annotate gtk-gui/IBBoard.WarFoundry.GTK.FrmChangeGameSystem.cs @ 7:58961ff391d4

Closes #30 - Convert to .csproj * Convert GTK# GUI to .csproj and remove .mdp Also: * Remove rogue Dialog class * Commit a number of generated GUI changes that MonoDevelop made and won't un-make
author IBBoard <dev@ibboard.co.uk>
date Tue, 17 Feb 2009 16:41:55 +0000
parents cfc7683e73f9
children ca863c693550
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1 // ------------------------------------------------------------------------------
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2 // <autogenerated>
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3 // This code was generated by a tool.
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4 //
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5 //
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6 // Changes to this file may cause incorrect behavior and will be lost if
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7 // the code is regenerated.
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8 // </autogenerated>
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9 // ------------------------------------------------------------------------------
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10
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11 namespace IBBoard.WarFoundry.GTK {
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14 public partial class FrmChangeGameSystem {
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16 private Gtk.HBox hbox1;
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18 private Gtk.Label lblGameSystem;
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20 private Gtk.ScrolledWindow GtkScrolledWindow;
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21
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22 private Gtk.TreeView lstGameSystems;
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24 private Gtk.Button buttonCancel;
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25
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26 private Gtk.Button buttonOk;
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27
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28 protected virtual void Build() {
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29 Stetic.Gui.Initialize(this);
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30 // Widget IBBoard.WarFoundry.GTK.FrmChangeGameSystem
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31 this.Name = "IBBoard.WarFoundry.GTK.FrmChangeGameSystem";
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32 this.Title = Mono.Unix.Catalog.GetString("Change Game System");
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33 this.Icon = Gdk.Pixbuf.LoadFromResource("App.ico");
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34 this.TypeHint = ((Gdk.WindowTypeHint)(1));
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35 this.WindowPosition = ((Gtk.WindowPosition)(4));
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36 this.Modal = true;
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37 this.Resizable = false;
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38 this.AllowGrow = false;
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39 this.DefaultWidth = 400;
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40 this.DefaultHeight = 300;
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41 this.SkipPagerHint = true;
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42 this.SkipTaskbarHint = true;
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43 this.HasSeparator = false;
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44 // Internal child IBBoard.WarFoundry.GTK.FrmChangeGameSystem.VBox
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45 Gtk.VBox w1 = this.VBox;
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46 w1.Name = "dialog1_VBox";
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47 w1.Spacing = 6;
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48 w1.BorderWidth = ((uint)(2));
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49 // Container child dialog1_VBox.Gtk.Box+BoxChild
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50 this.hbox1 = new Gtk.HBox();
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51 this.hbox1.Name = "hbox1";
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52 this.hbox1.Spacing = 6;
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53 // Container child hbox1.Gtk.Box+BoxChild
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54 this.lblGameSystem = new Gtk.Label();
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55 this.lblGameSystem.Name = "lblGameSystem";
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56 this.lblGameSystem.LabelProp = Mono.Unix.Catalog.GetString("Game System");
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57 this.hbox1.Add(this.lblGameSystem);
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58 Gtk.Box.BoxChild w2 = ((Gtk.Box.BoxChild)(this.hbox1[this.lblGameSystem]));
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59 w2.Position = 0;
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60 w2.Expand = false;
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61 w2.Fill = false;
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62 // Container child hbox1.Gtk.Box+BoxChild
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63 this.GtkScrolledWindow = new Gtk.ScrolledWindow();
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64 this.GtkScrolledWindow.Name = "GtkScrolledWindow";
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65 this.GtkScrolledWindow.ShadowType = ((Gtk.ShadowType)(1));
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66 // Container child GtkScrolledWindow.Gtk.Container+ContainerChild
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67 this.lstGameSystems = new Gtk.TreeView();
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68 this.lstGameSystems.WidthRequest = 250;
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69 this.lstGameSystems.HeightRequest = 125;
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70 this.lstGameSystems.CanFocus = true;
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71 this.lstGameSystems.Name = "lstGameSystems";
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72 this.lstGameSystems.HeadersVisible = false;
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73 this.GtkScrolledWindow.Add(this.lstGameSystems);
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74 this.hbox1.Add(this.GtkScrolledWindow);
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75 Gtk.Box.BoxChild w4 = ((Gtk.Box.BoxChild)(this.hbox1[this.GtkScrolledWindow]));
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76 w4.Position = 1;
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77 w1.Add(this.hbox1);
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78 Gtk.Box.BoxChild w5 = ((Gtk.Box.BoxChild)(w1[this.hbox1]));
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79 w5.Position = 0;
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80 // Internal child IBBoard.WarFoundry.GTK.FrmChangeGameSystem.ActionArea
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81 Gtk.HButtonBox w6 = this.ActionArea;
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82 w6.Name = "dialog1_ActionArea";
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83 w6.Spacing = 6;
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84 w6.BorderWidth = ((uint)(5));
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85 w6.LayoutStyle = ((Gtk.ButtonBoxStyle)(4));
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86 // Container child dialog1_ActionArea.Gtk.ButtonBox+ButtonBoxChild
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87 this.buttonCancel = new Gtk.Button();
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88 this.buttonCancel.CanDefault = true;
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89 this.buttonCancel.CanFocus = true;
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90 this.buttonCancel.Name = "buttonCancel";
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91 this.buttonCancel.UseStock = true;
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92 this.buttonCancel.UseUnderline = true;
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93 this.buttonCancel.Label = "gtk-cancel";
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94 this.AddActionWidget(this.buttonCancel, -6);
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95 Gtk.ButtonBox.ButtonBoxChild w7 = ((Gtk.ButtonBox.ButtonBoxChild)(w6[this.buttonCancel]));
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96 w7.Expand = false;
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97 w7.Fill = false;
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98 // Container child dialog1_ActionArea.Gtk.ButtonBox+ButtonBoxChild
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99 this.buttonOk = new Gtk.Button();
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100 this.buttonOk.Sensitive = false;
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101 this.buttonOk.CanDefault = true;
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102 this.buttonOk.CanFocus = true;
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103 this.buttonOk.Name = "buttonOk";
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104 this.buttonOk.UseStock = true;
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105 this.buttonOk.UseUnderline = true;
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106 this.buttonOk.Label = "gtk-ok";
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107 this.AddActionWidget(this.buttonOk, -5);
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108 Gtk.ButtonBox.ButtonBoxChild w8 = ((Gtk.ButtonBox.ButtonBoxChild)(w6[this.buttonOk]));
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109 w8.Position = 1;
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110 w8.Expand = false;
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111 w8.Fill = false;
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112 if ((this.Child != null)) {
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113 this.Child.ShowAll();
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114 }
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115 this.Show();
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116 this.lstGameSystems.RowActivated += new Gtk.RowActivatedHandler(this.lstGameSystemsRowActivated);
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117 this.buttonCancel.Clicked += new System.EventHandler(this.OnCancel);
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118 this.buttonOk.Clicked += new System.EventHandler(this.OnGameSystemOkayClicked);
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119 }
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120 }
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121 }