Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
annotate Util/UnitEquipmentChoice.cs @ 99:acaea18ac0a1
Fixes #220: Make percentage and numeric amounts more obvious
* Differentiate between "free" and costed and build up a new string with more options
* Make use of translations for all of the parts of the line
Re #179: Make sure that translations are used throughout UI
* Add new translations to file
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 21 Nov 2009 16:41:28 +0000 |
parents | 1576f669b3eb |
children | 3e78af88ceb3 |
rev | line source |
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36 | 1 // This file (UnitEquipmentChoice.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. |
2 // | |
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. | |
4 | |
5 using System; | |
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Fixes #220: Make percentage and numeric amounts more obvious
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6 using IBBoard.Lang; |
36 | 7 using IBBoard.WarFoundry.API.Objects; |
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8 using IBBoard.WarFoundry.API.Util; |
36 | 9 |
10 namespace IBBoard.WarFoundry.GUI.WinForms.Util | |
11 { | |
12 /// <summary> | |
13 /// A helper object that holds an equipment choice for a unit. | |
14 /// </summary> | |
15 | |
16 public class UnitEquipmentChoice | |
17 { | |
18 private Unit unit; | |
19 private UnitEquipmentItem item; | |
20 | |
21 public UnitEquipmentChoice(Unit unit, UnitEquipmentItem unitItem) | |
22 { | |
23 this.unit = unit; | |
24 item = unitItem; | |
25 } | |
26 | |
27 public override string ToString() | |
28 { | |
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29 String translation = ""; |
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30 |
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31 if (item.Cost == 0) |
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32 { |
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33 translation = Translation.GetTranslation("equipmentAmountWithZeroCost", "{0} ({1} - free)", item.Name, GetAmountString()); |
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34 } |
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35 else |
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36 { |
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37 translation = Translation.GetTranslation("equipmentAmountWithCost", "{0} ({1} at {2}pts each)", item.Name, GetAmountString(), item.Cost); |
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38 } |
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39 |
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40 return translation; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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41 } |
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42 |
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43 private string GetAmountString() |
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44 { |
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45 double amount = UnitEquipmentUtil.GetEquipmentAmount(unit, item); |
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46 string amountString = ""; |
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47 |
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48 if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item)) |
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49 { |
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50 int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, item); |
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51 |
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52 if (amount == 100) |
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53 { |
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54 amountString = Translation.GetTranslation("equipmentAmountAll", "all ({1})", amount, number); |
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55 } |
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56 else |
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57 { |
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58 amountString = Translation.GetTranslation("equipmentAmountPercentage", "{0}% ({1})", amount, number); |
acaea18ac0a1
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59 } |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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60 } |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents:
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61 else |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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62 { |
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63 amountString = amount.ToString(); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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64 } |
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Fixes #220: Make percentage and numeric amounts more obvious
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65 |
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66 return amountString; |
36 | 67 } |
68 | |
69 public UnitEquipmentItem Item | |
70 { | |
71 get { return item; } | |
72 } | |
73 } | |
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Re #61 - Complete structure of WarFoundry API objects
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74 } |