Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Objects/Unit.cs @ 183:36adabb1c3ea
Re #198: Add slots with counts to units
* Remove old Min/MaxNumber/Percentage for equipment and replace with limits
* Refactor equipment selections and remove "numeric for ratio" as the limits handle the upper/lower limit differences
* Stop equipment selections taking an amount of 0 for out of range amounts
* Add "IsValid" property for selections
* Removed use of "-1" as an 'infinity' limit - now use 100% as a more correct value
* Change "unlimitedSize" limit in schema to "unitSizeLimit"
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 26 Oct 2009 20:55:04 +0000 |
parents | 55dc7c97fcfe |
children | ec1cfe3ef94e |
rev | line source |
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1 // This file (Unit.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 2007, 2008, IBBoard. |
15 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
15 | 4 |
82 | 5 using System; |
6 using System.Collections.Generic; | |
7 using System.Text; | |
0 | 8 using System.Xml; |
164 | 9 using IBBoard.Lang; |
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10 using IBBoard.Limits; |
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11 using IBBoard.WarFoundry.API.Util; |
82 | 12 |
13 namespace IBBoard.WarFoundry.API.Objects | |
14 { | |
15 /// <summary> | |
16 /// Summary description for UnitInstance. | |
17 /// </summary> | |
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18 public class Unit : WarFoundryObject, ICostedWarFoundryObject |
82 | 19 { |
20 private UnitType type; | |
21 private int size; | |
22 private Unit parentUnit; | |
23 private double points; | |
24 private ArmyCategory cat; | |
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25 private Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection> equipment = new Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection>(); |
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26 private Dictionary<string, List<AbstractUnitEquipmentItemSelection>> equipmentSlots = new Dictionary<string, List<AbstractUnitEquipmentItemSelection>>(); |
82 | 27 private List<Unit> containedUnits = new List<Unit>(); |
28 public event DoubleValChangedDelegate PointsValueChanged; | |
29 public event IntValChangedDelegate UnitSizeChanged; | |
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30 public event DoubleValChangedDelegate UnitEquipmentAmountChanged; |
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31 |
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32 public Unit(UnitType unitType, ArmyCategory parentArmyCat) : this(unitType, unitType.MinSize, parentArmyCat) { } |
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33 |
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34 public Unit(UnitType unitType, int startSize, ArmyCategory parentArmyCat) : this("", "", startSize, unitType, parentArmyCat) |
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35 { |
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36 SetInitialEquipment(); |
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37 } |
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38 |
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39 public Unit(string id, string name, int startSize, UnitType unitType, ArmyCategory parentArmyCat) : base(id, name) |
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40 { |
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41 Category = parentArmyCat; |
82 | 42 type = unitType; |
43 Size = startSize; | |
44 CalcCost(); | |
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45 UnitEquipmentAmountChanged+= new DoubleValChangedDelegate(UnitEquipmentAmountChangedHandler); |
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46 UnitSizeChanged+= new IntValChangedDelegate(UnitSizeChangedHandler); |
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47 } |
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48 |
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49 private void UnitEquipmentAmountChangedHandler(WarFoundryObject obj, double oldVal, double newVal) |
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50 { |
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51 CalcCost(); |
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52 } |
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53 |
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54 private void UnitSizeChangedHandler(WarFoundryObject obj, int oldVal, int newVal) |
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55 { |
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56 CalcCost(); |
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57 |
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58 if (HasDefaultName()) |
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59 { |
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60 OnNameChanged("", Name); |
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61 } |
82 | 62 } |
63 | |
64 protected override string DefaultName() | |
65 { | |
66 if (type != null) | |
67 { | |
68 if (size == 1) | |
69 { | |
70 return type.Name; | |
71 } | |
72 else | |
73 { | |
74 return String.Format(Translation.GetTranslation("defaultUnitName"), size, type.Name); | |
75 } | |
76 } | |
77 else | |
78 { | |
79 return "Unknown Unit"; | |
80 } | |
81 } | |
82 | |
83 private void SetInitialEquipment() | |
84 { | |
85 foreach (UnitEquipmentItem unitEquip in UnitType.GetEquipmentItems()) | |
86 { | |
87 if (unitEquip.IsRequired) | |
88 { | |
89 if (CanEquipWithItem(unitEquip)) | |
90 { | |
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91 AbstractLimit minLimit = unitEquip.MinLimit; |
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92 |
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93 if (minLimit is IPercentageLimit) |
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94 { |
183
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95 SetEquipmentRatio(unitEquip, ((IPercentageLimit)minLimit).Percentage); |
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96 } |
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97 else |
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98 { |
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99 SetEquipmentAmount(unitEquip, minLimit.GetLimit(this.Size)); |
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100 } |
82 | 101 } |
102 } | |
103 } | |
104 } | |
105 | |
106 private void CalcCost() | |
107 { | |
108 double oldpoints = points; | |
109 points = type.CostPerTrooper * AdditionalTroopers + type.BaseUnitCost; | |
110 | |
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111 foreach (AbstractUnitEquipmentItemSelection equipSelection in equipment.Values) |
82 | 112 { |
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113 points += equipSelection.TotalCost; |
82 | 114 } |
115 | |
116 if (oldpoints!=points) | |
117 { | |
118 OnPointsValueChanged(oldpoints, points); | |
119 } | |
0 | 120 } |
121 | |
122 public int AdditionalTroopers | |
123 { | |
124 get { return Math.Max(Size - type.BaseSize, 0); } | |
82 | 125 } |
126 | |
127 public int Size | |
128 { | |
129 get { return size; } | |
130 set | |
131 { | |
132 if (value!=size) | |
133 { | |
134 int oldValue = size; | |
135 size = (value>0 ? value : 1); | |
136 OnUnitSizeChanged(oldValue, size); | |
137 } | |
138 } | |
139 } | |
140 | |
141 public UnitType UnitType | |
0 | 142 { |
82 | 143 get { return type; } |
144 } | |
145 | |
146 public Army Army | |
147 { | |
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148 get { return (Category == null ? null : Category.ParentArmy); } |
82 | 149 } |
150 | |
151 public Race Race | |
152 { | |
153 get { return UnitType.Race; } | |
154 } | |
155 | |
156 public ArmyCategory Category | |
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157 { |
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158 get |
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159 { |
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160 return cat; |
82 | 161 } |
162 set { cat = value; } | |
163 } | |
164 | |
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165 [Obsolete("Use Points instead")] |
82 | 166 public double PointsValue |
167 { | |
143
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168 get { return Points; } |
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169 } |
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170 |
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171 public double Points |
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172 { |
82 | 173 get |
174 { | |
175 if (points == 0) | |
176 { | |
177 CalcCost(); | |
178 } | |
179 | |
180 return points; | |
181 } | |
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182 } |
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183 |
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184 public Unit[] ContainedUnits |
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185 { |
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186 get { return containedUnits.ToArray(); } |
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187 } |
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188 |
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189 public void AddContainedUnit(Unit unit) |
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190 { |
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191 if (UnitType.CanContainUnit(unit)) |
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192 { |
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193 if (!containedUnits.Contains(unit)) |
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194 { |
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195 containedUnits.Add(unit); |
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196 } |
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197 |
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198 unit.ParentUnit = this; |
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199 } |
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200 else |
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201 { |
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202 throw new InvalidContainershipException(this, unit); |
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203 } |
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204 } |
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205 |
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206 public void RemoveContainedUnit(Unit unit) |
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207 { |
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208 containedUnits.Remove(unit); |
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209 } |
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210 |
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211 public Unit ParentUnit |
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212 { |
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213 get { return parentUnit; } |
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214 set |
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215 { |
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216 if (!(parentUnit == value || (parentUnit != null && parentUnit.Equals(value)))) |
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217 { |
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218 parentUnit = value; |
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219 |
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220 if (value!=null) |
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221 { |
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222 value.AddContainedUnit(this); |
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223 } |
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224 } |
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225 } |
82 | 226 } |
227 | |
161
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228 [Obsolete("Use UnitEquipmentUtil.GetAllowedEquipmentItems(Unit) instead")] |
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229 public UnitEquipmentItem[] GetAllowedAdditionalEquipment() |
164 | 230 { |
161
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231 return UnitEquipmentUtil.GetAllowedEquipmentItems(this); |
82 | 232 } |
233 | |
234 public UnitEquipmentItem[] GetEquipment() | |
235 { | |
236 return DictionaryUtils.ToKeyArray(equipment); | |
237 } | |
238 | |
239 public EquipmentItem[] GetRequiredEquipment() | |
240 { | |
241 List<EquipmentItem> list = new List<EquipmentItem>(); | |
242 | |
243 foreach(UnitEquipmentItem item in GetEquipment()) | |
244 { | |
245 if (item.IsRequired) | |
246 { | |
247 list.Add(item.EquipmentItem); | |
248 } | |
249 } | |
250 | |
251 return list.ToArray(); | |
252 } | |
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253 |
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254 public double GetEquipmentAmount(UnitEquipmentItem item) |
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255 { |
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256 double amount = 0; |
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257 AbstractUnitEquipmentItemSelection selection = DictionaryUtils.GetValue(equipment, item); |
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258 |
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259 if (selection != null) |
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260 { |
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261 amount = selection.AmountTaken; |
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262 } |
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263 |
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264 return amount; |
82 | 265 } |
266 | |
267 public double GetEquipmentAmount(string equipID) | |
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268 { |
82 | 269 return GetEquipmentAmount(UnitType.GetEquipmentItem(equipID)); |
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270 } |
101
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271 |
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272 public bool GetEquipmentAmountIsRatio(UnitEquipmentItem item) |
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273 { |
134
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274 return IsEquipmentAmountRatio(GetEquipmentSelection(item)); |
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275 } |
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276 |
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277 private AbstractUnitEquipmentItemSelection GetEquipmentSelection(UnitEquipmentItem item) |
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278 { |
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279 return DictionaryUtils.GetValue(equipment, item); |
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280 } |
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281 |
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282 private bool IsEquipmentAmountRatio(AbstractUnitEquipmentItemSelection selection) |
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283 { |
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284 return (selection is UnitEquipmentRatioSelection); |
101
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285 } |
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286 |
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287 public bool GetEquipmentAmountIsRatio(string itemID) |
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288 { |
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289 return GetEquipmentAmountIsRatio(UnitType.GetEquipmentItem(itemID)); |
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290 } |
134
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291 |
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292 public string GetEquipmentAmountString(string equipID) |
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293 { |
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294 return GetEquipmentAmountString(UnitType.GetEquipmentItem(equipID)); |
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295 } |
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296 |
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297 public string GetEquipmentAmountString(UnitEquipmentItem item) |
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298 { |
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299 String amountString = ""; |
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300 AbstractUnitEquipmentItemSelection selection = GetEquipmentSelection(item); |
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301 |
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302 if (IsEquipmentAmountRatio(selection)) |
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303 { |
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304 amountString = UnitEquipmentRatioSelection.GetEquipmentAmountString(GetEquipmentAmount(item)); |
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305 } |
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306 else |
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307 { |
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308 amountString = UnitEquipmentNumericSelection.GetEquipmentAmountString(GetEquipmentAmount(item)); |
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309 } |
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310 |
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311 return amountString; |
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312 } |
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313 |
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314 public void SetEquipmentAmount(UnitEquipmentItem equip, int amount) |
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315 { |
82 | 316 if (amount <1 && amount != WarFoundryCore.INFINITY) |
317 { | |
318 amount = 0; | |
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319 } |
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320 |
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321 if (amount == 0) |
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322 { |
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323 RemoveEquipmentItem(equip); |
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324 } |
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325 else |
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326 { |
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327 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip); |
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328 double oldAmount = (currSelection == null ? 0 : currSelection.AmountTaken); |
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329 |
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330 if (amount != oldAmount) |
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331 { |
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332 if (oldAmount == 0) |
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333 { |
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334 AddEquipmentAmount(equip, amount); |
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335 } |
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336 else if (currSelection is UnitEquipmentNumericSelection) |
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337 { |
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338 //A UnitEquipmentItem shouldn't change its IsRatio value, so assume we already have the right sub-type |
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339 currSelection.AmountTaken = amount; |
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340 } |
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341 else |
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342 { |
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343 equipment.Remove(equip); |
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344 AddEquipmentAmount(equip, amount); |
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345 } |
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346 |
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347 OnUnitEquipmentAmountChanged(equip, oldAmount, amount); |
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348 } |
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349 } |
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350 } |
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351 |
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352 private void AddEquipmentAmount(UnitEquipmentItem equip, int amount) |
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353 { |
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354 AbstractUnitEquipmentItemSelection newItem = new UnitEquipmentNumericSelection(this, equip, amount); |
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355 equipment[equip] = newItem; |
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356 List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, equip.SlotName); |
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357 |
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358 if (selections == null) |
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359 { |
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360 selections = new List<AbstractUnitEquipmentItemSelection>(); |
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361 equipmentSlots[equip.SlotName] = selections; |
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362 } |
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363 |
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364 selections.Add(newItem); |
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365 } |
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366 |
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367 public void SetEquipmentRatio(UnitEquipmentItem equip, double ratio) |
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368 { |
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369 if (!equip.IsRatioLimit) |
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370 { |
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371 throw new InvalidOperationException("Equipment with ID "+equip.ID+" for unit of type "+UnitType.ID+" has an absolute limit, not a ratio limit"); |
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372 } |
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373 |
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374 if (ratio > 100) |
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375 { |
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376 ratio = 100; |
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377 } |
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378 else if (ratio < 0) |
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379 { |
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380 ratio = 0; |
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381 } |
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382 |
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383 if (ratio == 0) |
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384 { |
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385 RemoveEquipmentItem(equip); |
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386 } |
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387 else |
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388 { |
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389 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip); |
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390 double oldRatio = (currSelection == null ? 0 : currSelection.AmountTaken); |
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391 |
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392 if (ratio != oldRatio) |
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393 { |
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394 if (oldRatio == 0) |
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395 { |
98
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396 AddEquipmentRatio(equip, ratio); |
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397 } |
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398 else if (currSelection is UnitEquipmentRatioSelection) |
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399 { |
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400 currSelection.AmountTaken = ratio; |
96
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401 } |
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402 else |
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403 { |
98
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404 equipment.Remove(equip); |
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405 AddEquipmentRatio(equip, ratio); |
96
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406 } |
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407 |
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408 OnUnitEquipmentAmountChanged(equip, oldRatio, ratio); |
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409 } |
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410 } |
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411 } |
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412 |
98
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413 private void AddEquipmentRatio(UnitEquipmentItem equip, double ratio) |
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414 { |
178
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415 UnitEquipmentRatioSelection newItem = new UnitEquipmentRatioSelection (this, equip, ratio); |
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416 equipment[equip] = newItem; |
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417 List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, equip.SlotName); |
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418 |
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419 if (selections == null) |
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420 { |
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421 selections = new List<AbstractUnitEquipmentItemSelection>(); |
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422 equipmentSlots[equip.SlotName] = selections; |
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423 } |
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424 |
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425 selections.Add(newItem); |
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426 } |
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427 |
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428 private void RemoveEquipmentItem(UnitEquipmentItem equip) |
82 | 429 { |
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430 double oldAmount = GetEquipmentAmount(equip); |
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431 |
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432 if (oldAmount != 0) |
82 | 433 { |
178
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434 AbstractUnitEquipmentItemSelection selection = DictionaryUtils.GetValue (equipment, equip); |
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435 equipment.Remove(equip); |
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436 List<AbstractUnitEquipmentItemSelection> slotSelections = DictionaryUtils.GetValue (equipmentSlots, equip.SlotName); |
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437 slotSelections.Remove(selection); |
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438 OnUnitEquipmentAmountChanged(equip, oldAmount, 0); |
82 | 439 } |
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440 } |
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441 |
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442 public bool CanEquipWithItem(UnitEquipmentItem item) |
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443 { |
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444 string[] mutexes = item.MutexGroups; |
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445 bool canEquip = false; |
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446 |
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447 if (mutexes.Length == 0) |
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448 { |
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449 canEquip = true; |
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450 } |
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451 else |
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452 { |
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453 canEquip = UnitEquipmentUtil.GetBlockingEquipmentItems(this, item).Count == 0; |
64
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454 } |
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455 |
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456 return canEquip; |
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457 } |
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458 |
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459 [Obsolete("Use UnitEquipmentUtil.GetBlockingEquipmentItems(Unit, UnitEquipmentItem) instead")] |
154
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460 public List<UnitEquipmentItem> GetBlockingEquipmentItems(UnitEquipmentItem item) |
164 | 461 { |
161
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462 return UnitEquipmentUtil.GetBlockingEquipmentItems(this, item); |
82 | 463 } |
464 | |
465 public bool CanEquipWithItem(string equipID) | |
466 { | |
467 return CanEquipWithItem(UnitType.GetEquipmentItem(equipID)); | |
468 } | |
469 | |
470 private void OnPointsValueChanged(double oldValue, double newValue) | |
471 { | |
472 if (PointsValueChanged!=null) | |
473 { | |
474 PointsValueChanged(this, oldValue, newValue); | |
475 } | |
476 } | |
477 | |
478 private void OnUnitSizeChanged(int oldValue, int newValue) | |
479 { | |
480 if (UnitSizeChanged!=null) | |
481 { | |
482 UnitSizeChanged(this, oldValue, newValue); | |
483 } | |
484 } | |
485 | |
486 private void OnUnitEquipmentAmountChanged(UnitEquipmentItem equip, double oldValue, double newValue) | |
487 { | |
488 if (UnitEquipmentAmountChanged!=null) | |
489 { | |
490 UnitEquipmentAmountChanged(equip, oldValue, newValue); | |
491 } | |
492 } | |
493 | |
494 public Stat[] UnitStatsArray | |
495 { | |
496 get { return UnitType.UnitStatsArray; } | |
81
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497 } |
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498 |
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499 public Stat[] UnitStatsArrayWithName |
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500 { |
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501 get { return UnitType.UnitStatsArrayWithName; } |
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502 } |
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503 |
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504 public string GetStatValue(string statName) |
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505 { |
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506 return UnitType.GetStatValue(statName); |
82 | 507 } |
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508 |
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509 public int GetEquipmentAmountInSlot (string slotName) |
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510 { |
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511 int amount = 0; |
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512 |
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513 List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, slotName); |
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514 |
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515 if (selections != null) |
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516 { |
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517 amount = GetSelectionTotal(selections); |
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518 } |
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519 |
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520 return amount; |
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521 } |
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522 |
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523 private int GetSelectionTotal (List<AbstractUnitEquipmentItemSelection> selections) |
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524 { |
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525 int amount = 0; |
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526 |
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Re #198: Add slots with counts to units
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527 foreach (AbstractUnitEquipmentItemSelection selection in selections) |
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528 { |
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529 amount+= selection.NumberTaken; |
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Re #198: Add slots with counts to units
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parents:
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530 } |
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parents:
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531 |
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Re #198: Add slots with counts to units
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parents:
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532 return amount; |
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parents:
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533 } |
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parents:
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534 |
82 | 535 } |
536 } |