46
diff changeset
253 this.Controls.Add(this.bttnCancel);
d6ff354a5d84 Re #166: Move game system changing to part of army creation
IBBoard <dev@ibboard.co.uk>
parents: 46
diff changeset
254 this.Controls.Add(this.lblRaceList);
d6ff354a5d84 Re #166: Move game system changing to part of army creation
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parents: 46
diff changeset
255 this.Controls.Add(this.bttnSelectRace);
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parents: 46
diff changeset
256 this.Controls.Add(this.lstRaces);
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parents: 46
diff changeset
257 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
171
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parents: 138
diff changeset
258 this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
54
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diff changeset
259 this.MaximizeBox = false;
d6ff354a5d84 Re #166: Move game system changing to part of army creation
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diff changeset
260 this.MinimizeBox = false;
d6ff354a5d84 Re #166: Move game system changing to part of army creation
IBBoard <dev@ibboard.co.uk>
parents: 46
diff changeset
261 this.Name = "FrmNewArmy";
d6ff354a5d84 Re #166: Move game system changing to part of army creation
IBBoard <dev@ibboard.co.uk>
parents: 46
diff changeset
262 this.ShowInTaskbar = false;
d6ff354a5d84 Re #166: Move game system changing to part of army creation
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parents: 46
diff changeset
263 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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264 this.Text = "FrmNewArmy";
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265 ((System.ComponentModel.ISupportInitialize)(this.armySize)).EndInit();
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266 this.ResumeLayout(false);
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267 this.PerformLayout();
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268
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269 }
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270 #endregion
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271
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272 public GameSystem SelectedSystem
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273 {
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274 get { return system; }
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275 }
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276
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277 public Race SelectedRace
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278 {
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279 get { return race; }
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280 }
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281
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282 public string ArmyName
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283 {
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284 get { return armyName; }
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285 }
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286
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287 public int ArmySize
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288 {
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289 get { return maxPoints; }
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290 }
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291
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292 private void bttnCancel_Click(object sender, System.EventArgs e)
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293 {
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294 DialogResult = DialogResult.Cancel;
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295 this.Close();
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296 }
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297
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298 private void bttnSelectRace_Click(object sender, System.EventArgs e)
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299 {
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300 DialogResult = DialogResult.OK;
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301 SetValues();
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302 this.Close();
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303 }
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304
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305 private void SetValues()
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306 {
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307 system = GetSelectedGameSystem();
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308 race = (Race) lstRaces.SelectedItem;
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309 armyName = txtArmyName.Text;
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310 maxPoints = (int) armySize.Value;
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311 }
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312
188
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313 private void armySize_ValueChanged(object sender, System.EventArgs e)
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314 {
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315 if (txtArmyName.Enabled && isDefaultArmyName)
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316 {
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317 setTxtArmyNameVal();
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318 }
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319 }
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320
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321 private GameSystem GetSelectedGameSystem()
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322 {
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323 return (GameSystem) gameSystems.SelectedItem;
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324 }
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325
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326 private void txtArmyName_TextChanged(object sender, System.EventArgs e)
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327 {
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328 isDefaultArmyName = false ;
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329 setSelectRaceEnabledVal();
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330 }
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331
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332 private void setSelectRaceEnabledVal()
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333 {
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334 bttnSelectRace.Enabled = (lstRaces.SelectedIndex>-1 && txtArmyName.Text.Trim()!="" && armySize.Value > 0);
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335 }
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336
188
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337 private void setTxtArmyNameVal()
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338 {
191
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339 if (lstRaces.SelectedIndex > -1)
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340 {
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341 txtArmyName.Text = String.Format(race.ArmyDefaultName, Translation.GetTranslation("armySizePts", "{0}pt", armySize.Value));
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342 isDefaultArmyName = true;
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343 }
188
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344 }
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345
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346 private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e)
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347 {
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348 setSelectRaceEnabledVal();
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349 bool raceSelected = lstRaces.SelectedItem != null;
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350 txtArmyName.Enabled = raceSelected;
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351 armySize.Enabled = raceSelected;
176
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352 race = (Race)lstRaces.SelectedItem;
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353 setTxtArmyNameVal();
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354 }
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355
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356 private void gameSystems_SelectedValueChanged(object sender, EventArgs e)
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357 {
188
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358
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359 GameSystem selected = GetSelectedGameSystem();
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360 txtArmyName.Text = "";
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361 txtArmyName.Enabled = false;
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362 lstRaces.Items.Clear();
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363 armySize.Value = selected.SystemArmyDefaultSize;
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364
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365 if (selected != null)
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366 {
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367 SetRaces(selected);
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368
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369 if (lstRaces.Items.Count == 1)
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370 {
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371 lstRaces.SelectedIndex = 0;
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372 }
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373 }
171
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374
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375 lstRaces.Enabled = lstRaces.Items.Count > 0;
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376 }
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377 }
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378 }