Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
annotate FrmNewArmy.cs @ 215:a0df71b24972 xml-export-ui
Added basic exception handling (a one case fits all)
author | Dan.Kulinski@dank-laptop.Global.Local |
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date | Thu, 18 Aug 2011 21:59:19 -0600 |
parents | 70575ace029b |
children | b3a47b712a8b |
rev | line source |
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1 // This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Drawing; |
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7 using System.ComponentModel; |
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8 using System.Windows.Forms; |
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9 using IBBoard; |
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10 using IBBoard.Lang; |
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11 using IBBoard.Windows.Forms; |
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12 using IBBoard.WarFoundry.API; |
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13 using IBBoard.WarFoundry.API.Objects; |
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14 using IBBoard.Windows.Forms.I18N; |
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15 |
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16 namespace IBBoard.WarFoundry.GUI.WinForms |
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17 { |
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18 /// <summary> |
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19 /// Summary description for FrmNewArmy. |
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20 /// </summary> |
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21 public class FrmNewArmy : IBBForm |
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22 { |
188 | 23 |
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24 private IContainer components; |
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25 private IBBoard.Windows.Forms.IBBButton bttnCancel; |
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26 private IBBoard.Windows.Forms.IBBLabel lblRaceList; |
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27 private IBBoard.Windows.Forms.IBBButton bttnSelectRace; |
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28 private System.Windows.Forms.ListBox lstRaces; |
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29 private IBBoard.Windows.Forms.IBBLabel lblArmyName; |
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30 private IBBoard.Windows.Forms.IBBLabel lblArmySize; |
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31 private System.Windows.Forms.NumericUpDown armySize; |
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32 private IBBLabel lblGameSystem; |
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33 private ComboBox gameSystems; |
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34 private System.Windows.Forms.TextBox txtArmyName; |
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35 |
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36 private GameSystem system; |
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37 private Race race; |
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38 private string armyName; |
188 | 39 public bool isDefaultArmyName; |
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40 private ToolTip gameSystemToolTip; |
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41 private int maxPoints; |
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42 |
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43 public FrmNewArmy(GameSystem system) |
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44 { |
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45 InitializeComponent(); |
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46 |
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47 ControlTranslator.TranslateControl(this); |
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48 |
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49 foreach (GameSystem gameSystem in WarFoundryLoader.GetDefault().GetGameSystems()) |
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50 { |
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51 gameSystems.Items.Add(gameSystem); |
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52 } |
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53 |
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54 if (gameSystems.Items.Count > 0) |
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55 { |
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56 gameSystems.Enabled = true; |
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57 lblGameSystem.Image = null; |
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58 } |
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59 else |
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60 { |
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61 gameSystems.Enabled = false; |
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62 gameSystemToolTip.SetToolTip(lblGameSystem, Translation.GetTranslation("newArmyNoGameSystems", "could not load data for game systems - please check logs")); |
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63 } |
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64 |
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65 if (system != null) |
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66 { |
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67 gameSystems.SelectedItem = system; |
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68 } |
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69 else if (gameSystems.Items.Count == 1) |
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70 { |
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71 gameSystems.SelectedIndex = 0; |
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72 } |
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73 } |
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74 |
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75 private void SetRaces(GameSystem system) |
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76 { |
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77 foreach (Race race in WarFoundryLoader.GetDefault().GetRaces(system)) |
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78 { |
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79 lstRaces.Items.Add(race); |
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80 } |
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81 } |
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82 |
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83 /// <summary> |
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84 /// Clean up any resources being used. |
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85 /// </summary> |
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86 protected override void Dispose( bool disposing ) |
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87 { |
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88 if( disposing ) |
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89 { |
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90 if(components != null) |
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91 { |
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92 components.Dispose(); |
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93 } |
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94 } |
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95 base.Dispose( disposing ); |
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96 } |
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97 |
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98 #region Windows Form Designer generated code |
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99 /// <summary> |
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100 /// Required method for Designer support - do not modify |
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101 /// the contents of this method with the code editor. |
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102 /// </summary> |
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103 private void InitializeComponent() |
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104 { |
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105 this.components = new System.ComponentModel.Container(); |
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106 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmNewArmy)); |
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107 this.lstRaces = new System.Windows.Forms.ListBox(); |
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108 this.bttnCancel = new IBBoard.Windows.Forms.IBBButton(); |
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109 this.lblRaceList = new IBBoard.Windows.Forms.IBBLabel(); |
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110 this.bttnSelectRace = new IBBoard.Windows.Forms.IBBButton(); |
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111 this.lblArmyName = new IBBoard.Windows.Forms.IBBLabel(); |
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112 this.txtArmyName = new System.Windows.Forms.TextBox(); |
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113 this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel(); |
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114 this.armySize = new System.Windows.Forms.NumericUpDown(); |
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115 this.gameSystems = new System.Windows.Forms.ComboBox(); |
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116 this.lblGameSystem = new IBBoard.Windows.Forms.IBBLabel(); |
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117 this.gameSystemToolTip = new System.Windows.Forms.ToolTip(this.components); |
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118 ((System.ComponentModel.ISupportInitialize)(this.armySize)).BeginInit(); |
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119 this.SuspendLayout(); |
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120 // |
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121 // lstRaces |
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122 // |
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123 this.lstRaces.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) |
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124 | System.Windows.Forms.AnchorStyles.Right))); |
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125 this.lstRaces.DisplayMember = "Name"; |
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126 this.lstRaces.Enabled = false; |
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127 this.lstRaces.Location = new System.Drawing.Point(141, 33); |
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128 this.lstRaces.Name = "lstRaces"; |
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129 this.lstRaces.Size = new System.Drawing.Size(265, 121); |
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130 this.lstRaces.TabIndex = 7; |
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131 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged); |
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132 // |
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133 // bttnCancel |
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134 // |
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135 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; |
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136 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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137 this.bttnCancel.Location = new System.Drawing.Point(12, 231); |
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138 this.bttnCancel.Name = "bttnCancel"; |
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139 this.bttnCancel.Size = new System.Drawing.Size(80, 24); |
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140 this.bttnCancel.TabIndex = 6; |
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141 this.bttnCancel.Text = "cancel"; |
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142 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); |
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143 // |
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144 // lblRaceList |
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145 // |
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146 this.lblRaceList.Location = new System.Drawing.Point(12, 33); |
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147 this.lblRaceList.Name = "lblRaceList"; |
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148 this.lblRaceList.Size = new System.Drawing.Size(123, 80); |
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149 this.lblRaceList.TabIndex = 5; |
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150 this.lblRaceList.Text = "race list"; |
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151 this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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152 // |
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153 // bttnSelectRace |
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154 // |
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155 this.bttnSelectRace.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) |
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156 | System.Windows.Forms.AnchorStyles.Right))); |
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157 this.bttnSelectRace.Enabled = false; |
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158 this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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159 this.bttnSelectRace.Location = new System.Drawing.Point(254, 231); |
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160 this.bttnSelectRace.Name = "bttnSelectRace"; |
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161 this.bttnSelectRace.Size = new System.Drawing.Size(152, 24); |
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162 this.bttnSelectRace.TabIndex = 4; |
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163 this.bttnSelectRace.Text = "create army"; |
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164 this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click); |
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165 // |
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166 // lblArmyName |
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167 // |
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168 this.lblArmyName.Location = new System.Drawing.Point(12, 163); |
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169 this.lblArmyName.Name = "lblArmyName"; |
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170 this.lblArmyName.Size = new System.Drawing.Size(123, 17); |
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171 this.lblArmyName.TabIndex = 8; |
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172 this.lblArmyName.Text = "army name"; |
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173 this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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174 // |
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175 // txtArmyName |
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176 // |
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177 this.txtArmyName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) |
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178 | System.Windows.Forms.AnchorStyles.Right))); |
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179 this.txtArmyName.Enabled = false; |
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180 this.txtArmyName.Location = new System.Drawing.Point(141, 160); |
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181 this.txtArmyName.Name = "txtArmyName"; |
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182 this.txtArmyName.Size = new System.Drawing.Size(265, 20); |
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183 this.txtArmyName.TabIndex = 9; |
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184 this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged); |
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185 // |
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186 // lblArmySize |
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187 // |
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188 this.lblArmySize.Location = new System.Drawing.Point(12, 188); |
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189 this.lblArmySize.Name = "lblArmySize"; |
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190 this.lblArmySize.Size = new System.Drawing.Size(123, 18); |
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191 this.lblArmySize.TabIndex = 10; |
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192 this.lblArmySize.Text = "army size"; |
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193 this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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194 // |
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195 // armySize |
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196 // |
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197 this.armySize.Enabled = false; |
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198 this.armySize.Increment = new decimal(new int[] { |
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199 50, |
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200 0, |
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201 0, |
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202 0}); |
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203 this.armySize.Location = new System.Drawing.Point(141, 186); |
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204 this.armySize.Maximum = new decimal(new int[] { |
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205 1000000, |
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206 0, |
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207 0, |
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208 0}); |
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209 this.armySize.Name = "armySize"; |
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210 this.armySize.Size = new System.Drawing.Size(99, 20); |
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211 this.armySize.TabIndex = 11; |
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212 this.armySize.ThousandsSeparator = true; |
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213 this.armySize.Value = new decimal(new int[] { |
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214 2000, |
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215 0, |
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216 0, |
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217 0}); |
188 | 218 this.armySize.ValueChanged += new System.EventHandler(this.armySize_ValueChanged); |
219 // | |
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220 // gameSystems |
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221 // |
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222 this.gameSystems.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) |
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223 | System.Windows.Forms.AnchorStyles.Right))); |
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224 this.gameSystems.DisplayMember = "Name"; |
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225 this.gameSystems.FormattingEnabled = true; |
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226 this.gameSystems.Location = new System.Drawing.Point(141, 6); |
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227 this.gameSystems.Name = "gameSystems"; |
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228 this.gameSystems.Size = new System.Drawing.Size(265, 21); |
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229 this.gameSystems.TabIndex = 13; |
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230 this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged); |
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231 // |
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232 // lblGameSystem |
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233 // |
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234 this.lblGameSystem.Image = global::IBBoard.WarFoundry.GUI.WinForms.Properties.Resources.warning_sml; |
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235 this.lblGameSystem.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft; |
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236 this.lblGameSystem.Location = new System.Drawing.Point(12, 9); |
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237 this.lblGameSystem.Name = "lblGameSystem"; |
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238 this.lblGameSystem.Size = new System.Drawing.Size(123, 18); |
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239 this.lblGameSystem.TabIndex = 12; |
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240 this.lblGameSystem.Text = "game system"; |
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241 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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242 // |
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243 // FrmNewArmy |
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244 // |
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245 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
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246 this.ClientSize = new System.Drawing.Size(418, 267); |
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247 this.Controls.Add(this.gameSystems); |
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248 this.Controls.Add(this.lblGameSystem); |
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249 this.Controls.Add(this.armySize); |
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250 this.Controls.Add(this.lblArmySize); |
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251 this.Controls.Add(this.txtArmyName); |
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252 this.Controls.Add(this.lblArmyName); |
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253 this.Controls.Add(this.bttnCancel); |
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254 this.Controls.Add(this.lblRaceList); |
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255 this.Controls.Add(this.bttnSelectRace); |
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256 this.Controls.Add(this.lstRaces); |
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257 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; |
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258 this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); |
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259 this.MaximizeBox = false; |
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260 this.MinimizeBox = false; |
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261 this.Name = "FrmNewArmy"; |
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262 this.ShowInTaskbar = false; |
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263 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; |
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264 this.Text = "FrmNewArmy"; |
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265 ((System.ComponentModel.ISupportInitialize)(this.armySize)).EndInit(); |
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266 this.ResumeLayout(false); |
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267 this.PerformLayout(); |
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268 |
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269 } |
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270 #endregion |
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271 |
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272 public GameSystem SelectedSystem |
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273 { |
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274 get { return system; } |
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275 } |
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276 |
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277 public Race SelectedRace |
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278 { |
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279 get { return race; } |
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280 } |
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281 |
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282 public string ArmyName |
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283 { |
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284 get { return armyName; } |
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285 } |
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286 |
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287 public int ArmySize |
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288 { |
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289 get { return maxPoints; } |
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290 } |
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291 |
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292 private void bttnCancel_Click(object sender, System.EventArgs e) |
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293 { |
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294 DialogResult = DialogResult.Cancel; |
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295 this.Close(); |
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296 } |
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297 |
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298 private void bttnSelectRace_Click(object sender, System.EventArgs e) |
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299 { |
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300 DialogResult = DialogResult.OK; |
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301 SetValues(); |
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302 this.Close(); |
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303 } |
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304 |
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305 private void SetValues() |
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306 { |
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307 system = GetSelectedGameSystem(); |
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308 race = (Race) lstRaces.SelectedItem; |
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309 armyName = txtArmyName.Text; |
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310 maxPoints = (int) armySize.Value; |
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311 } |
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312 |
188 | 313 private void armySize_ValueChanged(object sender, System.EventArgs e) |
314 { | |
315 if (txtArmyName.Enabled && isDefaultArmyName) | |
316 { | |
317 setTxtArmyNameVal(); | |
318 } | |
319 } | |
320 | |
321 private GameSystem GetSelectedGameSystem() | |
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322 { |
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323 return (GameSystem) gameSystems.SelectedItem; |
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324 } |
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325 |
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326 private void txtArmyName_TextChanged(object sender, System.EventArgs e) |
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327 { |
188 | 328 isDefaultArmyName = false ; |
329 setSelectRaceEnabledVal(); | |
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330 } |
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331 |
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332 private void setSelectRaceEnabledVal() |
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333 { |
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334 bttnSelectRace.Enabled = (lstRaces.SelectedIndex>-1 && txtArmyName.Text.Trim()!="" && armySize.Value > 0); |
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335 } |
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336 |
188 | 337 private void setTxtArmyNameVal() |
338 { | |
191
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339 if (lstRaces.SelectedIndex > -1) |
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340 { |
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341 txtArmyName.Text = String.Format(race.ArmyDefaultName, Translation.GetTranslation("armySizePts", "{0}pt", armySize.Value)); |
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342 isDefaultArmyName = true; |
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343 } |
188 | 344 } |
345 | |
346 private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e) | |
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347 { |
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348 setSelectRaceEnabledVal(); |
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349 bool raceSelected = lstRaces.SelectedItem != null; |
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350 txtArmyName.Enabled = raceSelected; |
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351 armySize.Enabled = raceSelected; |
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352 race = (Race)lstRaces.SelectedItem; |
188 | 353 setTxtArmyNameVal(); |
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354 } |
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355 |
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356 private void gameSystems_SelectedValueChanged(object sender, EventArgs e) |
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357 { |
188 | 358 |
359 GameSystem selected = GetSelectedGameSystem(); | |
360 txtArmyName.Text = ""; | |
361 txtArmyName.Enabled = false; | |
362 lstRaces.Items.Clear(); | |
190 | 363 armySize.Value = selected.SystemArmyDefaultSize; |
188 | 364 |
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365 if (selected != null) |
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366 { |
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367 SetRaces(selected); |
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368 |
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369 if (lstRaces.Items.Count == 1) |
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370 { |
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371 lstRaces.SelectedIndex = 0; |
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372 } |
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d6ff354a5d84
Re #166: Move game system changing to part of army creation
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171
0e17097db8e5
Fixes #300: WinForms UI doesn't make it obvious why nothing is listed on first run
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374 |
0e17097db8e5
Fixes #300: WinForms UI doesn't make it obvious why nothing is listed on first run
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375 lstRaces.Enabled = lstRaces.Items.Count > 0; |
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c243b043aa62
Re #179: Make sure that translations are used throughout UI
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Re #179: Make sure that translations are used throughout UI
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377 } |
c243b043aa62
Re #179: Make sure that translations are used throughout UI
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378 } |