annotate API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 36:82cd08385bfe

Fixes #228: Crash on invalid ability ID * Replace zipped Race and System files with unpackaged XML * Add helper class to create WarFoundry objects from XML files for tests * Use new helper classes to make test pass
author IBBoard <dev@ibboard.co.uk>
date Thu, 24 Dec 2009 20:14:28 +0000
parents 4302e6b2c5c1
children 00abd1c2f7d6
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03a8ab5e90d6 Re #236: Race loading should fail cleanly if system doesn't exist
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1 // This file (WarFoundryXmlRaceFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml;
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9 using NUnit.Framework;
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10 using IBBoard.WarFoundry.API.Objects;
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11 using IBBoard.WarFoundry.API.Objects.Mock;
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12 using IBBoard.IO;
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13
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14 namespace IBBoard.WarFoundry.API.Factories.Xml
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15 {
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18 [TestFixture()]
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19 public class WarFoundryXmlRaceFactoryTest
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20 {
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21 [Test()]
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22 [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Ability for Empire General with ID leaderOfMen did not exist in race definition")]
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23 public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors ()
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24 {
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25 try
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26 {
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82cd08385bfe Fixes #228: Crash on invalid ability ID
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27 GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/race-with-non-existant-ability.systemx"));
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28 FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
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29 WarFoundryLoader.SetDefault(fixedLoader);
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30 FileInfo raceFile = new FileInfo ("testdata/race-with-non-existant-ability.racex");
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31 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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32 Category[] cats = race.Categories;
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33 }
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34 finally
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35 {
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36 WarFoundryLoader.SetDefault(null);
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37 }
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38 }
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40 [Test()]
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41 [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")]
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42 public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors ()
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43 {
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44 ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-game-system.race"));
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45 Assert.AreEqual(1, objs.Count);
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46 IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator();
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47 enumerator.Reset();
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48 enumerator.MoveNext();
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49 Race race = (Race)enumerator.Current;
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50 Category[] cats = race.Categories;
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51 }
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52 }
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53 }