annotate API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 80:102887bd063b

Fixes #139: Load additional data for units * Already done and loaded * Minor change to unit test to make sure we're loading something and not just returning empty strings
author IBBoard <dev@ibboard.co.uk>
date Wed, 26 Jan 2011 20:10:02 +0000
parents d1d79adcb11d
children 1de37b5c8107
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 // This file (WarFoundryXmlRaceFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml.Schema;
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9 using IBBoard.IO;
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10 using IBBoard.WarFoundry.API.Objects;
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11 using NUnit.Framework;
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12 using NUnit.Framework.SyntaxHelpers;
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13
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14 namespace IBBoard.WarFoundry.API.Factories.Xml
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15 {
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16 //It would be better to explicitly check that some of these errors are certain types of schema validation error, but Mono and .Net have
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17 //different exception messages for the same text and just have one class for all schema exceptions of all types.
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18 //We can't even check line numbers because Mono embeds them in the text and the actual line number is the end of the file.
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19 [TestFixture()]
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20 public class WarFoundryXmlRaceFactoryTest
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21 {
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22 [TearDown()]
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23 public void AfterTestCleanup()
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24 {
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25 WarFoundryLoader.SetDefault(null);
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26 }
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27
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28 [Test()]
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29 public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors()
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30 {
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31 TestFileValidationFailure("testdata/xml-race-factory/non-existant-ability.racex");
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32 }
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34 [Test()]
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35 public void TestCompleteLoadingOnRaceWithDuplicateAbilityIdErrors()
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36 {
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37 TestFileValidationFailure("testdata/xml-race-factory/duplicate-ability.racex");
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38 }
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40 [Test()]
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41 public void TestCompleteLoadingOnRaceWithAbilityLoadsData()
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42 {
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43 SetDefaultGameSystem();
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44 FileInfo raceFile = new FileInfo("testdata/xml-race-factory/existing-ability.racex");
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45 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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46 UnitType unitType = race.GetUnitType("Empire1");
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47 Ability ability = race.GetAbility("leaderOfMen");
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48 Assert.That(ability.Name, Is.EqualTo("Leader of Men"));
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49 Assert.That(ability.Description, Is.EqualTo("All men will follow the character and can use his leadership"));
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50 Assert.That(unitType.GetRequiredAbilities(), Has.Member(ability));
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51 }
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52
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53 [Test()]
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54 public void TestCompleteLoadingOnRaceWithIncorrectMemberTypeIDErrors()
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55 {
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56 TestFileValidationFailure("testdata/xml-race-factory/non-existant-member-type.racex");
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57 }
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59 [Test()]
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60 public void TestCompleteLoadingOnRaceWithDuplicateMemberTypeIDErrors()
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61 {
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62 TestFileValidationFailure("testdata/xml-race-factory/duplicate-member-type.racex");
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63 }
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65 [Test()]
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66 public void TestCompleteLoadingOnRaceWithMemberTypeLoadsData()
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67 {
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68 SetDefaultGameSystem();
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69 FileInfo raceFile = new FileInfo("testdata/xml-race-factory/existing-member-type.racex");
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70 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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71 UnitMemberType memberType = race.GetUnitMemberType("General");
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72 Assert.That(memberType.Name, Is.EqualTo("General"));
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73 }
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75 [Test()]
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76 public void TestCompleteLoadingOnRaceWithIncorrectEquipmentSlotErrors()
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77 {
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78 TestFileValidationFailure("testdata/xml-race-factory/single-unit-with-invalid-equipment-slot-reference.racex");
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79 }
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81 [Test()]
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82 public void TestCompleteLoadingOnRaceWithDuplicateEquipmentSlotErrors()
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83 {
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84 TestFileValidationFailure("testdata/xml-race-factory/single-unit-with-duplicate-equipment-slot.racex");
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85 }
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87 [Test()]
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88 public void TestCompleteLoadingOnRaceWithCorrectEquipmentSlotLoads()
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89 {
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90 SetDefaultGameSystem();
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91 FileInfo raceFile = new FileInfo("testdata/xml-race-factory/single-unit-with-valid-equipment-slot-reference.racex");
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92 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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93 UnitType unitType = race.GetUnitType("Empire1");
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94 UnitEquipmentItem unitEquipmentItem = unitType.GetEquipmentItem("Empire1equip1");
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95 Assert.That(unitEquipmentItem.SlotName, Is.EqualTo("slot1"));
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96 }
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98 [Test()]
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99 public void TestCompleteLoadingOnRaceWithNoEquipmentSlotLimitErrors()
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100 {
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101 TestFileValidationFailure("testdata/xml-race-factory/single-unit-with-no-equipment-slot-limit.racex");
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102 }
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104 [Test()]
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105 public void TestCompleteLoadingOnRaceWithIncorrectEquipmentIDError()
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106 {
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107 TestFileValidationFailure("testdata/xml-race-factory/single-unit-with-invalid-equipment-reference.racex");
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108 }
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109
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110 [Test()]
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111 public void TestCompleteLoadingOnRaceWithDuplicateEquipmentIDError()
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112 {
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113 TestFileValidationFailure("testdata/xml-race-factory/duplicate-equipment-id.racex");
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114 }
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115
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116 [Test()]
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117 public void TestCompleteLoadingOnRaceWithCorrectEquipmentIDLoads()
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118 {
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119 SetDefaultGameSystem();
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120 FileInfo raceFile = new FileInfo("testdata/xml-race-factory/single-unit-with-valid-equipment-reference.racex");
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121 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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122 UnitType unitType = race.GetUnitType("Empire1");
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123 Assert.That(unitType.GetEquipmentItem("Empire1equip1"), Is.Not.Null);
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124 }
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125
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126 [Test()]
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127 public void TestCompleteLoadingOnRaceWithIncorrectContainedUnitIDError()
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128 {
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129 TestFileValidationFailure("testdata/xml-race-factory/invalid-contained-unit-reference.racex");
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130 }
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131
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132 [Test()]
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133 public void TestCompleteLoadingOnRaceWithCorrectContainedUnitIDLoadsData()
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134 {
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135 SetDefaultGameSystem();
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136 FileInfo raceFile = new FileInfo("testdata/xml-race-factory/valid-contained-unit-reference.racex");
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137 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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138 UnitType unitType = race.GetUnitType("Empire1");
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139 Assert.That(unitType.ContainedUnitTypes, Has.Length(1));
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140 }
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141
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142 [Test()]
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143 public void TestCompleteLoadingOnRaceWithDuplicateExtraDataKeyErrors()
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144 {
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145 TestFileValidationFailure("testdata/xml-race-factory/duplicate-extra-data-key.racex");
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146 }
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147
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148 [Test()]
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149 public void TestCompleteLoadingOnRaceWithDifferentExtraDataKeysLoadsData()
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150 {
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151 SetDefaultGameSystem();
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152 FileInfo raceFile = new FileInfo("testdata/xml-race-factory/different-extra-data-key.racex");
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153 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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154 UnitType unitType = race.GetUnitType("Empire1");
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155 Assert.That(unitType.GetExtraData("data1"), Is.EqualTo("SomeStringHere"));
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156 }
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157
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158 [Test()]
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159 [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")]
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160 public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors()
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161 {
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162 ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-game-system.race"));
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163 Assert.AreEqual(1, objs.Count);
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164 IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator();
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165 enumerator.Reset();
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166 enumerator.MoveNext();
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167 Race race = (Race)enumerator.Current;
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168 race.EnsureFullyLoaded();
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169 }
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170
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171 [Test()]
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172 public void TestSingleUnitArmyLoadsSuccessfully()
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173 {
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174 SetDefaultGameSystem();
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175 FileInfo raceFile = new FileInfo("testdata/single-unit-race.racex");
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176 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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177 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
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178 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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179 Assert.AreEqual(1, unitTypes.Length);
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180 UnitType unitType = unitTypes[0];
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181 Stat[] stats = unitType.UnitStatsArrays[0];
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182 Assert.AreEqual(9, stats.Length);
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183 Assert.AreEqual("M", stats[0].ParentSlotName);
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184 Assert.AreEqual("4", stats[0].SlotValueString);
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185 Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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186 }
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187
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188 [Test()]
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189 public void TestSingleUnitArmyWithMemberTypeReferenceLoadsSuccessfully()
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190 {
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191 SetDefaultGameSystem();
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192 FileInfo raceFile = new FileInfo("testdata/single-unit-type-referencing-race.racex");
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193 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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194 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
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195 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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196 Assert.AreEqual(1, unitTypes.Length);
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197 UnitType unitType = unitTypes[0];
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198 Stat[] stats = unitType.UnitStatsArrays[0];
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199 Assert.AreEqual(9, stats.Length);
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200 Assert.AreEqual("M", stats[0].ParentSlotName);
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201 Assert.AreEqual("4", stats[0].SlotValueString);
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202 Assert.AreEqual("General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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203 }
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204
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205 [Test()]
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206 public void TestSingleUnitArmyWithMultipleMemberTypeReferencesLoadsSuccessfully()
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207 {
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208 SetDefaultGameSystem();
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209 FileInfo raceFile = new FileInfo("testdata/single-unit-multi-type-referencing-race.racex");
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210 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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211 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
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212 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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213 Assert.AreEqual(1, unitTypes.Length);
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214 UnitType unitType = unitTypes[0];
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215 Stat[][] stats = unitType.UnitStatsArrays;
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216 Assert.AreEqual(2, stats.Length);
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217 Assert.AreEqual("M", stats[0][0].ParentSlotName);
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218 Assert.AreEqual("4", stats[0][0].SlotValueString);
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219 Assert.AreEqual("General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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220 Assert.AreEqual("M", stats[1][0].ParentSlotName);
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221 Assert.AreEqual("8", stats[1][0].SlotValueString);
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222 Assert.AreEqual("Warhorse", unitType.UnitStatsArraysWithName[1][0].SlotValueString);
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223 }
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224
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225 [Test()]
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226 public void TestSingleUnitArmyWithMultipleMemberTypeReferencesAndOverrideLoadsSuccessfully()
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227 {
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228 SetDefaultGameSystem();
44
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229 FileInfo raceFile = new FileInfo("testdata/single-unit-multi-type-referencing-race-with-override.racex");
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230 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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231 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
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232 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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233 Assert.AreEqual(1, unitTypes.Length);
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234 UnitType unitType = unitTypes[0];
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235 Stat[][] allStats = unitType.UnitStatsArrays;
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236 Stat[] stats = allStats[0];
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237 Assert.AreEqual(1, allStats.Length);
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238 Assert.AreEqual(9, stats.Length);
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239 Assert.AreEqual("M", stats[0].ParentSlotName);
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240 Assert.AreEqual("4", stats[0].SlotValueString);
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241 Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
43
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242 }
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243
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244 [Test()]
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245 public void TestSingleUnitArmyWithNoStatsReturnsUnitWithBlankStats()
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246 {
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247 SetDefaultGameSystem();
43
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248 FileInfo raceFile = new FileInfo("testdata/single-unit-no-stats-race.racex");
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249 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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250 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
43
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251 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
44
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diff changeset
252 Assert.AreEqual(1, unitTypes.Length);
43
00abd1c2f7d6 Re #268: Restructure stats for re-use
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diff changeset
253 UnitType unitType = unitTypes[0];
44
0de5d86bc1cb Re #268: Restructure stats for re-use
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diff changeset
254 Stat[] stats = unitType.UnitStatsArrays[0];
43
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diff changeset
255 Assert.That(stats.Length == race.GameSystem.StandardSystemStats.SlotCount);
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diff changeset
256
00abd1c2f7d6 Re #268: Restructure stats for re-use
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diff changeset
257 foreach (Stat stat in stats)
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diff changeset
258 {
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diff changeset
259 Assert.AreEqual("", stat.SlotValueString);
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diff changeset
260 }
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261
44
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diff changeset
262 Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
43
00abd1c2f7d6 Re #268: Restructure stats for re-use
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diff changeset
263 }
50
d3519f38a0f4 Re #270: Add multiple categories to API
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diff changeset
264
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diff changeset
265 [Test()]
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diff changeset
266 public void TestSingleUnitArmyWithNoCategoriesUsesMainCategory()
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267 {
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268 SetDefaultGameSystem();
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269 FileInfo raceFile = new FileInfo("testdata/single-unit-no-category.racex");
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diff changeset
270 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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diff changeset
271 Category category = race.GetCategory("cat1");
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272 UnitType[] unitTypes = race.GetUnitTypes(category);
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273 Assert.AreEqual(1, unitTypes.Length);
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274 UnitType unitType = unitTypes[0];
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275 Assert.That(unitType.MainCategory, Is.EqualTo(category));
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276 Assert.That(unitType.Categories.Length, Is.EqualTo(1));
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277 Assert.That(unitType.Categories, Has.Member(category));
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278 }
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279
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diff changeset
280 [Test()]
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281 public void TestSingleUnitArmyWithOneCategoryAndSameMainCategoryHasOneCategory()
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282 {
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283 SetDefaultGameSystem();
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284 FileInfo raceFile = new FileInfo("testdata/single-unit-one-category-same-main-category.racex");
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285 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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286 Category category = race.GetCategory("cat1");
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diff changeset
287 UnitType[] unitTypes = race.GetUnitTypes(category);
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288 Assert.AreEqual(1, unitTypes.Length);
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289 UnitType unitType = unitTypes[0];
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290 Assert.That(unitType.MainCategory, Is.EqualTo(category));
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291 Assert.That(unitType.Categories.Length, Is.EqualTo(1));
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diff changeset
292 Assert.That(unitType.Categories, Has.Member(category));
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293 }
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294
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diff changeset
295 [Test()]
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296 public void TestSingleUnitArmyWithOneCategoryAndDifferentMainCategoryHasTwoCategories()
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297 {
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298 SetDefaultGameSystem();
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diff changeset
299 FileInfo raceFile = new FileInfo("testdata/single-unit-one-category-different-main-category.racex");
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diff changeset
300 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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diff changeset
301 Category category = race.GetCategory("cat1");
d3519f38a0f4 Re #270: Add multiple categories to API
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diff changeset
302 UnitType[] unitTypes = race.GetUnitTypes(category);
d3519f38a0f4 Re #270: Add multiple categories to API
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diff changeset
303 Assert.AreEqual(1, unitTypes.Length);
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diff changeset
304 UnitType unitType = unitTypes[0];
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diff changeset
305 Assert.That(unitType.MainCategory, Is.EqualTo(category));
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diff changeset
306 Assert.That(unitType.Categories.Length, Is.EqualTo(2));
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diff changeset
307 Assert.That(unitType.Categories, Has.Member(category));
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diff changeset
308 Assert.That(unitType.Categories, Has.Member(race.GetCategory("cat2")));
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diff changeset
309 }
51
9d68b5dd70b3 Re #270: Add multiple categories to API
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diff changeset
310
9d68b5dd70b3 Re #270: Add multiple categories to API
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diff changeset
311 [Test()]
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diff changeset
312 public void TestSingleUnitArmyWithMultipleCategoriesIsInEachCategory()
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313 {
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314 SetDefaultGameSystem();
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diff changeset
315 FileInfo raceFile = new FileInfo("testdata/single-unit-two-categories.racex");
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diff changeset
316 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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diff changeset
317 UnitType unitType = race.GetUnitType("Empire1");
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diff changeset
318 Assert.That(unitType.Categories.Length, Is.EqualTo(2));
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diff changeset
319 Category cat1 = race.GetCategory("cat1");
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diff changeset
320 Category cat2 = race.GetCategory("cat2");
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diff changeset
321 Assert.That(unitType.MainCategory, Is.EqualTo(cat1));
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diff changeset
322 Assert.That(unitType.Categories, Has.Member(cat1));
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diff changeset
323 Assert.That(unitType.Categories, Has.Member(cat2));
9d68b5dd70b3 Re #270: Add multiple categories to API
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diff changeset
324 Assert.That(race.GetUnitTypes(cat1), Is.All.EqualTo(unitType));
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diff changeset
325 UnitType[] unitTypesCat2 = race.GetUnitTypes(cat2);
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diff changeset
326 Assert.That(unitTypesCat2, Has.Length(1));
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diff changeset
327 Assert.That(unitTypesCat2, Is.All.EqualTo(unitType));
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diff changeset
328 }
65
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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parents: 64
diff changeset
329
72
d1d79adcb11d Re #297: Move Categories over to key/keyref from ID/IDREF
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parents: 66
diff changeset
330 [Test()]
d1d79adcb11d Re #297: Move Categories over to key/keyref from ID/IDREF
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diff changeset
331 public void TestValidCategoriesLoadsCorrectly()
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diff changeset
332 {
d1d79adcb11d Re #297: Move Categories over to key/keyref from ID/IDREF
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diff changeset
333 SetDefaultGameSystem();
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diff changeset
334 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/xml-race-factory/valid-categories.racex"));
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parents: 66
diff changeset
335 Assert.That(race.Categories, Has.Length(5));
d1d79adcb11d Re #297: Move Categories over to key/keyref from ID/IDREF
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parents: 66
diff changeset
336 }
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IBBoard <dev@ibboard.co.uk>
parents: 66
diff changeset
337
d1d79adcb11d Re #297: Move Categories over to key/keyref from ID/IDREF
IBBoard <dev@ibboard.co.uk>
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diff changeset
338 [Test()]
d1d79adcb11d Re #297: Move Categories over to key/keyref from ID/IDREF
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diff changeset
339 public void TestDuplicateCategoryIDErrors()
d1d79adcb11d Re #297: Move Categories over to key/keyref from ID/IDREF
IBBoard <dev@ibboard.co.uk>
parents: 66
diff changeset
340 {
d1d79adcb11d Re #297: Move Categories over to key/keyref from ID/IDREF
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diff changeset
341 TestFileValidationFailure("testdata/xml-race-factory/duplicate-category-ids.racex");
d1d79adcb11d Re #297: Move Categories over to key/keyref from ID/IDREF
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parents: 66
diff changeset
342 }
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parents: 66
diff changeset
343
65
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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diff changeset
344 private void TestFileValidationFailure(string filePath)
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parents: 64
diff changeset
345 {
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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parents: 64
diff changeset
346 SetDefaultGameSystem();
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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diff changeset
347 FileInfo raceFile = new FileInfo(filePath);
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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diff changeset
348
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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parents: 64
diff changeset
349 try
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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diff changeset
350 {
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diff changeset
351 SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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diff changeset
352 Assert.Fail("Excepted exception not thrown");
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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diff changeset
353 }
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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parents: 64
diff changeset
354 catch (InvalidFileException ex)
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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diff changeset
355 {
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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diff changeset
356 Console.WriteLine(ex.Message);
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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diff changeset
357 Exception innerException = ex.InnerException;
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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diff changeset
358 Assert.That(innerException, Is.InstanceOfType(typeof(XmlSchemaValidationException)));
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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parents: 64
diff changeset
359 }
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
IBBoard <dev@ibboard.co.uk>
parents: 64
diff changeset
360 }
45
04d7cd276b1d Re #274: crash when missing unitMember id
IBBoard <dev@ibboard.co.uk>
parents: 44
diff changeset
361
04d7cd276b1d Re #274: crash when missing unitMember id
IBBoard <dev@ibboard.co.uk>
parents: 44
diff changeset
362 private static void SetDefaultGameSystem()
47
b4b4bde843d7 Re #274: crash when missing unitMember id
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parents: 45
diff changeset
363 {
b4b4bde843d7 Re #274: crash when missing unitMember id
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parents: 45
diff changeset
364 SetDefaultGameSystem(new FileInfo("testdata/default.systemx"));
45
04d7cd276b1d Re #274: crash when missing unitMember id
IBBoard <dev@ibboard.co.uk>
parents: 44
diff changeset
365 }
04d7cd276b1d Re #274: crash when missing unitMember id
IBBoard <dev@ibboard.co.uk>
parents: 44
diff changeset
366
04d7cd276b1d Re #274: crash when missing unitMember id
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diff changeset
367 public static void SetDefaultGameSystem(FileInfo systemFile)
04d7cd276b1d Re #274: crash when missing unitMember id
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parents: 44
diff changeset
368 {
04d7cd276b1d Re #274: crash when missing unitMember id
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parents: 44
diff changeset
369 GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), systemFile);
04d7cd276b1d Re #274: crash when missing unitMember id
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parents: 44
diff changeset
370 FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
04d7cd276b1d Re #274: crash when missing unitMember id
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diff changeset
371 WarFoundryLoader.SetDefault(fixedLoader);
04d7cd276b1d Re #274: crash when missing unitMember id
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parents: 44
diff changeset
372 }
33
03a8ab5e90d6 Re #236: Race loading should fail cleanly if system doesn't exist
IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
373 }
03a8ab5e90d6 Re #236: Race loading should fail cleanly if system doesn't exist
IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
374 }