annotate API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 58:c642d217036e

Re #290: Migrate to using key/keyref definitions instead of ID/IDREF type * Simplify "non-existant ability" unit test by removing SystemX file * Remove line number checks, since Mono exception line numbers are end of file when the exception is a missing key ** * Re-implement equipment slot check test ** previous line numbers were taken from errors saying that keyref's key definition couldn't be found, not an error saying that the keyref value didn't exist
author IBBoard <dev@ibboard.co.uk>
date Sat, 12 Jun 2010 20:40:18 +0000
parents 745820ad7656
children 6efa080b500f
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 // This file (WarFoundryXmlRaceFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml.Schema;
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9 using IBBoard.IO;
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10 using IBBoard.WarFoundry.API.Objects;
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11 using NUnit.Framework;
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12 using NUnit.Framework.SyntaxHelpers;
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13
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14 namespace IBBoard.WarFoundry.API.Factories.Xml
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15 {
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16 //It would be better to explicitly check that some of these errors are certain types of schema validation error, but Mono and .Net have
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17 //different exception messages for the same text and just have one class for all schema exceptions of all types.
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18 //We can't even check line numbers because Mono embeds them in the text and the actual line number is the end of the file.
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19 [TestFixture()]
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20 public class WarFoundryXmlRaceFactoryTest
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21 {
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22 [TearDown()]
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23 public void AfterTestCleanup()
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24 {
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25 WarFoundryLoader.SetDefault(null);
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26 }
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27
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28 [Test()]
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29 public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors()
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30 {
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31 SetDefaultGameSystem();
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32 FileInfo raceFile = new FileInfo("testdata/race-with-non-existant-ability.racex");
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34 try
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35 {
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36 SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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37 }
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38 catch (InvalidFileException ex)
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39 {
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40 Console.WriteLine(ex.Message);
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41 Exception innerException = ex.InnerException;
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42 Assert.That(innerException, Is.InstanceOfType(typeof(XmlSchemaValidationException)));
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43 //XmlSchemaValidationException schemaEx = (XmlSchemaValidationException) innerException;
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44 //Assert.That(schemaEx.LineNumber, Is.EqualTo(17));
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45 //Assert.That(schemaEx.LinePosition, Is.EqualTo(6));
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46 }
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47 }
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48
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49 [Test()]
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50 public void TestCompleteLoadingOnRaceWithIncorrectMemberTypeIDError()
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51 {
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52 SetDefaultGameSystem();
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53 FileInfo raceFile = new FileInfo("testdata/single-unit-non-existant-type-referencing-race.racex");
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54 try
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55 {
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56 SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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57 Assert.Fail();
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58 }
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59 catch (InvalidFileException ex)
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60 {
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61 Console.WriteLine(ex.Message);
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62 Exception innerException = ex.InnerException;
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63 Assert.That(innerException, Is.InstanceOfType(typeof(XmlSchemaValidationException)));
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64 //XmlSchemaValidationException schemaEx = (XmlSchemaValidationException) innerException;
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65 //Assert.That(schemaEx.LineNumber, Is.EqualTo(6));
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66 //Assert.That(schemaEx.LinePosition, Is.EqualTo(6));
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67 }
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68
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69 }
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71 [Test()]
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72 public void TestCompleteLoadingOnRaceWithIncorrectEquipmentSlotErrors()
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73 {
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74 SetDefaultGameSystem();
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75 FileInfo raceFile = new FileInfo("testdata/single-unit-with-invalid-equipment-reference.racex");
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77 try
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78 {
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79 SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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80 }
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81 catch (InvalidFileException ex)
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82 {
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83 Console.WriteLine(ex.Message);
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84 Exception innerException = ex.InnerException;
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85 Assert.That(innerException, Is.InstanceOfType(typeof(XmlSchemaValidationException)));
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86 //XmlSchemaValidationException schemaEx = (XmlSchemaValidationException) innerException;
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87 //Assert.That(schemaEx.LineNumber, Is.EqualTo(6));
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88 //Assert.That(schemaEx.LinePosition, Is.EqualTo(6));
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89 }
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90 }
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91
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92 [Test()]
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93 [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")]
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94 public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors()
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95 {
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96 ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-game-system.race"));
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97 Assert.AreEqual(1, objs.Count);
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98 IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator();
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99 enumerator.Reset();
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100 enumerator.MoveNext();
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101 Race race = (Race)enumerator.Current;
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102 race.EnsureFullyLoaded();
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103 }
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104
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105 [Test()]
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106 public void TestSingleUnitArmyLoadsSuccessfully()
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107 {
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108 SetDefaultGameSystem();
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109 FileInfo raceFile = new FileInfo("testdata/single-unit-race.racex");
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110 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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111 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
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112 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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113 Assert.AreEqual(1, unitTypes.Length);
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114 UnitType unitType = unitTypes[0];
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115 Stat[] stats = unitType.UnitStatsArrays[0];
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116 Assert.AreEqual(9, stats.Length);
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117 Assert.AreEqual("M", stats[0].ParentSlotName);
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118 Assert.AreEqual("4", stats[0].SlotValueString);
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119 Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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120 }
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121
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122 [Test()]
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123 public void TestSingleUnitArmyWithMemberTypeReferenceLoadsSuccessfully()
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124 {
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125 SetDefaultGameSystem();
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126 FileInfo raceFile = new FileInfo("testdata/single-unit-type-referencing-race.racex");
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127 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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128 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
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129 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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130 Assert.AreEqual(1, unitTypes.Length);
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131 UnitType unitType = unitTypes[0];
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132 Stat[] stats = unitType.UnitStatsArrays[0];
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133 Assert.AreEqual(9, stats.Length);
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134 Assert.AreEqual("M", stats[0].ParentSlotName);
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135 Assert.AreEqual("4", stats[0].SlotValueString);
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136 Assert.AreEqual("General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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137 }
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138
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139 [Test()]
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140 public void TestSingleUnitArmyWithMultipleMemberTypeReferencesLoadsSuccessfully()
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141 {
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142 SetDefaultGameSystem();
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143 FileInfo raceFile = new FileInfo("testdata/single-unit-multi-type-referencing-race.racex");
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144 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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145 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
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146 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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147 Assert.AreEqual(1, unitTypes.Length);
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148 UnitType unitType = unitTypes[0];
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149 Stat[][] stats = unitType.UnitStatsArrays;
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150 Assert.AreEqual(2, stats.Length);
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151 Assert.AreEqual("M", stats[0][0].ParentSlotName);
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152 Assert.AreEqual("4", stats[0][0].SlotValueString);
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153 Assert.AreEqual("General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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154 Assert.AreEqual("M", stats[1][0].ParentSlotName);
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155 Assert.AreEqual("8", stats[1][0].SlotValueString);
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156 Assert.AreEqual("Warhorse", unitType.UnitStatsArraysWithName[1][0].SlotValueString);
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157 }
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158
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159 [Test()]
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160 public void TestSingleUnitArmyWithMultipleMemberTypeReferencesAndOverrideLoadsSuccessfully()
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161 {
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162 SetDefaultGameSystem();
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163 FileInfo raceFile = new FileInfo("testdata/single-unit-multi-type-referencing-race-with-override.racex");
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164 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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165 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
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166 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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167 Assert.AreEqual(1, unitTypes.Length);
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168 UnitType unitType = unitTypes[0];
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169 Stat[][] allStats = unitType.UnitStatsArrays;
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170 Stat[] stats = allStats[0];
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171 Assert.AreEqual(1, allStats.Length);
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172 Assert.AreEqual(9, stats.Length);
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173 Assert.AreEqual("M", stats[0].ParentSlotName);
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174 Assert.AreEqual("4", stats[0].SlotValueString);
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175 Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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176 }
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177
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178 [Test()]
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179 public void TestSingleUnitArmyWithNoStatsReturnsUnitWithBlankStats()
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180 {
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181 SetDefaultGameSystem();
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182 FileInfo raceFile = new FileInfo("testdata/single-unit-no-stats-race.racex");
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183 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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184 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
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185 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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186 Assert.AreEqual(1, unitTypes.Length);
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187 UnitType unitType = unitTypes[0];
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188 Stat[] stats = unitType.UnitStatsArrays[0];
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189 Assert.That(stats.Length == race.GameSystem.StandardSystemStats.SlotCount);
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190
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191 foreach (Stat stat in stats)
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192 {
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193 Assert.AreEqual("", stat.SlotValueString);
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194 }
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195
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196 Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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197 }
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198
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199 [Test()]
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200 public void TestSingleUnitArmyWithNoCategoriesUsesMainCategory()
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201 {
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202 SetDefaultGameSystem();
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203 FileInfo raceFile = new FileInfo("testdata/single-unit-no-category.racex");
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204 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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205 Category category = race.GetCategory("cat1");
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206 UnitType[] unitTypes = race.GetUnitTypes(category);
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207 Assert.AreEqual(1, unitTypes.Length);
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208 UnitType unitType = unitTypes[0];
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209 Assert.That(unitType.MainCategory, Is.EqualTo(category));
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210 Assert.That(unitType.Categories.Length, Is.EqualTo(1));
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211 Assert.That(unitType.Categories, Has.Member(category));
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212 }
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213
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214 [Test()]
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215 public void TestSingleUnitArmyWithOneCategoryAndSameMainCategoryHasOneCategory()
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216 {
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217 SetDefaultGameSystem();
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218 FileInfo raceFile = new FileInfo("testdata/single-unit-one-category-same-main-category.racex");
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219 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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220 Category category = race.GetCategory("cat1");
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221 UnitType[] unitTypes = race.GetUnitTypes(category);
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222 Assert.AreEqual(1, unitTypes.Length);
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223 UnitType unitType = unitTypes[0];
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224 Assert.That(unitType.MainCategory, Is.EqualTo(category));
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225 Assert.That(unitType.Categories.Length, Is.EqualTo(1));
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226 Assert.That(unitType.Categories, Has.Member(category));
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227 }
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228
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229 [Test()]
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230 public void TestSingleUnitArmyWithOneCategoryAndDifferentMainCategoryHasTwoCategories()
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231 {
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232 SetDefaultGameSystem();
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233 FileInfo raceFile = new FileInfo("testdata/single-unit-one-category-different-main-category.racex");
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234 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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235 Category category = race.GetCategory("cat1");
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236 UnitType[] unitTypes = race.GetUnitTypes(category);
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237 Assert.AreEqual(1, unitTypes.Length);
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238 UnitType unitType = unitTypes[0];
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239 Assert.That(unitType.MainCategory, Is.EqualTo(category));
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240 Assert.That(unitType.Categories.Length, Is.EqualTo(2));
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241 Assert.That(unitType.Categories, Has.Member(category));
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242 Assert.That(unitType.Categories, Has.Member(race.GetCategory("cat2")));
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243 }
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244
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245 [Test()]
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246 public void TestSingleUnitArmyWithMultipleCategoriesIsInEachCategory()
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247 {
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248 SetDefaultGameSystem();
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249 FileInfo raceFile = new FileInfo("testdata/single-unit-two-categories.racex");
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250 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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251 UnitType unitType = race.GetUnitType("Empire1");
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252 Assert.That(unitType.Categories.Length, Is.EqualTo(2));
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253 Category cat1 = race.GetCategory("cat1");
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254 Category cat2 = race.GetCategory("cat2");
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255 Assert.That(unitType.MainCategory, Is.EqualTo(cat1));
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256 Assert.That(unitType.Categories, Has.Member(cat1));
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257 Assert.That(unitType.Categories, Has.Member(cat2));
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258 Assert.That(race.GetUnitTypes(cat1), Is.All.EqualTo(unitType));
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259 UnitType[] unitTypesCat2 = race.GetUnitTypes(cat2);
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260 Assert.That(unitTypesCat2, Has.Length(1));
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261 Assert.That(unitTypesCat2, Is.All.EqualTo(unitType));
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262 }
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263
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264 private static void SetDefaultGameSystem()
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265 {
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266 SetDefaultGameSystem(new FileInfo("testdata/default.systemx"));
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267 }
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268
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269 public static void SetDefaultGameSystem(FileInfo systemFile)
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270 {
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271 GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), systemFile);
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272 FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
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273 WarFoundryLoader.SetDefault(fixedLoader);
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274 }
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03a8ab5e90d6 Re #236: Race loading should fail cleanly if system doesn't exist
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275 }
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276 }