annotate API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 239:370bec16a364 default tip

Add initial testing for equipment with type (incomplete)
author IBBoard <dev@ibboard.co.uk>
date Sun, 16 Oct 2016 20:29:35 +0100
parents e173c5512067
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 // This file (WarFoundryXmlRaceFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml.Schema;
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9 using IBBoard.IO;
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10 using IBBoard.WarFoundry.API.Objects;
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11 using NUnit.Framework;
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12 using IBBoard.WarFoundry.API.Objects.Requirement;
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13 using IBBoard.WarFoundry.API.Factories.Requirement;
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14 using IBBoard.WarFoundry.API.Loading;
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15
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16 namespace IBBoard.WarFoundry.API.Factories.Xml
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17 {
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18 //It would be better to explicitly check that some of these errors are certain types of schema validation error, but Mono and .Net have
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19 //different exception messages for the same text and just have one class for all schema exceptions of all types.
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20 //We can't even check line numbers because Mono embeds them in the text and the actual line number is the end of the file.
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21 [TestFixture()]
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22 public class WarFoundryXmlRaceFactoryTest
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23 {
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24 [SetUp()]
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25 public void RegisterRequirementHandler()
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26 {
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27 WarFoundryLoader.RegisterRequirementFactory(new UnitRequiresAtLeastNUnitsRequirementFactory());
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28 }
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30 [TearDown()]
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31 public void AfterTestCleanup()
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32 {
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33 WarFoundryLoader.SetDefault(null);
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34 }
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35
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36 [Test()]
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37 public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors()
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38 {
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39 TestFileValidationFailure("testdata/xml-race-factory/non-existant-ability.racex");
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40 }
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42 [Test()]
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43 public void TestCompleteLoadingOnRaceWithDuplicateAbilityIdErrors()
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44 {
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45 TestFileValidationFailure("testdata/xml-race-factory/duplicate-ability.racex");
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46 }
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48 [Test()]
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49 public void TestCompleteLoadingOnRaceWithAbilityLoadsData()
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50 {
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51 SetDefaultGameSystem();
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52 FileInfo raceFile = new FileInfo("testdata/xml-race-factory/existing-ability.racex");
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53 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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54 UnitType unitType = race.GetUnitType("Empire1");
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55 Ability ability = race.GetAbility("leaderOfMen");
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56 Assert.That(ability.Name, Is.EqualTo("Leader of Men"));
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57 Assert.That(ability.Description, Is.EqualTo("All men will follow the character and can use his leadership"));
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58 Assert.That(unitType.GetRequiredAbilities(), Has.Member(ability));
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59 }
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61 [Test()]
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62 public void TestCompleteLoadingOnRaceWithIncorrectMemberTypeIDErrors()
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63 {
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64 TestFileValidationFailure("testdata/xml-race-factory/non-existant-member-type.racex");
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65 }
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67 [Test()]
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68 public void TestCompleteLoadingOnRaceWithDuplicateMemberTypeIDErrors()
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69 {
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70 TestFileValidationFailure("testdata/xml-race-factory/duplicate-member-type.racex");
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71 }
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73 [Test()]
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74 public void TestCompleteLoadingOnRaceWithMemberTypeLoadsData()
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75 {
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76 SetDefaultGameSystem();
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77 FileInfo raceFile = new FileInfo("testdata/xml-race-factory/existing-member-type.racex");
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78 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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79 UnitMemberType memberType = race.GetUnitMemberType("General");
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80 Assert.That(memberType.Name, Is.EqualTo("General"));
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81 }
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83 [Test()]
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84 public void TestCompleteLoadingOnRaceWithIncorrectEquipmentSlotErrors()
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85 {
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86 TestFileValidationFailure("testdata/xml-race-factory/single-unit-with-invalid-equipment-slot-reference.racex");
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87 }
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89 [Test()]
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90 public void TestCompleteLoadingOnRaceWithDuplicateEquipmentSlotErrors()
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91 {
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92 TestFileValidationFailure("testdata/xml-race-factory/single-unit-with-duplicate-equipment-slot.racex");
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93 }
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95 [Test()]
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96 public void TestCompleteLoadingOnRaceWithCorrectEquipmentSlotLoads()
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97 {
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98 SetDefaultGameSystem();
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99 FileInfo raceFile = new FileInfo("testdata/xml-race-factory/single-unit-with-valid-equipment-slot-reference.racex");
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100 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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101 UnitType unitType = race.GetUnitType("Empire1");
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102 UnitEquipmentItem unitEquipmentItem = unitType.GetEquipmentItem("Empire1equip1");
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103 Assert.That(unitEquipmentItem.SlotName, Is.EqualTo("slot1"));
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104 }
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106 [Test()]
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107 public void TestCompleteLoadingOnRaceWithNoEquipmentSlotLimitErrors()
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108 {
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109 TestFileValidationFailure("testdata/xml-race-factory/single-unit-with-no-equipment-slot-limit.racex");
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110 }
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112 [Test()]
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113 public void TestCompleteLoadingOnRaceWithIncorrectEquipmentIDError()
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114 {
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115 TestFileValidationFailure("testdata/xml-race-factory/single-unit-with-invalid-equipment-reference.racex");
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116 }
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118 [Test()]
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119 public void TestCompleteLoadingOnRaceWithDuplicateEquipmentIDError()
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120 {
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121 TestFileValidationFailure("testdata/xml-race-factory/duplicate-equipment-id.racex");
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122 }
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124 [Test()]
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125 public void TestCompleteLoadingOnRaceWithCorrectEquipmentIDLoads()
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126 {
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127 SetDefaultGameSystem();
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128 FileInfo raceFile = new FileInfo("testdata/xml-race-factory/single-unit-with-valid-equipment-reference.racex");
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129 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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130 UnitType unitType = race.GetUnitType("Empire1");
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131 Assert.That(unitType.GetEquipmentItem("Empire1equip1"), Is.Not.Null);
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132 }
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133
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134 [Test()]
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135 public void TestCompleteLoadingOnRaceWithIncorrectContainedUnitIDError()
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136 {
66
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137 TestFileValidationFailure("testdata/xml-race-factory/invalid-contained-unit-reference.racex");
59
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138 }
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139
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140 [Test()]
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141 public void TestCompleteLoadingOnRaceWithCorrectContainedUnitIDLoadsData()
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142 {
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143 SetDefaultGameSystem();
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144 FileInfo raceFile = new FileInfo("testdata/xml-race-factory/valid-contained-unit-reference.racex");
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145 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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146 UnitType unitType = race.GetUnitType("Empire1");
238
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147 Assert.That(unitType.ContainedUnitTypes, Has.Length.EqualTo(1));
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148 }
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149
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150 [Test()]
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151 public void TestCompleteLoadingOnRaceWithDuplicateExtraDataKeyErrors()
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152 {
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fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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153 TestFileValidationFailure("testdata/xml-race-factory/duplicate-extra-data-key.racex");
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154 }
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155
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156 [Test()]
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157 public void TestCompleteLoadingOnRaceWithDifferentExtraDataKeysLoadsData()
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158 {
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159 SetDefaultGameSystem();
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160 FileInfo raceFile = new FileInfo("testdata/xml-race-factory/different-extra-data-key.racex");
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161 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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162 UnitType unitType = race.GetUnitType("Empire1");
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163 Assert.That(unitType.GetExtraData("data1"), Is.EqualTo("SomeStringHere"));
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164 }
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165
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166 [Test()]
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167 [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")]
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168 public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors()
33
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169 {
228
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170 ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new LoadableFileObject(new FileInfo("testdata/race-with-non-existant-game-system.race")));
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171 Assert.AreEqual(1, objs.Count);
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172 IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator();
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173 enumerator.Reset();
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174 enumerator.MoveNext();
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175 Race race = (Race)enumerator.Current;
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176 race.EnsureFullyLoaded();
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177 }
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178
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179 [Test()]
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180 public void TestSingleUnitArmyLoadsSuccessfully()
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181 {
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182 SetDefaultGameSystem();
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183 FileInfo raceFile = new FileInfo("testdata/single-unit-race.racex");
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184 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
51
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185 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
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186 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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187 Assert.AreEqual(1, unitTypes.Length);
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188 UnitType unitType = unitTypes[0];
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189 Stat[] stats = unitType.UnitStatsArrays[0];
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190 Assert.AreEqual(9, stats.Length);
43
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191 Assert.AreEqual("M", stats[0].ParentSlotName);
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192 Assert.AreEqual("4", stats[0].SlotValueString);
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193 Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
43
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194 }
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195
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196 [Test()]
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197 public void TestSingleUnitArmyWithMemberTypeReferenceLoadsSuccessfully()
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198 {
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199 SetDefaultGameSystem();
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200 FileInfo raceFile = new FileInfo("testdata/single-unit-type-referencing-race.racex");
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201 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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202 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
43
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203 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
44
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204 Assert.AreEqual(1, unitTypes.Length);
43
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205 UnitType unitType = unitTypes[0];
44
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206 Stat[] stats = unitType.UnitStatsArrays[0];
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207 Assert.AreEqual(9, stats.Length);
43
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208 Assert.AreEqual("M", stats[0].ParentSlotName);
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209 Assert.AreEqual("4", stats[0].SlotValueString);
44
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diff changeset
210 Assert.AreEqual("General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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211 }
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212
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213 [Test()]
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214 public void TestSingleUnitArmyWithMultipleMemberTypeReferencesLoadsSuccessfully()
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215 {
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216 SetDefaultGameSystem();
44
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diff changeset
217 FileInfo raceFile = new FileInfo("testdata/single-unit-multi-type-referencing-race.racex");
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diff changeset
218 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
51
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diff changeset
219 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
44
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220 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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221 Assert.AreEqual(1, unitTypes.Length);
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222 UnitType unitType = unitTypes[0];
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223 Stat[][] stats = unitType.UnitStatsArrays;
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224 Assert.AreEqual(2, stats.Length);
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225 Assert.AreEqual("M", stats[0][0].ParentSlotName);
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226 Assert.AreEqual("4", stats[0][0].SlotValueString);
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diff changeset
227 Assert.AreEqual("General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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228 Assert.AreEqual("M", stats[1][0].ParentSlotName);
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229 Assert.AreEqual("8", stats[1][0].SlotValueString);
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diff changeset
230 Assert.AreEqual("Warhorse", unitType.UnitStatsArraysWithName[1][0].SlotValueString);
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231 }
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232
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233 [Test()]
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234 public void TestSingleUnitArmyWithMultipleMemberTypeReferencesAndOverrideLoadsSuccessfully()
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235 {
45
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236 SetDefaultGameSystem();
44
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237 FileInfo raceFile = new FileInfo("testdata/single-unit-multi-type-referencing-race-with-override.racex");
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diff changeset
238 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
51
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diff changeset
239 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
44
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240 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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241 Assert.AreEqual(1, unitTypes.Length);
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242 UnitType unitType = unitTypes[0];
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243 Stat[][] allStats = unitType.UnitStatsArrays;
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244 Stat[] stats = allStats[0];
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245 Assert.AreEqual(1, allStats.Length);
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246 Assert.AreEqual(9, stats.Length);
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247 Assert.AreEqual("M", stats[0].ParentSlotName);
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248 Assert.AreEqual("4", stats[0].SlotValueString);
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249 Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
43
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250 }
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251
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252 [Test()]
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253 public void TestSingleUnitArmyWithNoStatsReturnsUnitWithBlankStats()
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254 {
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255 SetDefaultGameSystem();
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256 FileInfo raceFile = new FileInfo("testdata/single-unit-no-stats-race.racex");
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257 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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258 Assert.That(race.GetUnitType("Empire1"), Is.Not.Null);
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259 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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260 Assert.AreEqual(1, unitTypes.Length);
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261 UnitType unitType = unitTypes[0];
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262 Stat[] stats = unitType.UnitStatsArrays[0];
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263 Assert.That(stats.Length == race.GameSystem.StandardSystemStats.SlotCount);
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264
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265 foreach (Stat stat in stats)
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266 {
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267 Assert.AreEqual("", stat.SlotValueString);
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268 }
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269
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270 Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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271 }
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272
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273 [Test()]
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274 public void TestSingleUnitArmyWithNoCategoriesUsesMainCategory()
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275 {
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276 SetDefaultGameSystem();
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277 FileInfo raceFile = new FileInfo("testdata/single-unit-no-category.racex");
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278 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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279 Category category = race.GetCategory("cat1");
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280 UnitType[] unitTypes = race.GetUnitTypes(category);
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281 Assert.AreEqual(1, unitTypes.Length);
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282 UnitType unitType = unitTypes[0];
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283 Assert.That(unitType.MainCategory, Is.EqualTo(category));
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284 Assert.That(unitType.Categories.Length, Is.EqualTo(1));
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285 Assert.That(unitType.Categories, Has.Member(category));
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286 }
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287
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288 [Test()]
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289 public void TestSingleUnitArmyWithOneCategoryAndSameMainCategoryHasOneCategory()
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290 {
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291 SetDefaultGameSystem();
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292 FileInfo raceFile = new FileInfo("testdata/single-unit-one-category-same-main-category.racex");
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293 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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294 Category category = race.GetCategory("cat1");
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295 UnitType[] unitTypes = race.GetUnitTypes(category);
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296 Assert.AreEqual(1, unitTypes.Length);
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297 UnitType unitType = unitTypes[0];
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298 Assert.That(unitType.MainCategory, Is.EqualTo(category));
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299 Assert.That(unitType.Categories.Length, Is.EqualTo(1));
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300 Assert.That(unitType.Categories, Has.Member(category));
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301 }
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302
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303 [Test()]
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304 public void TestSingleUnitArmyWithOneCategoryAndDifferentMainCategoryHasTwoCategories()
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305 {
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306 SetDefaultGameSystem();
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307 FileInfo raceFile = new FileInfo("testdata/single-unit-one-category-different-main-category.racex");
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308 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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309 Category category = race.GetCategory("cat1");
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310 UnitType[] unitTypes = race.GetUnitTypes(category);
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311 Assert.AreEqual(1, unitTypes.Length);
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312 UnitType unitType = unitTypes[0];
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313 Assert.That(unitType.MainCategory, Is.EqualTo(category));
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314 Assert.That(unitType.Categories.Length, Is.EqualTo(2));
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315 Assert.That(unitType.Categories, Has.Member(category));
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316 Assert.That(unitType.Categories, Has.Member(race.GetCategory("cat2")));
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317 }
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318
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319 [Test()]
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320 public void TestSingleUnitArmyWithMultipleCategoriesIsInEachCategory()
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321 {
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322 SetDefaultGameSystem();
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323 FileInfo raceFile = new FileInfo("testdata/single-unit-two-categories.racex");
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324 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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325 UnitType unitType = race.GetUnitType("Empire1");
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326 Assert.That(unitType.Categories.Length, Is.EqualTo(2));
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327 Category cat1 = race.GetCategory("cat1");
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328 Category cat2 = race.GetCategory("cat2");
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329 Assert.That(unitType.MainCategory, Is.EqualTo(cat1));
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330 Assert.That(unitType.Categories, Has.Member(cat1));
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331 Assert.That(unitType.Categories, Has.Member(cat2));
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332 Assert.That(race.GetUnitTypes(cat1), Is.All.EqualTo(unitType));
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333 UnitType[] unitTypesCat2 = race.GetUnitTypes(cat2);
238
e173c5512067 * Update to v2.6 of NUnit and new syntax/API changes
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334 Assert.That(unitTypesCat2, Has.Length.EqualTo(1));
51
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335 Assert.That(unitTypesCat2, Is.All.EqualTo(unitType));
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336 }
65
fa536aee66d7 Fixes #296: Fix handling of equipment slot with no limit
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337
72
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338 [Test()]
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339 public void TestValidCategoriesLoadsCorrectly()
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340 {
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341 SetDefaultGameSystem();
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342 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/xml-race-factory/valid-categories.racex"));
238
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343 Assert.That(race.Categories, Has.Length.EqualTo(5));
72
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344 }
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345
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346 [Test()]
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347 public void TestDuplicateCategoryIDErrors()
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348 {
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349 TestFileValidationFailure("testdata/xml-race-factory/duplicate-category-ids.racex");
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350 }
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351
147
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352 [Test()]
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353 public void TestExtendedRequirementsPassValidation()
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354 {
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355 SetDefaultGameSystem();
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356 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/xml-race-factory/extended-requirements.racex"));
238
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357 Assert.That(race.Categories, Has.Length.EqualTo(5));
147
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358 }
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359
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360 [Test()]
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361 public void TestLoadingSimpleRequirement()
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362 {
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363 SetDefaultGameSystem();
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364 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/xml-race-factory/simple-requirement.racex"));
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365 UnitType unitType = race.GetUnitType("Empire1");
238
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366 Assert.That(unitType.GetRequirements(), Has.Length.EqualTo(1));
147
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367 }
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368
149
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369 [Test()]
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370 public void TestLoadingRequirementType()
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371 {
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372 SetDefaultGameSystem();
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373 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/xml-race-factory/simple-requirement.racex"));
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374 UnitType unitType = race.GetUnitType("Empire1");
238
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375 Assert.That(unitType.GetRequirements()[0], Is.InstanceOf(typeof(UnitRequiresAtLeastNUnitsRequirement)));
149
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376 }
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377
203
2b27447ae74e Re #352: Test/fix cyclic references in unit types
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378 [Test]
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379 public void TestCyclicReferenceDoesNotCrash()
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380 {
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381 SetDefaultGameSystem();
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382 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/xml-race-factory/cyclic.racex"));
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383 UnitType unitType = race.GetUnitType("Empire1");
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384 Assert.That(unitType.GetRequirements()[0], Is.InstanceOf(typeof(UnitRequiresNoMoreThanNOfUnitTypeRequirement)));
203
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385 }
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diff changeset
386
225
c6313a2c08a2 Re #359: Add "only contained" attribute to unit types
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diff changeset
387 [Test]
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388 public void TestContainedUnitsAreLoaded()
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389 {
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390 SetDefaultGameSystem();
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391 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/xml-race-factory/with-contained-only-unit.racex"));
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392 Assert.That(race.GetUnitType("Empire2"), Is.Not.Null);
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393 UnitType unitType1 = race.GetUnitType("Empire1");
238
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394 Assert.That(race.GetUnitTypes(race.GetCategory("cat1")), Has.Length.EqualTo(1));
225
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395 Assert.That(race.GetUnitTypes(race.GetCategory("cat1")), Has.Member(unitType1));
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396 }
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397
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398 [Test]
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399 public void TestMixedContainedUnitsAreLoaded()
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400 {
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401 SetDefaultGameSystem();
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402 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/xml-race-factory/with-mixed-contained-units.racex"));
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403 Assert.That(race.GetUnitType("Empire2"), Is.Not.Null);
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404 UnitType unitType1 = race.GetUnitType("Empire1");
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405 UnitType unitType3 = race.GetUnitType("Empire3");
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406 Assert.That(race.GetUnitTypes(race.GetCategory("cat1")), Has.Length.EqualTo(2));
225
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407 Assert.That(race.GetUnitTypes(race.GetCategory("cat1")), Has.Member(unitType1));
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408 Assert.That(race.GetUnitTypes(race.GetCategory("cat1")), Has.Member(unitType3));
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409 }
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410
239
370bec16a364 Add initial testing for equipment with type (incomplete)
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411 [Test]
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412 public void TestEquipmentTypeLoading()
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413 {
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414 SetDefaultGameSystem();
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415 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/equipment-groups/equipment-with-type.racex"));
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416 UnitType unitType = race.GetUnitType("Empire1");
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417 Assert.That(unitType, Is.Not.Null);
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418 //TODO: Finish testing
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419 }
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420
65
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421 private void TestFileValidationFailure(string filePath)
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422 {
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423 SetDefaultGameSystem();
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424 FileInfo raceFile = new FileInfo(filePath);
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425
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426 try
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427 {
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428 SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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429 Assert.Fail("Excepted exception not thrown");
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430 }
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431 catch (InvalidFileException ex)
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432 {
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433 Exception innerException = ex.InnerException;
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434 Assert.That(innerException, Is.InstanceOf(typeof(XmlSchemaValidationException)));
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435 }
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436 }
45
04d7cd276b1d Re #274: crash when missing unitMember id
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437
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438 private static void SetDefaultGameSystem()
47
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439 {
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440 SetDefaultGameSystem(new FileInfo("testdata/default.systemx"));
45
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441 }
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442
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443 public static void SetDefaultGameSystem(FileInfo systemFile)
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444 {
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445 GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), systemFile);
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446 FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
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447 WarFoundryLoader.SetDefault(fixedLoader);
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448 }
33
03a8ab5e90d6 Re #236: Race loading should fail cleanly if system doesn't exist
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449 }
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450 }