annotate api/Objects/Army.cs @ 252:a54da5a8b5bb

Re #268: Restructure stats for re-use * Add "Member Type" class * Add member type setting and getting to Race * Load member types from XML files * Make unit type pull stat line from stats or first member type, or fall back to a blank stat line * Change Stats object to initialise blank values * Change schema * Make stats optional * Add member type list to race * Add optional member type references to units
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Apr 2010 15:07:08 +0000
parents 7f13ffcb8765
children 35dc06030355
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1 // This file (Army.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.IO;
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7 using System.Collections.Generic;
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8 using System.Text;
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9 using System.Xml;
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10 using IBBoard.WarFoundry.API;
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11 using IBBoard.WarFoundry.API.Factories;
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12 using IBBoard.WarFoundry.API.Requirements;
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13 using ICSharpCode.SharpZipLib.Zip;
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14
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15 namespace IBBoard.WarFoundry.API.Objects
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16 {
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17 /// <summary>
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18 /// Summary description for Army.
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19 /// </summary>
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20 public class Army : WarFoundryObject, ICostedWarFoundryObject
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21 {
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22 //private GameSystem system;
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23 private Race armyRace;
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24 private int maxPoints;
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25 private double pointsTotal;
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26 private Dictionary<Category, ArmyCategory> categories;
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27
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28 public event ObjectAddDelegate UnitAdded;
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29 public event ObjectRemoveDelegate UnitRemoved;
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30 public event FailedUnitRequirementDelegate FailedRequirement;
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31 public event DoubleValChangedDelegate PointsValueChanged;
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32 private DoubleValChangedDelegate PointsValueChangedMethod;
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33
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34 public Army(Race race, string armyName, int maxArmyPoints) : this(race, armyName, maxArmyPoints, null)
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35 {
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36 }
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37
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38 public Army(Race race, string armyName, int maxArmyPoints, ZipFile file) : base(armyName)
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39 {
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40 armyRace = race;
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41 Name = armyName;
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42 maxPoints = maxArmyPoints;
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43 PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler);
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44 }
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45
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46 public ArmyCategory GetCategory(Category cat)
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47 {
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48 ArmyCategory armyCat = null;
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49 ArmyCategories.TryGetValue(cat, out armyCat);
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50 return armyCat;
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51 }
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52
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53 private Dictionary<Category, ArmyCategory> ArmyCategories
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54 {
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55 get
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56 {
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57 if (categories==null)
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58 {
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59 categories = new Dictionary<Category, ArmyCategory>();
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60 Category[] raceCats = Race.Categories;
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61 ArmyCategory cat;
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62 int raceCatCount = raceCats.Length;
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63
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64 for (int i = 0; i < raceCatCount; i++)
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65 {
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66 Category raceCat = raceCats[i];
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67 cat = new ArmyCategory(this, raceCat);
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68 categories[raceCat] = cat;
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69 cat.PointsValueChanged+= PointsValueChangedMethod;
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70 cat.UnitAdded+=new ObjectAddDelegate(Army_UnitAdded);
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71 cat.UnitRemoved+=new ObjectRemoveDelegate(Army_UnitRemoved);
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72 cat.FailedRequirement+=new FailedUnitRequirementDelegate(Army_FailedRequirement);
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73 }
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74 }
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75
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76 return categories;
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77 }
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78 }
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79
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80 public ArmyCategory[] Categories
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81 {
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82 get
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83 {
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84 return DictionaryUtils.ToArray<Category, ArmyCategory>(ArmyCategories);
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85 }
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86 }
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87
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88 public Race Race
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89 {
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90 get { return armyRace; }
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91 }
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92
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93 public GameSystem GameSystem
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94 {
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95 get { return (armyRace!=null ? armyRace.GameSystem : null); }
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96 }
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97
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98 protected void OnUnitAdded(Unit unit)
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99 {
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100 OnUnitAdded(unit, null);
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101 }
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102
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103 protected void OnUnitAdded(Unit unit, List<FailedUnitRequirement> failedReqs)
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104 {
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105 if (UnitAdded != null)
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106 {
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107 UnitAdded(unit);
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108 }
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109
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110 OnFailedRequirement(failedReqs);
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111 }
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112
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113 protected void OnUnitRemoved(Unit unit)
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114 {
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115 OnUnitRemoved(unit, null);
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116 }
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117
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118 protected void OnUnitRemoved(Unit unit, List<FailedUnitRequirement> failedReqs)
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119 {
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120 if (UnitRemoved!=null)
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121 {
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122 UnitRemoved(unit);
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123 }
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124
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125 OnFailedRequirement(failedReqs);
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126 }
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127
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128 protected void OnFailedRequirement(List<FailedUnitRequirement> failedReqs)
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129 {
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130 if (FailedRequirement != null && failedReqs != null && failedReqs.Count > 0)
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131 {
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132 FailedRequirement(failedReqs);
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133 }
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134 }
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135
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136 private void OnPointsValueChanged(double oldValue, double newValue)
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137 {
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138 if (PointsValueChanged!=null)
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139 {
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140 PointsValueChanged(this, oldValue, newValue);
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141 }
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142 }
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143
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144 private double TotalPoints
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145 {
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146 get { return pointsTotal; }
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147 set
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148 {
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149 double oldPoints = pointsTotal;
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150 pointsTotal = value;
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151
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152 if (oldPoints!=pointsTotal)
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153 {
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154 OnPointsValueChanged(oldPoints, pointsTotal);
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155 }
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156 }
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157 }
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158
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159 [Obsolete("Use Points instead")]
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160 public double PointsTotal
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161 {
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162 get { return TotalPoints; }
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163 }
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164
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165 public double Points
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166 {
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167 get { return TotalPoints; }
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168 }
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169
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170 public void AddUnit(Unit unit)
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171 {
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172 ArmyCategory armyCat = GetCategory(unit.UnitType.MainCategory);
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173 armyCat.AddUnit(unit);
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174 }
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175
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176 public void RemoveUnit(Unit unit)
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177 {
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178 unit.Category.RemoveUnit(unit);
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179 }
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180
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181 public Unit[] GetUnits(Category cat)
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182 {
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183 return GetUnits(this.GetCategory(cat));
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184 }
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185
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186 public Unit[] GetUnits(ArmyCategory cat)
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187 {
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188 return cat.GetUnits();
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189 }
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190
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191 public Unit[] GetUnits()
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192 {
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193 List<Unit> fullList = new List<Unit>();
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194
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195 foreach(ArmyCategory cat in Categories)
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196 {
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197 fullList.AddRange(cat.GetUnits());
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198 }
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199
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200 return fullList.ToArray();
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201 }
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202
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203 public int MaxPoints
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204 {
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205 get { return maxPoints; }
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206 set
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207 {
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208 if (value > 0)
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209 {
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210 maxPoints = value;
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211 }
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212 }
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213 }
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214
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215 private void PointsValueChangedHandler(WarFoundryObject obj, double oldVal, double newVal)
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216 {
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217 if (obj is ArmyCategory)
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218 {
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219 double points = 0;
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220
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221 foreach (ArmyCategory cat in Categories)
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222 {
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223 points+= cat.Points;
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224 }
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225
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226 TotalPoints = points;
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227 }
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228 }
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229
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230 public List<FailedUnitRequirement> CanAddUnit(Unit unit)
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231 {
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232 return CanAddUnitType(unit.UnitType);
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233 }
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234
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235 public List<FailedUnitRequirement> CanAddUnitType(UnitType unitType)
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236 {
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237 return unitType.CanAddToArmy(this);
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238 }
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239
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240 public List<FailedUnitRequirement> CanRemoveUnit(Unit unit)
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241 {
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242 return CanRemoveUnitType(unit.UnitType);
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243 }
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244
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245 public List<FailedUnitRequirement> CanRemoveUnitType(UnitType unitType)
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246 {
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247 return unitType.CanRemoveFromArmy(this);
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248 }
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249
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250 public int GetUnitTypeCount(UnitType unitType)
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251 {
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252 int count = 0;
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253
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254 foreach (ArmyCategory cat in Categories)
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255 {
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256 count+= cat.GetUnitTypeCount(unitType);
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257 }
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258
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259 return count;
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260 }
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261
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262 private void Army_UnitAdded(WarFoundryObject val)
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263 {
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264 OnUnitAdded((Unit)val);
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265 }
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266
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267 private void Army_UnitRemoved(WarFoundryObject val)
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268 {
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269 OnUnitRemoved((Unit)val);
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270 }
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271
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272 private void Army_FailedRequirement(List<FailedUnitRequirement> val)
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273 {
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274 OnFailedRequirement(val);
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275 }
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276 }
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277 }