annotate api/Objects/Unit.cs @ 194:1412a42190a1

* Fix mutex group clash checking no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Fri, 30 Oct 2009 20:23:03 +0000
parents 36adabb1c3ea
children ec1cfe3ef94e
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1 // This file (Unit.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 2007, 2008, IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.Text;
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8 using System.Xml;
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9 using IBBoard.Lang;
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10 using IBBoard.Limits;
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11 using IBBoard.WarFoundry.API.Util;
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12
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13 namespace IBBoard.WarFoundry.API.Objects
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14 {
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15 /// <summary>
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16 /// Summary description for UnitInstance.
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17 /// </summary>
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18 public class Unit : WarFoundryObject, ICostedWarFoundryObject
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19 {
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20 private UnitType type;
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21 private int size;
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22 private Unit parentUnit;
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23 private double points;
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24 private ArmyCategory cat;
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25 private Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection> equipment = new Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection>();
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26 private Dictionary<string, List<AbstractUnitEquipmentItemSelection>> equipmentSlots = new Dictionary<string, List<AbstractUnitEquipmentItemSelection>>();
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27 private List<Unit> containedUnits = new List<Unit>();
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28 public event DoubleValChangedDelegate PointsValueChanged;
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29 public event IntValChangedDelegate UnitSizeChanged;
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30 public event DoubleValChangedDelegate UnitEquipmentAmountChanged;
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31
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32 public Unit(UnitType unitType, ArmyCategory parentArmyCat) : this(unitType, unitType.MinSize, parentArmyCat) { }
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33
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34 public Unit(UnitType unitType, int startSize, ArmyCategory parentArmyCat) : this("", "", startSize, unitType, parentArmyCat)
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35 {
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36 SetInitialEquipment();
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37 }
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38
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39 public Unit(string id, string name, int startSize, UnitType unitType, ArmyCategory parentArmyCat) : base(id, name)
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40 {
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41 Category = parentArmyCat;
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42 type = unitType;
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43 Size = startSize;
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44 CalcCost();
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45 UnitEquipmentAmountChanged+= new DoubleValChangedDelegate(UnitEquipmentAmountChangedHandler);
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46 UnitSizeChanged+= new IntValChangedDelegate(UnitSizeChangedHandler);
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47 }
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48
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49 private void UnitEquipmentAmountChangedHandler(WarFoundryObject obj, double oldVal, double newVal)
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50 {
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51 CalcCost();
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52 }
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53
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54 private void UnitSizeChangedHandler(WarFoundryObject obj, int oldVal, int newVal)
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55 {
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56 CalcCost();
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57
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58 if (HasDefaultName())
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59 {
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60 OnNameChanged("", Name);
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61 }
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62 }
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63
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64 protected override string DefaultName()
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65 {
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66 if (type != null)
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67 {
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68 if (size == 1)
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69 {
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70 return type.Name;
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71 }
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72 else
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73 {
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74 return String.Format(Translation.GetTranslation("defaultUnitName"), size, type.Name);
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75 }
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76 }
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77 else
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78 {
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79 return "Unknown Unit";
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80 }
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81 }
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83 private void SetInitialEquipment()
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84 {
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85 foreach (UnitEquipmentItem unitEquip in UnitType.GetEquipmentItems())
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86 {
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87 if (unitEquip.IsRequired)
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88 {
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89 if (CanEquipWithItem(unitEquip))
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90 {
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91 AbstractLimit minLimit = unitEquip.MinLimit;
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92
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93 if (minLimit is IPercentageLimit)
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94 {
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95 SetEquipmentRatio(unitEquip, ((IPercentageLimit)minLimit).Percentage);
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96 }
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97 else
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98 {
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99 SetEquipmentAmount(unitEquip, minLimit.GetLimit(this.Size));
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100 }
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101 }
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102 }
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103 }
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104 }
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105
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106 private void CalcCost()
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107 {
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108 double oldpoints = points;
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109 points = type.CostPerTrooper * AdditionalTroopers + type.BaseUnitCost;
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110
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111 foreach (AbstractUnitEquipmentItemSelection equipSelection in equipment.Values)
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112 {
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113 points += equipSelection.TotalCost;
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114 }
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115
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116 if (oldpoints!=points)
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117 {
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118 OnPointsValueChanged(oldpoints, points);
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119 }
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120 }
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121
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122 public int AdditionalTroopers
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123 {
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124 get { return Math.Max(Size - type.BaseSize, 0); }
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125 }
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126
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127 public int Size
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128 {
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129 get { return size; }
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130 set
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131 {
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132 if (value!=size)
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133 {
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134 int oldValue = size;
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135 size = (value>0 ? value : 1);
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136 OnUnitSizeChanged(oldValue, size);
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137 }
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138 }
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139 }
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140
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141 public UnitType UnitType
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142 {
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143 get { return type; }
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144 }
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145
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146 public Army Army
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147 {
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148 get { return (Category == null ? null : Category.ParentArmy); }
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149 }
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150
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151 public Race Race
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152 {
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153 get { return UnitType.Race; }
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154 }
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155
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156 public ArmyCategory Category
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157 {
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158 get
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159 {
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160 return cat;
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161 }
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162 set { cat = value; }
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163 }
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164
143
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165 [Obsolete("Use Points instead")]
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166 public double PointsValue
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167 {
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168 get { return Points; }
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169 }
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170
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171 public double Points
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172 {
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173 get
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174 {
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175 if (points == 0)
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176 {
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177 CalcCost();
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178 }
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179
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180 return points;
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181 }
61
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182 }
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183
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184 public Unit[] ContainedUnits
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185 {
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186 get { return containedUnits.ToArray(); }
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187 }
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188
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189 public void AddContainedUnit(Unit unit)
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190 {
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191 if (UnitType.CanContainUnit(unit))
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192 {
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193 if (!containedUnits.Contains(unit))
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194 {
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195 containedUnits.Add(unit);
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196 }
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197
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198 unit.ParentUnit = this;
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199 }
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200 else
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201 {
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202 throw new InvalidContainershipException(this, unit);
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203 }
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204 }
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205
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206 public void RemoveContainedUnit(Unit unit)
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207 {
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208 containedUnits.Remove(unit);
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209 }
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210
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211 public Unit ParentUnit
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212 {
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213 get { return parentUnit; }
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214 set
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215 {
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216 if (!(parentUnit == value || (parentUnit != null && parentUnit.Equals(value))))
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217 {
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218 parentUnit = value;
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219
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220 if (value!=null)
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221 {
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222 value.AddContainedUnit(this);
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223 }
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224 }
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225 }
82
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226 }
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227
161
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228 [Obsolete("Use UnitEquipmentUtil.GetAllowedEquipmentItems(Unit) instead")]
158
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229 public UnitEquipmentItem[] GetAllowedAdditionalEquipment()
164
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230 {
161
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231 return UnitEquipmentUtil.GetAllowedEquipmentItems(this);
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232 }
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233
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234 public UnitEquipmentItem[] GetEquipment()
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235 {
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236 return DictionaryUtils.ToKeyArray(equipment);
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237 }
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238
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239 public EquipmentItem[] GetRequiredEquipment()
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240 {
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241 List<EquipmentItem> list = new List<EquipmentItem>();
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242
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243 foreach(UnitEquipmentItem item in GetEquipment())
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244 {
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245 if (item.IsRequired)
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246 {
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247 list.Add(item.EquipmentItem);
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248 }
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249 }
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250
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251 return list.ToArray();
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252 }
64
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253
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254 public double GetEquipmentAmount(UnitEquipmentItem item)
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255 {
96
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256 double amount = 0;
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257 AbstractUnitEquipmentItemSelection selection = DictionaryUtils.GetValue(equipment, item);
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258
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259 if (selection != null)
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260 {
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261 amount = selection.AmountTaken;
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262 }
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263
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264 return amount;
82
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265 }
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266
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267 public double GetEquipmentAmount(string equipID)
54
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268 {
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269 return GetEquipmentAmount(UnitType.GetEquipmentItem(equipID));
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270 }
101
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271
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272 public bool GetEquipmentAmountIsRatio(UnitEquipmentItem item)
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273 {
134
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274 return IsEquipmentAmountRatio(GetEquipmentSelection(item));
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275 }
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276
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277 private AbstractUnitEquipmentItemSelection GetEquipmentSelection(UnitEquipmentItem item)
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278 {
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279 return DictionaryUtils.GetValue(equipment, item);
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280 }
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281
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282 private bool IsEquipmentAmountRatio(AbstractUnitEquipmentItemSelection selection)
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283 {
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284 return (selection is UnitEquipmentRatioSelection);
101
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285 }
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286
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287 public bool GetEquipmentAmountIsRatio(string itemID)
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288 {
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289 return GetEquipmentAmountIsRatio(UnitType.GetEquipmentItem(itemID));
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290 }
134
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291
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292 public string GetEquipmentAmountString(string equipID)
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293 {
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294 return GetEquipmentAmountString(UnitType.GetEquipmentItem(equipID));
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295 }
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296
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297 public string GetEquipmentAmountString(UnitEquipmentItem item)
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298 {
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299 String amountString = "";
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300 AbstractUnitEquipmentItemSelection selection = GetEquipmentSelection(item);
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301
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302 if (IsEquipmentAmountRatio(selection))
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303 {
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304 amountString = UnitEquipmentRatioSelection.GetEquipmentAmountString(GetEquipmentAmount(item));
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305 }
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306 else
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307 {
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308 amountString = UnitEquipmentNumericSelection.GetEquipmentAmountString(GetEquipmentAmount(item));
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309 }
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310
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311 return amountString;
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312 }
64
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diff changeset
313
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diff changeset
314 public void SetEquipmentAmount(UnitEquipmentItem equip, int amount)
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
315 {
82
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
316 if (amount <1 && amount != WarFoundryCore.INFINITY)
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
317 {
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
318 amount = 0;
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
319 }
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
320
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
321 if (amount == 0)
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
322 {
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
323 RemoveEquipmentItem(equip);
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
324 }
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
325 else
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
326 {
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
327 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip);
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
328 double oldAmount = (currSelection == null ? 0 : currSelection.AmountTaken);
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
329
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
330 if (amount != oldAmount)
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
331 {
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
332 if (oldAmount == 0)
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
333 {
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
334 AddEquipmentAmount(equip, amount);
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
335 }
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
336 else if (currSelection is UnitEquipmentNumericSelection)
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
337 {
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
338 //A UnitEquipmentItem shouldn't change its IsRatio value, so assume we already have the right sub-type
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
339 currSelection.AmountTaken = amount;
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
340 }
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
341 else
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
342 {
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
343 equipment.Remove(equip);
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
344 AddEquipmentAmount(equip, amount);
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
345 }
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
346
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
347 OnUnitEquipmentAmountChanged(equip, oldAmount, amount);
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
348 }
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
349 }
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
350 }
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
351
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
352 private void AddEquipmentAmount(UnitEquipmentItem equip, int amount)
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
353 {
183
36adabb1c3ea Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 180
diff changeset
354 AbstractUnitEquipmentItemSelection newItem = new UnitEquipmentNumericSelection(this, equip, amount);
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
355 equipment[equip] = newItem;
178
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
356 List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, equip.SlotName);
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
357
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
358 if (selections == null)
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
359 {
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
360 selections = new List<AbstractUnitEquipmentItemSelection>();
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
361 equipmentSlots[equip.SlotName] = selections;
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
362 }
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
363
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
364 selections.Add(newItem);
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
365 }
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
366
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
367 public void SetEquipmentRatio(UnitEquipmentItem equip, double ratio)
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
368 {
80
aa66dd18cdae Closes #81 - Resolve Unit Equipment problems in WinForms GUI
IBBoard <dev@ibboard.co.uk>
parents: 65
diff changeset
369 if (!equip.IsRatioLimit)
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
370 {
64
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
371 throw new InvalidOperationException("Equipment with ID "+equip.ID+" for unit of type "+UnitType.ID+" has an absolute limit, not a ratio limit");
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
372 }
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
373
101
f7b9423c2a5a Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents: 98
diff changeset
374 if (ratio > 100)
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
375 {
101
f7b9423c2a5a Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents: 98
diff changeset
376 ratio = 100;
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
377 }
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
378 else if (ratio < 0)
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
379 {
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
380 ratio = 0;
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
381 }
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
382
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
383 if (ratio == 0)
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
384 {
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
385 RemoveEquipmentItem(equip);
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
386 }
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
387 else
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
388 {
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
389 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip);
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
390 double oldRatio = (currSelection == null ? 0 : currSelection.AmountTaken);
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
391
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
392 if (ratio != oldRatio)
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
393 {
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
394 if (oldRatio == 0)
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
395 {
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
396 AddEquipmentRatio(equip, ratio);
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
397 }
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
398 else if (currSelection is UnitEquipmentRatioSelection)
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
399 {
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
400 currSelection.AmountTaken = ratio;
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
401 }
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
402 else
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
403 {
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
404 equipment.Remove(equip);
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
405 AddEquipmentRatio(equip, ratio);
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
406 }
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
407
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
408 OnUnitEquipmentAmountChanged(equip, oldRatio, ratio);
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
409 }
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
410 }
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
411 }
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
412
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
413 private void AddEquipmentRatio(UnitEquipmentItem equip, double ratio)
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
414 {
178
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
415 UnitEquipmentRatioSelection newItem = new UnitEquipmentRatioSelection (this, equip, ratio);
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
416 equipment[equip] = newItem;
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
417 List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, equip.SlotName);
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
418
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
419 if (selections == null)
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
420 {
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
421 selections = new List<AbstractUnitEquipmentItemSelection>();
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
422 equipmentSlots[equip.SlotName] = selections;
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
423 }
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
424
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
425 selections.Add(newItem);
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
426 }
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
427
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
428 private void RemoveEquipmentItem(UnitEquipmentItem equip)
82
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
429 {
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
430 double oldAmount = GetEquipmentAmount(equip);
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
431
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
432 if (oldAmount != 0)
82
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
433 {
178
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
434 AbstractUnitEquipmentItemSelection selection = DictionaryUtils.GetValue (equipment, equip);
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
435 equipment.Remove(equip);
178
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
436 List<AbstractUnitEquipmentItemSelection> slotSelections = DictionaryUtils.GetValue (equipmentSlots, equip.SlotName);
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 164
diff changeset
437 slotSelections.Remove(selection);
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
438 OnUnitEquipmentAmountChanged(equip, oldAmount, 0);
82
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
439 }
64
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
440 }
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
441
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
442 public bool CanEquipWithItem(UnitEquipmentItem item)
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
443 {
154
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
444 string[] mutexes = item.MutexGroups;
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
445 bool canEquip = false;
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
446
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
447 if (mutexes.Length == 0)
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
448 {
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
449 canEquip = true;
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
450 }
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
451 else
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
452 {
162
624422e91a1c Re #192: Improve "clean coding" practice
IBBoard <dev@ibboard.co.uk>
parents: 161
diff changeset
453 canEquip = UnitEquipmentUtil.GetBlockingEquipmentItems(this, item).Count == 0;
64
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
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454 }
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
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455
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0c0e14f03785 Re #180: Add multiple mutex groups
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456 return canEquip;
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4a02c07278e7 Re #185: Problems with decimals in race definitions
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457 }
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458
161
81abc04b3dbe Re #192: Improve "clean coding" practice
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459 [Obsolete("Use UnitEquipmentUtil.GetBlockingEquipmentItems(Unit, UnitEquipmentItem) instead")]
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460 public List<UnitEquipmentItem> GetBlockingEquipmentItems(UnitEquipmentItem item)
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91f7b8da0b53 * Line-ending fix
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461 {
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81abc04b3dbe Re #192: Improve "clean coding" practice
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462 return UnitEquipmentUtil.GetBlockingEquipmentItems(this, item);
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463 }
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464
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465 public bool CanEquipWithItem(string equipID)
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466 {
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467 return CanEquipWithItem(UnitType.GetEquipmentItem(equipID));
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468 }
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469
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470 private void OnPointsValueChanged(double oldValue, double newValue)
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471 {
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472 if (PointsValueChanged!=null)
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473 {
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474 PointsValueChanged(this, oldValue, newValue);
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475 }
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476 }
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477
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478 private void OnUnitSizeChanged(int oldValue, int newValue)
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479 {
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480 if (UnitSizeChanged!=null)
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481 {
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482 UnitSizeChanged(this, oldValue, newValue);
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483 }
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484 }
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485
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486 private void OnUnitEquipmentAmountChanged(UnitEquipmentItem equip, double oldValue, double newValue)
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487 {
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488 if (UnitEquipmentAmountChanged!=null)
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489 {
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490 UnitEquipmentAmountChanged(equip, oldValue, newValue);
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491 }
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492 }
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493
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494 public Stat[] UnitStatsArray
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495 {
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496 get { return UnitType.UnitStatsArray; }
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032b174fc17a Re #10 - Refactoring for readability
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497 }
032b174fc17a Re #10 - Refactoring for readability
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498
032b174fc17a Re #10 - Refactoring for readability
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499 public Stat[] UnitStatsArrayWithName
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500 {
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501 get { return UnitType.UnitStatsArrayWithName; }
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502 }
032b174fc17a Re #10 - Refactoring for readability
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503
032b174fc17a Re #10 - Refactoring for readability
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504 public string GetStatValue(string statName)
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505 {
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506 return UnitType.GetStatValue(statName);
82
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507 }
178
ca2cd24f6872 Re #198: Add slots with counts to units
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508
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509 public int GetEquipmentAmountInSlot (string slotName)
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510 {
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511 int amount = 0;
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512
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513 List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, slotName);
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514
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515 if (selections != null)
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516 {
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517 amount = GetSelectionTotal(selections);
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518 }
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519
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520 return amount;
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521 }
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522
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523 private int GetSelectionTotal (List<AbstractUnitEquipmentItemSelection> selections)
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524 {
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525 int amount = 0;
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526
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527 foreach (AbstractUnitEquipmentItemSelection selection in selections)
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528 {
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529 amount+= selection.NumberTaken;
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530 }
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531
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532 return amount;
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533 }
ca2cd24f6872 Re #198: Add slots with counts to units
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534
82
3ea0ab04352b * Fix line terminators
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535 }
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536 }