annotate FrmNewArmy.cs @ 107:775a34b78051

Fixes #225: Equipment amount control occasionally disables all options * Make sure we re-enable the control when we have a non-null equipment item since we disable it when we have a null item
author IBBoard <dev@ibboard.co.uk>
date Sat, 28 Nov 2009 16:33:26 +0000
parents 3fae39208d06
children 39b93ca5fb9c
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1 // This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Drawing;
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7 using System.ComponentModel;
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8 using System.Windows.Forms;
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9 using IBBoard;
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10 using IBBoard.Lang;
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11 using IBBoard.Windows.Forms;
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12 using IBBoard.WarFoundry.API;
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13 using IBBoard.WarFoundry.API.Objects;
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14 using IBBoard.Windows.Forms.I18N;
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15
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16 namespace IBBoard.WarFoundry.GUI.WinForms
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17 {
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18 /// <summary>
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19 /// Summary description for FrmNewArmy.
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20 /// </summary>
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21 public class FrmNewArmy : IBBForm
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22 {
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23 /// <summary>
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24 /// Required designer variable.
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25 /// </summary>
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26 private System.ComponentModel.Container components = null;
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27 private IBBoard.Windows.Forms.IBBButton bttnCancel;
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28 private IBBoard.Windows.Forms.IBBLabel lblRaceList;
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29 private IBBoard.Windows.Forms.IBBButton bttnSelectRace;
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30 private System.Windows.Forms.ListBox lstRaces;
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31 private IBBoard.Windows.Forms.IBBLabel lblArmyName;
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32 private IBBoard.Windows.Forms.IBBLabel lblArmySize;
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33 private System.Windows.Forms.NumericUpDown armySize;
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34 private IBBLabel lblGameSystem;
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35 private ComboBox gameSystems;
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36 private System.Windows.Forms.TextBox txtArmyName;
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37
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38 private GameSystem system;
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39 private Race race;
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40 private string armyName;
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41 private int maxPoints;
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42
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43 public FrmNewArmy(GameSystem system)
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44 {
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45 InitializeComponent();
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46
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47 ControlTranslator.TranslateControl(this);
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48
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49 foreach (GameSystem gameSystem in WarFoundryLoader.GetDefault().GetGameSystems())
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50 {
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51 gameSystems.Items.Add(gameSystem);
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52 }
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53
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54 if (WarFoundryCore.CurrentGameSystem != null)
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55 {
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56 gameSystems.SelectedItem = FrmMain.CurrentGameSystem;
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57 }
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58 else if (gameSystems.Items.Count == 1)
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59 {
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60 gameSystems.SelectedIndex = 0;
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61 }
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62 }
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63
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64 private void SetRaces(GameSystem system)
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65 {
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66 foreach (Race race in WarFoundryLoader.GetDefault().GetRaces(system))
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67 {
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68 lstRaces.Items.Add(race);
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69 }
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70 }
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71
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72 /// <summary>
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73 /// Clean up any resources being used.
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74 /// </summary>
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75 protected override void Dispose( bool disposing )
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76 {
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77 if( disposing )
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78 {
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79 if(components != null)
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80 {
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81 components.Dispose();
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82 }
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83 }
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84 base.Dispose( disposing );
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85 }
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86
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87 #region Windows Form Designer generated code
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88 /// <summary>
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89 /// Required method for Designer support - do not modify
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90 /// the contents of this method with the code editor.
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91 /// </summary>
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92 private void InitializeComponent()
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93 {
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94 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmNewArmy));
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95 this.lstRaces = new System.Windows.Forms.ListBox();
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96 this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
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97 this.lblRaceList = new IBBoard.Windows.Forms.IBBLabel();
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98 this.bttnSelectRace = new IBBoard.Windows.Forms.IBBButton();
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99 this.lblArmyName = new IBBoard.Windows.Forms.IBBLabel();
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100 this.txtArmyName = new System.Windows.Forms.TextBox();
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101 this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel();
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102 this.armySize = new System.Windows.Forms.NumericUpDown();
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103 this.lblGameSystem = new IBBoard.Windows.Forms.IBBLabel();
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104 this.gameSystems = new System.Windows.Forms.ComboBox();
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105 ((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit();
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106 this.SuspendLayout();
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107 //
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108 // lstRaces
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109 //
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110 this.lstRaces.DisplayMember = "Name";
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111 this.lstRaces.Location = new System.Drawing.Point(110, 33);
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112 this.lstRaces.Name = "lstRaces";
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113 this.lstRaces.Size = new System.Drawing.Size(248, 121);
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114 this.lstRaces.TabIndex = 7;
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115 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged);
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116 //
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117 // bttnCancel
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118 //
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119 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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120 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
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121 this.bttnCancel.Location = new System.Drawing.Point(12, 231);
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122 this.bttnCancel.Name = "bttnCancel";
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123 this.bttnCancel.Size = new System.Drawing.Size(80, 24);
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124 this.bttnCancel.TabIndex = 6;
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125 this.bttnCancel.Text = "cancel";
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126 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
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127 //
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128 // lblRaceList
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129 //
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130 this.lblRaceList.Location = new System.Drawing.Point(12, 33);
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131 this.lblRaceList.Name = "lblRaceList";
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132 this.lblRaceList.Size = new System.Drawing.Size(92, 80);
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133 this.lblRaceList.TabIndex = 5;
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134 this.lblRaceList.Text = "race list";
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135 this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight;
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136 //
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137 // bttnSelectRace
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138 //
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139 this.bttnSelectRace.Enabled = false;
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diff changeset
140 this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System;
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diff changeset
141 this.bttnSelectRace.Location = new System.Drawing.Point(254, 231);
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142 this.bttnSelectRace.Name = "bttnSelectRace";
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143 this.bttnSelectRace.Size = new System.Drawing.Size(104, 24);
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diff changeset
144 this.bttnSelectRace.TabIndex = 4;
106
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145 this.bttnSelectRace.Text = "create army";
54
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diff changeset
146 this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click);
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147 //
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148 // lblArmyName
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149 //
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150 this.lblArmyName.Location = new System.Drawing.Point(12, 163);
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151 this.lblArmyName.Name = "lblArmyName";
84
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152 this.lblArmyName.Size = new System.Drawing.Size(92, 17);
54
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153 this.lblArmyName.TabIndex = 8;
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154 this.lblArmyName.Text = "army name";
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155 this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight;
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156 //
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157 // txtArmyName
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158 //
84
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diff changeset
159 this.txtArmyName.Location = new System.Drawing.Point(110, 160);
54
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160 this.txtArmyName.Name = "txtArmyName";
84
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161 this.txtArmyName.Size = new System.Drawing.Size(248, 20);
54
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162 this.txtArmyName.TabIndex = 9;
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163 this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged);
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164 //
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165 // lblArmySize
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166 //
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167 this.lblArmySize.Location = new System.Drawing.Point(12, 188);
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168 this.lblArmySize.Name = "lblArmySize";
84
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169 this.lblArmySize.Size = new System.Drawing.Size(92, 18);
54
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170 this.lblArmySize.TabIndex = 10;
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171 this.lblArmySize.Text = "army size";
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172 this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight;
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173 //
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174 // armySize
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175 //
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176 this.armySize.Increment = new decimal(new int[] {
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177 50,
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178 0,
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179 0,
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180 0});
84
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181 this.armySize.Location = new System.Drawing.Point(110, 186);
54
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182 this.armySize.Maximum = new decimal(new int[] {
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183 1000000,
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184 0,
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185 0,
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186 0});
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187 this.armySize.Name = "armySize";
84
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188 this.armySize.Size = new System.Drawing.Size(99, 20);
54
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189 this.armySize.TabIndex = 11;
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190 this.armySize.ThousandsSeparator = true;
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191 this.armySize.Value = new decimal(new int[] {
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192 2000,
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193 0,
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194 0,
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195 0});
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196 //
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197 // lblGameSystem
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198 //
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199 this.lblGameSystem.Location = new System.Drawing.Point(12, 9);
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200 this.lblGameSystem.Name = "lblGameSystem";
84
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diff changeset
201 this.lblGameSystem.Size = new System.Drawing.Size(92, 18);
54
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202 this.lblGameSystem.TabIndex = 12;
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203 this.lblGameSystem.Text = "game system";
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204 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight;
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205 //
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206 // gameSystems
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207 //
56
11e81ba85684 Fixes #166: Move game system changing to part of army creation
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diff changeset
208 this.gameSystems.DisplayMember = "Name";
54
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209 this.gameSystems.FormattingEnabled = true;
84
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diff changeset
210 this.gameSystems.Location = new System.Drawing.Point(110, 6);
54
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211 this.gameSystems.Name = "gameSystems";
84
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diff changeset
212 this.gameSystems.Size = new System.Drawing.Size(248, 21);
54
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213 this.gameSystems.TabIndex = 13;
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diff changeset
214 this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged);
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215 //
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216 // FrmNewArmy
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217 //
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218 this.AcceptButton = this.bttnSelectRace;
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diff changeset
219 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
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220 this.CancelButton = this.bttnCancel;
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diff changeset
221 this.ClientSize = new System.Drawing.Size(370, 267);
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diff changeset
222 this.Controls.Add(this.gameSystems);
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223 this.Controls.Add(this.lblGameSystem);
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224 this.Controls.Add(this.armySize);
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225 this.Controls.Add(this.lblArmySize);
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226 this.Controls.Add(this.txtArmyName);
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227 this.Controls.Add(this.lblArmyName);
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228 this.Controls.Add(this.bttnCancel);
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229 this.Controls.Add(this.lblRaceList);
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230 this.Controls.Add(this.bttnSelectRace);
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diff changeset
231 this.Controls.Add(this.lstRaces);
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diff changeset
232 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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diff changeset
233 this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon")));
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diff changeset
234 this.MaximizeBox = false;
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diff changeset
235 this.MinimizeBox = false;
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diff changeset
236 this.Name = "FrmNewArmy";
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diff changeset
237 this.ShowInTaskbar = false;
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diff changeset
238 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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diff changeset
239 this.Text = "FrmNewArmy";
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diff changeset
240 ((System.ComponentModel.ISupportInitialize) (this.armySize)).EndInit();
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diff changeset
241 this.ResumeLayout(false);
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diff changeset
242 this.PerformLayout();
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diff changeset
243
80
c243b043aa62 Re #179: Make sure that translations are used throughout UI
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diff changeset
244 }
54
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diff changeset
245 #endregion
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diff changeset
246
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diff changeset
247 public GameSystem SelectedSystem
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248 {
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249 get { return system; }
80
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diff changeset
250 }
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251
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diff changeset
252 public Race SelectedRace
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253 {
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diff changeset
254 get { return race; }
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diff changeset
255 }
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diff changeset
256
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diff changeset
257 public string ArmyName
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258 {
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259 get { return armyName; }
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diff changeset
260 }
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diff changeset
261
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diff changeset
262 public int ArmySize
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diff changeset
263 {
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diff changeset
264 get { return maxPoints; }
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diff changeset
265 }
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diff changeset
266
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diff changeset
267 private void bttnCancel_Click(object sender, System.EventArgs e)
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268 {
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diff changeset
269 DialogResult = DialogResult.Cancel;
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diff changeset
270 this.Close();
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271 }
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diff changeset
272
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diff changeset
273 private void bttnSelectRace_Click(object sender, System.EventArgs e)
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diff changeset
274 {
54
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275 DialogResult = DialogResult.OK;
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276 SetValues();
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277 this.Close();
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278 }
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279
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280 private void SetValues()
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281 {
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282 system = GetSelectedGameSystem();
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283 race = (Race) lstRaces.SelectedItem;
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284 armyName = txtArmyName.Text;
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285 maxPoints = (int) armySize.Value;
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286 }
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287
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288 private GameSystem GetSelectedGameSystem()
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289 {
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290 return (GameSystem) gameSystems.SelectedItem;
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291 }
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292
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293 private void txtArmyName_TextChanged(object sender, System.EventArgs e)
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294 {
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295 setSelectRaceEnabledVal();
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296 }
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297
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298 private void setSelectRaceEnabledVal()
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299 {
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300 bttnSelectRace.Enabled = (lstRaces.SelectedIndex>-1 && txtArmyName.Text.Trim()!="" && armySize.Value > 0);
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301 }
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302
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303 private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e)
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304 {
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305 setSelectRaceEnabledVal();
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306 }
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307
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308 private void gameSystems_SelectedValueChanged(object sender, EventArgs e)
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309 {
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310 GameSystem selected = GetSelectedGameSystem();
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311 lstRaces.Items.Clear();
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312
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313 if (selected != null)
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314 {
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315 SetRaces(selected);
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316
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317 if (lstRaces.Items.Count > 0)
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318 {
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319 lstRaces.SelectedIndex = 0;
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320 }
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321 }
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322 }
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323 }
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324 }